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Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach (Wordware Game and Graphics Library) 1st Edition

4.6 out of 5 stars 42 ratings

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Editorial Reviews

About the Author

Frank D. Luna is a program-mer for Hero Interactive. He has been programming interactive 3D graphics for over eight years and has been using DirectX since its fifth iteration. He is the author of Introduction to 3D Game Programming with DirectX 9.0 from Wordware Publishing, Inc., and lives in Los Angeles.

Product details

  • Publisher ‏ : ‎ Jones & Bartlett Learning; 1st edition (June 25, 2006)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 544 pages
  • ISBN-10 ‏ : ‎ 1598220160
  • ISBN-13 ‏ : ‎ 978-1598220162
  • Item Weight ‏ : ‎ 1.95 pounds
  • Dimensions ‏ : ‎ 6 x 1 x 9 inches
  • Customer Reviews:
    4.6 out of 5 stars 42 ratings

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Customer reviews

4.6 out of 5 stars
4.6 out of 5
42 global ratings
5 star
69%
4 star
20%
3 star
12%
2 star 0% (0%) 0%
1 star 0% (0%) 0%

Top reviews from the United States

Reviewed in the United States 🇺🇸 on March 28, 2010
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Reviewed in the United States 🇺🇸 on January 5, 2012
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Reviewed in the United States 🇺🇸 on September 29, 2009
4 people found this helpful
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Reviewed in the United States 🇺🇸 on September 15, 2011
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Top reviews from other countries

Mr. C. Whiteside
5.0 out of 5 stars An essential guide for games programmers
Reviewed in the United Kingdom 🇬🇧 on February 12, 2011
Octavian
5.0 out of 5 stars Great book on DirectX 9
Reviewed in the United Kingdom 🇬🇧 on August 29, 2014
SanDisk
4.0 out of 5 stars Grundlagen und mehr über die Grafik- & Direct3D Programmierung mit DirectX erfahren
Reviewed in Germany 🇩🇪 on August 25, 2014
dvdsammler
5.0 out of 5 stars One of the best books about DirectX 9
Reviewed in Germany 🇩🇪 on January 7, 2008
2 people found this helpful
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gabriele bertacchi
4.0 out of 5 stars Buon tutorial per gli shaders, debole tutorial per il calcolo numerico
Reviewed in Italy 🇮🇹 on January 10, 2014