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Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories 1st Edition

4.3 4.3 out of 5 stars 28 ratings

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Editorial Reviews

Review

Lebowitz and Klug's tag-team approach to the subject makes this an engaging read, even for seasoned interactive storytellers. The combination of Lebowitz's theory and Klug's field experience present both new and experienced game writers with both the promises, and the challenges, of experimenting with game narratives. The use of diverse case studies, which cover everything from the classic Final Fantasy VII to the Japanese visual novel genre, provide readers with the opportunity to engage Lebowitz and Klug's ideas and inspire innovation in their own writing. The exercises and questions both guide readers through the key points, and encourage application and exploration, perfect for a classroom setting.
-
Kathleen Dunley, Faculty Chair-English, Rio Salado College

Interactive Storytelling in Games is a great primer for students, educators, and writers looking to move into this increasingly prominent profession. The authors explain branching dialogue clearly and carefully, covering many details that are ordinarily lost on writers of other types of fiction, as well as the designers of many games! This book will help you understand what makes games tick, how to tell stories using them, and what players really want out of their games and stories. It's thought-provoking, intelligent, and founded on a combination of experience and research that's hard to match.-Chris Keeling, Course Director, Game Design, Full Sail University; Executive Committee Member, IGDA Game Writing SIG



Lebowitz and Klug's tag-team approach to the subject makes this an engaging read, even for seasoned interactive storytellers. The combination of Lebowitz's theory and Klug's field experience present both new and experienced game writers with both the promises, and the challnges, of experimenting with game narratives. The use of diverse case studies, which cover everything from the classic Final Fantasy VII to the Japanese visual novel genre, provide readers with the opportunity to engage Lebowitz and Klug's ideas and inspire innovation in their own writing. The exercises and questions both guide readers through the key points, and encourage application and exploration, perfect for a classroom setting.
-
Kathleen Dunley, Faculty Chair-English, Rio Salado College

About the Author

Josiah Lebowitz

Product details

  • Publisher ‏ : ‎ Routledge; 1st edition (March 1, 2011)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 332 pages
  • ISBN-10 ‏ : ‎ 0240817176
  • ISBN-13 ‏ : ‎ 978-0240817170
  • Item Weight ‏ : ‎ 1.37 pounds
  • Dimensions ‏ : ‎ 7.5 x 0.75 x 9.25 inches
  • Customer Reviews:
    4.3 4.3 out of 5 stars 28 ratings

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Josiah Lebowitz is a writer and independent game designer. He wrote his first novel at the age of thirteen and hasn’t stopped since. An avid fan of fantasy novels, Japanese anime and manga, and a wide variety of video games, he loves nothing better than a good story. Having lived and worked in many places in the US and abroad, he currently teaches game design and writing at George Mason University while creating new books and games.

Customer reviews

4.3 out of 5 stars
4.3 out of 5
28 global ratings

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Amazon Customer
4.0 out of 5 stars Four Stars
Reviewed in the United Kingdom on January 6, 2017
Martin Jackson
5.0 out of 5 stars Interactive Stories for Video Games
Reviewed in the United Kingdom on September 13, 2011
2 people found this helpful
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Tamara
5.0 out of 5 stars Very informative book
Reviewed in Germany on March 28, 2019
Jak Daves
1.0 out of 5 stars Bad. And here's why...
Reviewed in the United Kingdom on August 1, 2017
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James Avery
5.0 out of 5 stars Five Stars
Reviewed in the United Kingdom on June 20, 2016