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Interaction Design: Beyond Human-Computer Interaction 4th Edition
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“This book has changed the world of a generation ofstudents, educators and designers – helping them to see lifeand technology in ways that inspire and inform appealing,delightful and effective interactive devices and services.Foundational knowledge and emerging topics are presented withvirtuoso flair. It charms from the start: page after pageyou'll encounter stimulating, thoughtful wisdom written in afriendly, encouraging and empowering way. If you only ever buy oneinteraction design book in your life, this is the one: buy it andjoin the vital movement of person, community and society centreddesign that is building a bright future for billions of usersworldwide.”—Professor Matt Jones, FutureInteraction Technology Lab, co-author of There's Not an App forThat – Mobile User Experience for Life (
“The 4th edition of Interaction Design, with itscomprehensive and refreshing take on fundamentals ofHuman–Computer Interaction and integration in practice andrecent research, sustains its status of first choice HCI coursebook in Namibia. The book is well-structured and content blendedwith plentiful case studies, activities and relevant andentertaining links which promote students’ appreciationbeyond their course work.”—Dr HeikeWinschiers-Theophilus, School of Computing and Informatics,Polytechnic of Namibia
“Interaction Design has always been my favorite textbookfor all levels of education in HCI – so much so it inspiredthe development of our new undergraduate and postgraduateprogrammes named after it. With this new edition it continues to bethe most updated and accessible work available. As always, itcaptures state of the art in the field’s cumulative body ofknowledge, and is a timely pointer toward new and emerging trendsin interactive technology design and use.”—Dr JesperKjeldskov, Professor of Computer Science, AalborgUniversity
From the Back Cover
Interaction design can be defined as designing interactive products to support the way people communicate and interact in their everyday and working lives. To be successful, interaction designers will need a mixed set of skills drawn from psychology, human–computer interaction, web design, computer science, information systems, and entertainment as well as an understanding of the desires and needs of people and the kinds of technology available.
Interaction Design: beyond human–computer interaction offers a cross-disciplinary, practical and process-oriented introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied.
The fourth edition of this best-selling textbook has been substantially updated to reflect this dynamic and fast-moving field and includes:
- Wiley e-text featuring videos and Q&A
- New chapter – Interaction Design in Practice
- Coverage of many new and traditional interfaces
- 25 new talking-head videos with HCI experts answering questions like “has HCI gone too far?”
- New section on emotional tech and automated emotion
- Coverage of AgileUX and the maker movement
- New sections on social interaction and social media
Interaction Design is hugely popular with students and professionals alike. It is an ideal resource for learning the interdisciplinary skills needed for interaction design, human–computer interaction, information design, web design, and ubiquitous computing. Accompanying the text is an extensive website athttp://www.id-book.comwhich contains additional teaching and learning material including slides for each chapter, comments on chapter activities, and a number of in-depth case studies written by researchers and designers.
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This book is written in a style that makes it easy for the reader to get lost. Vocabulary words are not bolded. Essential ideas are not italicized. The authors use jargon from the human-computer interaction research field when regular vocabulary would suffice. The authors use vague examples that often state the obvious, and they don't do a good job of transitioning between ideas. As I read, I find myself skimming because the text is full of filler: many sentences are grammatically correct, but don't contribute any additional understanding to an adult human. (I realize that this review itself is vague, but I just want to give you my impressions).
In a way, that's not surprising. Based on the book, much of Human-Computer Interaction is obvious ideas, like "When you give an interview, you have to develop questions", or "Set goals for what you want to learn through data gathering", or "Video is a way to record data". But it's also true that when obvious things are placed in a theoretical framework, new insights may arise. So I don't fault the book too much for stating the obvious in many places.
Still, it astounds me that people have left 5-star reviews of this book. It amazes me that the publisher claims this book is "Popular with students and teachers alike". This is a book that forces you to parse dense text full of jargon and fluff. If you are a professor considering this textbook, please, look for another one. I refuse to believe that this is the best textbook the field has to offer.