Introducing Character Animation with Blender 1st Edition
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Editorial Reviews
From the Back Cover
Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples from talented Blender users, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you'll jump right into the process and learn valuable techniques that will transform your movies.
- Walk through the complete process of building a character
- Master mesh modeling tools and organic modeling
- Fashion skin, hair, and clothing with material shaders, textures, and other tools
- Learn to sync lip movements with a sound file
- Understand interpolation curves, keyframes, and the basics of animating
Model your characters using a variety of mesh editing techniques
See how armatures, lattices, and IK interact
Light and render your work for exactly the effect you want
Valuable DVD with complete Blender installation
The companion DVD provides the Blender installer for Windows®, Macintosh®, and Linux®. You'll also find:
- All the source files you need to produce the examples and tutorials in the book
- The short film Elephants Dream and all the files used to create it
- An impressive gallery of short animations created by Blender artists around the world
- Plenty of useful links to related Blender resources
- A large collection of third-party software and plug-ins, including Audacity, Python, and the popular BlenderPeople
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Product details
- Publisher : Sybex; 1st edition (February 27, 2007)
- Language : English
- Paperback : 512 pages
- ISBN-10 : 0470102608
- ISBN-13 : 978-0470102602
- Item Weight : 2.24 pounds
- Dimensions : 7.4 x 0.92 x 9.15 inches
- Best Sellers Rank: #3,005,782 in Books (See Top 100 in Books)
- #364 in 3D Graphic Design
- #1,143 in Digital Video Production (Books)
- #2,343 in Computer Graphics
- Customer Reviews:
About the author

I'm a lecturer in computer science at Tsuda College, Tokyo and an independent filmmaker. I'm interested in animation of all kinds, but especially in CG animation using Blender, the open source 3D modeling and animation package.
Customer reviews
Top reviews from the United States
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I have been to Blender workshops around the world, and I have seen amazingly talented artists demonstrate methods they've developed over the years to create all sorts of characters, from humans to monsters, from animals to dragons. Watching these creatives who are half my age do more in 30 minutes than I ever thought I could do in a lifetime has been a humbling experience. When I learned that some of these folks would be sharing their knowledge in the form of this book, I pre-ordered it right away.
I have now had the book for a week, and I am *thrilled* that it has turned out as well as it has. The examples are well organized, the methods are completely explained, and the book ships with a DVD that contains everything, and I mean *everything* you need to follow along and/or check your work. The quality and quantity of information is perfectly balanced with the pace of instruction, and I cannot wait to continue reading it in more detail, practicing the methods, and bringing new characters to life.
Well done!
so anyway, this is a complete class in a book. The price is ridiculous, at a minimum because it includes many files and programs that although are free, most people either haven't heard about or are too lazy to find all together. it is excellently written, with great diagrams and a long section of glossy color renders, and really "gets it" in terms of focusing on the aspects of blender you will need to know for character rendering and modeling in general. THIS BOOK WILL TEACH YOU 3D ANIMATION FROM THE GROUND UP. while never insulting your intelligence. incredible value for what it is and even advanced users can get a lot out of it. highly recommended
Besides a great introduction, this book flows smoothly with the creation of a face from only a reference photo (with all the intermediate steps to get there), and then the rest of the book is showing how to build a a fully rigged (ready for animation) character from scratch. I am so amazed with this book.
This is a definitely a worthwhile book. I teach Blender 3D for a organization at Texas A&M University, and I suggest this to them all.
I am a professional freelance 3d artist, and I am switching from LightWave to blender, and have spent 2 months studying Blender. It is probably best if you have spent a similar amount of time before diving into this book, especially if you are new to 3d. Character animation is an advanced tool set and requires a thoroughly grounded understanding of basic 3d skills and concepts. That said, this is the best written tome on the subject I have ever owned.
Top reviews from other countries
I've recently been working through the book again, and have come back to give the following revised review.
==========================
For several years, I downloaded Blender on a regular basis, tried to learn how to use it, and gave up because I found it far too difficult.
The appearance of this book changed that. Now for the first time, I 'get' Blender, and see that its quirky and apparently non-intuitive interface really makes a lot of sense.
I'm also even more awestruck at how jaw-droppingly good Blender actually is. Yes, this FREE downloadable program is shockingly *better* than 3D software packages I've purchased at several hundred pounds/dollars a shot.
This book takes you all the way on your journey, from the interface basics, to modeling your figure, to full-fledged animation. I highly recommend it, and would go so far as to say that it *is* an essential purchase for a Blender user.
There are a few minor annoyances - not everything that's supposed to be on the accompanying disk is actually there, and there are a few minor typos scattered through out the text and places where the instructions could have been a little clearer.
Sadly there are some that are not quite so minor. For example in setting up the rig to animate my model, I followed the instructions exactly, yet always ended up with a rig that just didn't work. After many, many frustrating attempts, I loaded up the author's figure from the accompanying disk, and checked through it bone by bone...
And found that an important set of bones in the author's rig were set up differently from the instructions in the book. I guess the sentence about re-parenting the hand IK bones must have dropped out somewhere.
Thereafter, having wasted days trying to figure out what was going wrong, I kept two instances of Blender open. In one, I had my own work-in-progress, in the other I had the author's model, and I kept comparing them every step of the way.
I would go so far as to say that if you don't have the accompanying disk, this book will be... well, not *useless*, but you'll never succeed in following the projects it outlines.
In spite of the above, I still think it's currently the best (uh... the only?) book available on Blender Character animation. I still think it's a must-buy for someone trying to learn Blender. But I would add this caution: Make sure you get a version that includes the disk of examples (ie, don't get a second-hand book where the disk has gone astray, and don't get an electronic download (which doesn't include the material on the disk.)
Because of the errata, I now rate this book at 4 stars, but so long as you heed the caution about needing (and using) the disk, I would still recommend it highly.
So if you're keen to learn Blender animation, this book can take you from newbie to modelling, texturing, lighting and animating in a well paced way.
It is a shame that specimens like this achieve acclaim purely because there is not much else available on this subject.
Trotz vieler, mir zum Teil zu langer, Erklärungen ist das Buch mit sinnvollen Informationen gefüllt. Tony Mullen ist dafür bekannt Profiwissen verständlich, anhand von Beispielen, zu vermitteln. Und da ist auch dieses Buch keine Ausnahme! Vergleichbar gute und tiefgreifende Tutorials sucht man im Internet oft vergebens.
Einige wird es freuen das hier auch relativ ausführlich auf das organische Modellieren eingegagen wird. Mich hat es leider eher gestört hat, weil es nicht der Grund war warum ich das Buch lesen wollte.
Nach "Bounce, Tumble, and Splash!" - das wirklich mal ein interessantes Spezialgebiet gekonnt abdeckt, ist es definitiv eines der besten Bücher für Blender.
ACHTUNG: Dieses Buch bezieht sich auf die Blender Version 2.4.x. Eine Neuauflage für Blender 2.5 (oder 2.6) des Buches ist bereits in Arbeit. Die Techniken die man in dieser Version des Buches lernt lassen sich zwar auch in 2.5 anwenden, allerdings sollte man dann schon bereit sein auszuprobieren, inwiefern sich das Benutzerinterface sich geändert hat. Generell ist aber der Umstieg von 2.4 zu 2.5 reine Umgewöhnungssache. Wenn man aber bisher ausschließlich mit 2.5 gearbeitet hat, ist es evtl. besser die Neuauflage (vor-) zu bestellen.







