Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# 1st Edition

4.4 out of 5 stars 86 ratings
ISBN-13: 978-0321933164
ISBN-10: 0321933168
Why is ISBN important?
ISBN
This bar-code number lets you verify that you're getting exactly the right version or edition of a book. The 13-digit and 10-digit formats both work.
Scan an ISBN with your phone
Use the Amazon App to scan ISBNs and compare prices.
Share <Embed>
Loading your book clubs
There was a problem loading your book clubs. Please try again.
Not in a club? Learn more
Amazon book clubs early access

Join or create book clubs

Choose books together

Track your books
Bring your club to Amazon Book Clubs, start a new book club and invite your friends to join, or find a club that’s right for you for free.

Books similar toIntroduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

Used: Good | Details
Condition: Used: Good
Comment: Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc...
Access codes and supplements are not guaranteed with used items.
$3.98 delivery February 15 - 22. Details
Or fastest delivery February 11 - 16. Details
Only 1 left in stock - order soon.
Ships from and sold by ecampus.
$3.99 delivery February 14 - 22. Details
Or fastest delivery February 11 - 16. Details

There is a newer edition of this item:

Introduction to Game Design, Prototyping, and Development
$79.99
This title has not yet been released.

Special offer: 3 months free
For a limited-time, get the best audio entertainment with Audible Premium Plus, free for 3 months. Get this deal from Audible

Frequently bought together

  • Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
  • +
  • Learning C# by Developing Games with Unity 2020: An enjoyable and intuitive approach to getting started with C# programming a
  • +
  • Learn C# in One Day and Learn It Well: C# for Beginners with Hands-on Project (Learn Coding Fast with Hands-On Project)
Total price:
To see our price, add these items to your cart.
Some of these items ship sooner than the others.
Choose items to buy together.

Editorial Reviews

Review

Praise for Introduction to Game Design, Prototyping, and Development

 

Introduction to Game Design, Prototyping, and Development combines a solid grounding in evolving game design theory with a wealth of detailed examples of prototypes for digital games. Together these provide an excellent introduction to game design and development that culminates in making working games with Unity. This book will be useful for both introductory courses and as a reference for expert designers. I will be using this book in my game design classes, and it will be among those few to which I often refer.”

Michael Sellers

Professor of Practice in Game Design, Indiana University, former Creative Director at Rumble Entertainment, and General Manager at Kabam

 

“Prototyping and play-testing are often the most misunderstood and/or underutilized steps in the game design and development process. Iterative cycles of testing and refining are key to the early stages of making a good game. Novices will often believe that they need to know everything about a language or build every asset of the game before they can really get started. Gibson’s new book prepares readers to go ahead and dive in to the actual design and prototyping process right away; providing the basics of process and technology with excellent “starter kits” for different types of games to jumpstart their entry into the practice.”

Stephen Jacobs

Associate Director, RIT Center for Media, Art, Games, Interaction, and Creativity (MAGIC) and Professor, School of Interactive Games and Media

 

“Jeremy Gibson’s Introduction to Game Design, Prototyping, and Development deftly combines the necessary philosophical and practical concepts for anyone looking to become a Game Designer. This book will take you on a journey from high-level design theories, through game development concepts and programming foundations in order to make your own playable video games. Jeremy uses his years of experience as a professor to teach the reader how to think with vital game design mindsets so that you can create a game with all the right tools at hand. A must-read for someone who wants to dive right into making their first game and a great refresher for industry veterans.”

Michelle Pun

Senior Game Designer, Zynga

About the Author

Jeremy Gibson is a lecturer teaching computer game design for the Electrical Engineering and Computer Science department at the University of Michigan Ann Arbor and is the founder of ExNinja Interactive, LLC. From 2009 to 2013, he was an Assistant Professor teaching game design and protyping for the Interactive Media and Games Division of the University of Southern California’s School of Cinematic Arts, which was the number one game design school in North America throughout his tenure there. Jeremy serves the IndieCade independent game festival as the Chair for Education and Advancement, where he is responsible for the IndieXchange and GameU conference tracks, and he has spoken at the Game Developers Conference every year since 2009.


Jeremy earned a Master of Entertainment Technology degree from Carnegie Mellon University’s Entertainment Technology Center in 2007 and a Bachelor of Science degree in Radio, Television, and Film from the University of Texas at Austin in 1999. Jeremy has worked as a programmer and prototyper for companies such as Human Code and frog design, has taught classes for Great Northern Way Campus (in Vancouver, BC), Texas State University, the Art Institute of Pittsburgh, Austin Community College, and the University of Texas at Austin, and has worked for Walt Disney Imagineering, Maxis, and Electronic Arts/Pogo.com, among others. While in graduate school, his team created the game Skyrates, which won the Silver Gleemax Award at the 2008 Independent Games Festival. Jeremy also apparently has the distinction of being the first person to ever teach game design in Costa Rica.



Valentine's Day gift card deals

Product details

  • Publisher ‏ : ‎ Addison-Wesley Professional; 1st edition (July 11, 2014)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 944 pages
  • ISBN-10 ‏ : ‎ 0321933168
  • ISBN-13 ‏ : ‎ 978-0321933164
  • Item Weight ‏ : ‎ 3.15 pounds
  • Dimensions ‏ : ‎ 7 x 1.4 x 8.8 inches
  • Customer Reviews:
    4.4 out of 5 stars 86 ratings

Customer reviews

4.4 out of 5 stars
4.4 out of 5
86 global ratings

Top reviews from the United States

Reviewed in the United States on July 28, 2015
Verified Purchase
6 people found this helpful
Report abuse
Reviewed in the United States on July 18, 2014
Verified Purchase
38 people found this helpful
Report abuse
Reviewed in the United States on July 20, 2016
Verified Purchase
3 people found this helpful
Report abuse
Reviewed in the United States on February 2, 2018
Verified Purchase
Reviewed in the United States on October 31, 2018
Verified Purchase
Reviewed in the United States on August 9, 2021
Verified Purchase
Reviewed in the United States on October 18, 2017
Verified Purchase
Reviewed in the United States on August 7, 2014
Verified Purchase
25 people found this helpful
Report abuse

Top reviews from other countries

Mr. P. R. Blackburn
5.0 out of 5 stars Super informative and easy to read
Reviewed in the United Kingdom on December 12, 2018
Verified Purchase
Maggie
5.0 out of 5 stars Excellent
Reviewed in the United Kingdom on January 13, 2015
Verified Purchase
2 people found this helpful
Report abuse
Cliente de Amazon
5.0 out of 5 stars Satisfied
Reviewed in Mexico on July 26, 2017
Verified Purchase
Ryan S.
5.0 out of 5 stars Great book for learning
Reviewed in Canada on May 24, 2016
Verified Purchase
Ed Bee
5.0 out of 5 stars Awesome
Reviewed in Canada on May 16, 2015
Verified Purchase