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An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics) First Edition

4.7 4.7 out of 5 stars 27 ratings

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The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics.
An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design.
  • Provides practical "how-to" information
  • Contains high quality color plates of images created using ray tracing techniques
  • Progresses from a basic understanding to the advanced science and application of ray tracing

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Editorial Reviews

Review

"Glassner's excellent book is indispensable for anyone wishing to understand and implement the up-to-date methods of ray tracing (and in the process, learn about surface physics too)...It is well edited and avoids any of the repetitions or contradictions that might have arisen in a multi-author text. Covering both theory and practicalities it includes sufficient detail (and code) to allow competent programmers to set up their own ray tracing systems...To me it seems to be an exemplary text and I highly recommend it." --John Lansdown, THE COMPUTER BULLETIN

"Excellent reference for ray tracing for both the beginner and the experienced ray tracer. It is the only book we know of completely dedicated to ray tracing."
--IMAGING & VISION COMPUTING

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Product details

  • Publisher ‏ : ‎ Academic Press; First Edition (February 11, 1989)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 327 pages
  • ISBN-10 ‏ : ‎ 0122861604
  • ISBN-13 ‏ : ‎ 978-0122861604
  • Item Weight ‏ : ‎ 2.31 pounds
  • Dimensions ‏ : ‎ 6.26 x 0.85 x 9.16 inches
  • Customer Reviews:
    4.7 4.7 out of 5 stars 27 ratings

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Eric Haines
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I'm a Senior Principal Engineer (read, "programmer") at Autodesk, a company that makes more software than you might realize, e.g., Max, Maya, and Softimage. I've been there for over fifteen years, previously working twelve years for a little startup begun by my advisor, Don Greenberg, called 3D/Eye. I graduated with an MS from the Program of Computer Graphics at Cornell in 1985 and have been in Ithaca ever since - it's been a career goal, in a sense: college town, beautiful lakes and trails, plenty of arts and culture, no major highway, and cold winters that help slow growth. Prior to Ithaca I worked on satellites a few years in Princeton with RCA Astro-Electronics. I graduated with a BS in Computer Science from RPI in 1980. I've done research in the areas of ray tracing, radiosity, and interactive shadows, and have contributed to a number of books.

That's the resume filler. Where I have spent a fair bit of my time and effort over the past few decades is in being an active member in the community of computer graphics people. I do my bit to provide useful resources and make things interesting: blogging and editing, maintaining the Graphics Gems code repository, reviewing for the Journal of Graphics Tools and the new Journal of Computer Graphics Techniques, editing the Ray Tracing News, running the Fantasy Graphics League, etc. Which sounds altruistic, or maybe egotistical, but analysis aside, it's what I find I like to do. I also run a popular wildflower identification site - go figure. But I also admit to wasting way too much time on FPS games like the Battlefield series and Left 4 Dead.

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4.7 out of 5 stars
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Top reviews from the United States

  • Reviewed in the United States on July 5, 2018
    To be perfectly honest I have only read the first chapter and part of the 4th on surface physics. What I have read so far has really improved my understanding. The book also has a glossary and bibliography at the back so it will be a useful reference tool. I don't think I will ever write my own renderer but nevertheless it really helps you understand concepts such as specular reflection and diffuse reflection and the difference between the two. The ways that render algorithm refer to rays, the basic flowchart of a render algorithm, what is stochastic sampling etc.

    I may read over the course of a year as I understand and use the concepts more and it will certainly be a valuable reference. There is quite a bit of vector and matrix geometry in the book. But people without a lot of math background could probably still get a lot from it. This print is approximately 25 years old and so it is a technical book but probably not as technical as some moderns texts. Being second hand it is a very cheap start to serious study for a beginning amateur.
    One person found this helpful
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  • Reviewed in the United States on September 26, 2011
    It is my textbook in this term. I went to bookstore and find the used one is priced over $100. This one is only $25. And when I unwraped the case, I was surprised by its condition. It looks like a new book.
  • Reviewed in the United States on April 7, 2014
    I have interest in computer graphics with no prior knowledge of ray tracing. Absolutely fantastic book. Great Introduction to the subject.
  • Reviewed in the United States on November 21, 1999
    This book is a classic - by which I mean that the coverage of the basics is so thorough and clear that even if new techniques are developed (and certainly they will be) this will be a great introductory text even when it's many year out of print.
    12 people found this helpful
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  • Reviewed in the United States on May 24, 2001
    While some books treat ray tracing like a method for geniuses, this one try to demystify it. The highlights, in general, go into "why" and "how" to do. Maybe the best parts are the "dictionary" of "ray-intersection" formulas and mainly the practical outline of a real ray tracer. This book don't teach you to do a ray tracer for Hollywood, but it's a very good beginning.
    5 people found this helpful
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  • Reviewed in the United States on April 7, 2015
    great book
  • Reviewed in the United States on June 30, 1998
    For those just getting into ray tracing, this book is a great introduction to the semantics of raytracing. Not your usual book focusing just on the math, but also shows you how to begin implementing a ray tracer.
    11 people found this helpful
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  • Reviewed in the United States on May 27, 2020
    When the book describes the physics of light it is incomprehensible to those without physics background while childish to any trained physicist.

    On Page 60, Equation (E2): $D_{u0} = N_d \dot P_b$ but $N_d$ has NOT been defined anywhere. Well, I guess $N_d = N_a$

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  • Amazon Customer
    5.0 out of 5 stars Good book
    Reviewed in India on June 9, 2018
    This is a good book to read. It is written by some of the pioneers in computer graphics. It implicitly assumes some knowledge of graphics on the part of the reader. But it is helpful to get an overview of the subject.
  • Christoph Gringmuth
    2.0 out of 5 stars Gutes Buch schlecht in Kindle umgesetzt
    Reviewed in Germany on February 16, 2013
    Das Buch an sich ist sehr gut. Es beschreibt im Detail wie Ray tracing funktioniert und es gibt auch hilfe, wie man ein Ray tracer selbst schreibt.

    Nur leider wurde das Buch schlecht als Kindle Version portiert. Die Formeln sind nur Bilder die vom Buch gescannt wurden. Das macht es sehr schwer dem Buch zu folgen, besonders wenn sich der Text stark auf die Formeln bezieht.

    Ich kann nur empfehlen, die gedruckte Version dieses Buches zu kaufen.