User Interface Design for Programmers Softcover reprint of the original 1st ed. Edition
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Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design―the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead―strong at reasoning, weak on artistic judgment, and incapable of doing UI design.
In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple.
In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.
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Editorial Reviews
Review
From the reviews:
"He picks apart commercial products from big companies, showing their UI mistakes. I love that."
Dr. Dobb's Journal
"The author of a popular independent website gives you a book about what programmers need to know about user interface design. Spolsky concentrates especially on the common mistakes that too many programs exhibit. Most programmers dislike user interface programming, but this book makes it easy, straightforward, and fun. It is written with an audience of programmers in mind, but does not assume any prior programming knowledge nor any specific programming language." (Amazon.co.uk, April, 2001)
"This book offers many useful pointers on designing user interfaces which even experienced programmers should need. The 18 chapters cover topics ranging from effective use of colour to metaphors and usability testing. Underlined throughout is the most fundamental principle that ‘a user interface is well designed when the program behaves how the user thought it would’. The style is informal, humorous and anecdotal. There are numerous examples of design at its worst, each with an explanation of why the design is poor." (Richard Avery, The Computer Bulletin, March, 2002)
About the Author
Excerpt. © Reprinted by permission. All rights reserved.
It's easy because you usually don't need algorithms more sophisticated than how to center one rectangle in another. It's straightforward because when you make a mistake, you immediately see it and can correct it. It's fun, because the results of your work are immediately visible. You feel like you are sculpting the program directly.
I think most programmers' fear of UI programming comes from their fear of doing UI design. They think that UI design is like graphics design: the mysterious process by which creative, latte-drinking, all-dressed-in-black people with interesting piercings produce cool looking artistic stuff. Programmers see themselves as analytic, logical thinkers: strong at reasoning, weak on artistic judgment. So they think they can't do UI design.
Actually, I've found UI design to be quite easy and quite rational. It's not a mysterious matter that requires a degree from an art school and a penchant for neon-purple hair. There is a rational way to think about user interfaces with some simple, logical rules that you can apply anywhere to improve the interfaces of the programs you work on.
This book is not 'Zen and the Art of UI Design.' It's not art, it's not Buddhism, it's just a set of rules. A way of thinking rationally and methodically. This book is designed for programmers. I assume you don't need instructions for how to make a menu bar; rather, you need to think about what to put in your menu bar (or whether to have one at all). You'll learn the one primary axiom that guides all good UI design, and some of the corollaries. We'll look at some examples from real life, modern GUI programs. When you're done, you'll know about 85% of what it takes to be a significantly better user interface designer.
-Joel Spolsky
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Product details
- Publisher : Apress; Softcover reprint of the original 1st ed. edition (June 26, 2001)
- Language : English
- Paperback : 159 pages
- ISBN-10 : 1893115941
- ISBN-13 : 978-1893115941
- Item Weight : 1.08 pounds
- Dimensions : 8.5 x 0.37 x 10.25 inches
- Best Sellers Rank: #955,347 in Books (See Top 100 in Books)
- #421 in Software Testing
- #431 in User Experience & Website Usability
- #626 in Computer Graphics
- Customer Reviews:
Customer reviews
Top reviews from the United States
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Some may consider the samples out of date, but I think they are timeless and a fun peak back at tech history. I highly recommend this book for everyone in the business of software.
It is entertaining, as a period piece - however, if you are not a Spolsky fan (like I am), do not know what Microsoft Bob is or never used VisiCalc, you are not going to enjoy it as much as I have.
The biggest problem of this book is that it is 11 years old. It doesn't make all of its contents irrelevant, but it does make a lot of it out of context and often griping about things that have since then been long gone or fixed in both Mac and Windows worlds. It also turns this book from one of the very few works on usability available in early 2000's to one among many other, stronger books such as Jeff Johnson's works.
Also, you are not getting the original ("IN FULL COLOR") book pictured here. You are getting the black and white print-on-demand, with cover art that I can't call anything but atrocious.
I do feel like there were some good points raised, but only a couple of them in the 18 chapters were really innovative viewpoints. (The rest were things you would expect to hear in any book on UI design).
The book BADLY needs to be updated. It's quite obvious that it was released before Windows XP, since many of the gripes that the author has about Windows were addressed with XP (including the "start button is a few pixels from the corner" issue) -- and the author continuously refers to bandwidth / lag issues on the Internet; which, if you haven't been living under a rock the past 3 years, is pretty much a non-issue anymore as broadband becomes more and more ubiquitous.
The conversational tone of the book was nice, at times, but I felt it deviated from my expectations of the book based on the title. (my "user model" differentiated from the book's "program model" so to speak) There really wasn't anything about the book that involved programming -- very few actual examples were used, and really, I'm not sure that I'm taking home anything that is going to help my UI design at all. It would be like someone telling you ABOUT their experience fishing: ("Make sure you get a decent boat, use a good fishing rod, and bring lots of beer"), rather than telling you about how to fish BETTER: ("When you're baiting your hook, use live bait for ___ fish, and casting distance should vary proportionally with...." [i'm really not much of a fisherman])
In other words, there was a lot of "why" answers but not a lot of "how" answers, and so I felt a bit disappointed.
Steve Krug's book "Don't Make Me Think" is both current AND extremely helpful -- if you are looking for a book on Web Usability, I highly recommend that.
If you're looking for one specifically about HOW to improve the UI of your software... well, let me know if you find one, because I'm still looking too.
Top reviews from other countries
It points out that users can't remember and can't use the mouse. Convention-following design is often better simply because it doesn't surprise users. Things that take you weeks to code may be experienced by the user in seconds, so they had better be clear.
The book is very easy to read, in plain English with plenty of screen shots. It says things that all application programmers should know. I think of it as being the desktop-application equivalent to "Don't Make Me Think" by Steve Krug, which is about web usability.






