- Hardcover: 864 pages
- Publisher: Addison Wesley; 5 edition (April 3, 2008)
- Language: English
- ISBN-10: 0321535863
- ISBN-13: 978-0321535863
- Product Dimensions: 8.5 x 1.4 x 9.1 inches
- Shipping Weight: 3.6 pounds
- Average Customer Review: 3.6 out of 5 stars See all reviews (9 customer reviews)
- Amazon Best Sellers Rank: #1,040,689 in Books (See Top 100 in Books)
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Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th Edition) 5th Edition
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From the Back Cover
Interactive Computer Graphics: A Top-Down Approach Using OpenGL®
Edward Angel, University of New Mexico
This book introduces students to the core concepts of computer graphics with full integration of OpenGL and an emphasis on application-based programming. using C and C++, the top-down, programming-oriented approach allows students to quickly begin creating their own 3D graphics. Low-level algorithms, such as those for line drawing and filling polygons, are presented after students learn to create interactive graphics programs.
This book covers all the topics in a fundamental course, including lighe-material interactions, shading, modeling, curves and surfaces, antialiasing, rasterization, texture mapping, and compositing.
- NEW! Up-to-date coverage on the newest texturing techniques, such as multi-texturing and bump mapping.
- NEW! Expanded coverage of modeling and procedural methods, including procedural noise.
- NEW! Expanded coverage of scene graphs and real time.
- NEW! Expanded coverage of programmable shaders.
- Revised treatment of demo programs.
Edward Angel is Professor Emeritus of Computer Science, Electrical and Computer Engineering, and Media Arts at the University of New Mexico where he was the first Presidential Teaching Fellow. He holds a PhD from the University of Southern California and a BS in Engineering from the California Institute of Technolgy. He is also the director of Art, Research, Technology, and Science Laboratory (http://artslab.unm.edu) at the University of New Mexico.
About the Author
Edward Angel is a professor of computer science, electrical and computer engineering, and media arts at the University of New Mexico. He holds a PhD from the University of Southern California and a BS in engineering from the California Institute of Technology. He is also the director of Art, Research, Technology, and Science Laboratory (ARTS Lab) and the Arts Technology Center at the University of New Mexico. He is the author of Interactive Computer Graphics and OpenGL: A Primer.
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Top Customer Reviews
The code to generate 2D recursive Triangle and 3D one does not produce the same result printed in the book. I look up online for source code for the book from Pearson, but they are all private (require login). I google for the source and come to several class website. Their code produce like what the book shows. I start to compare between the code, their vertex and orthographic view parameter are different. I go back to orthographic view => "detail in Chapter 5". Okay sure, no problem. Some material in chapter 1 can be skipped because they are just general knowledge (not even related to computer science).
Also, the text have many error in code. I don't want to list it out. Try the code out and you see.