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Interdisciplinary Interaction Design: A Visual Guide to Basic Theories, Models and Ideas for Thinking and Designing for Interactive Web Design and Digital Device Experiences Paperback – November 1, 2012
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“Interdisciplinary Interaction Design by James Pannafino fills a huge gap in the training of designers. It’s concise summary of critical concepts effectively introduces the designer to the most important concepts. This handy book is a must have for anyone that truly wants to make the most of their career as a web designer and will serve as a launching point to many areas that will pop up throughout their career.”
Author of the bestselling book series The Web Designer’s Idea Book(s)
“James has put together a collection of easy to understand and incredibly useful insights into Web design and usability. There’s something here for everyone – from basic concepts to advanced theory – uniquely presented in a visual way.”
Brian Miller Ed.D
Author of Above the Fold: Understanding the Principles of Successful Web Site Design
“An excellent guide to the principals and terminology that anyone new to the interactive discipline will need to know and master over their course of their career ... and also a good refresher to those of us that have been doing it for a bit.”
Principal and Managing Partner of The Archer Group
“With Interdisciplinary Interaction Design James Pannafino has created a valuable resource for all interaction designers and those interested in learning about the field. I find myself coming back to Interdisciplinary Interaction Design, it’s a very helpful reference.”
Web Designer, andCulture
About the Author
James Pannafino is a faculty member at Millersville University, Pennsylvania in the Art and Design Department where he teaches graphic and interactive design courses. Before teaching at the college level, James worked as both a graphic and interactive designer in the professional field. His research interests include Interactive design fundamentals, visualization, visual storytelling and digital narrative forms. James has presented at conferences at the following institutions and universities: HOW Interactive Design, Fordham University, Harvard University, Maryland Institute of College and Art, Penn State University, and Rensselaer Polytechnic Institute. His love for communication design and visualization has led him to produce his first book; Common College Sense: The Visual Guide to Understanding Everyday Tasks for College Students. The book uses both visual diagrams and written explanations to clearly describe common-sense tasks.
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Top Customer Reviews
This was one of the many books I had to read for my UX program. It is very thin and concise book with on average a concept per page. It has diagrams that clearly illustrate its concepts.
This book is great for those who want a thin, portable reference book. It's especially great for those starting out in User Experience (UX) or User Interaction (UI) design but it is helpful no matter where you are in your career
It has a lot of nice, succinct illustrations of a broad range of concepts. Broad enough that I even picked up a couple more things than I expected while flipping through it. If you're just starting out in UX or interaction design, this is probably worth picking up, especially for the price. I certainly wouldn't recommend it as the sole basis of your study, but that's really not it's intent anyway.
While you could find pretty much everything in this book with a little bit of googling, I think you'd be hard-pressed to get it all in one place, and especially so succinctly. All in all, I'd say this book is well worth the 11 dollars. Though while I do love a good paper book, this is one that actually seems like it might almost work better as an ebook.
The book is a great and quick introductory read to many of the various concepts of importance to interaction design, drawing from various fields such as gaming, usability, psychology and design among others. The pages give you the grasp of the central concept, and enough understanding that you can go out and find out about the concepts in more detail in external sources. A sampling of the concepts it touches on includes: affordances, digital skeumorphs, fogg behavior model, pareto principle, and sequence mapping.
The Bottom Line: This book would serve well as an introductory survey of various interaction concepts for a beginner, or act as a quick reference for more advanced practitioners. However, those looking for an in-depth understanding of the various topics should look elsewhere as this book only has a perhaps 4 descriptive sentences per topic on average.