- Paperback: 140 pages
- Publisher: Constructing Modern Knowledge Press (May 7, 2015)
- Language: English
- ISBN-10: 0989151182
- ISBN-13: 978-0989151184
- Product Dimensions: 8 x 0.3 x 10 inches
- Shipping Weight: 14.4 ounces (View shipping rates and policies)
- Average Customer Review: 7 customer reviews
Amazon Best Sellers Rank:
#444,365 in Books (See Top 100 in Books)
- #139 in Books > Education & Teaching > Schools & Teaching > Curriculum & Lesson Plans > STEM Education
- #170 in Books > Science & Math > Experiments, Instruments & Measurement > Experiments & Projects
- #432 in Books > Education & Teaching > Schools & Teaching > Instruction Methods > Science & Technology
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The Invent To Learn Guide To Fun: Makerspace, Classroom, Library, and Home STEM Projects Paperback – May 7, 2015
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"From Squishy Circuits to Turtle Art Tiles, this book is filled with projects for makers of all ages. Featuring step-by-step directions and full color photos, the author inspires readers to program, build - and most importantly - have fun!"
"A maker's-essential guide. Delightfully designed, easy-to-follow, and packed with fantastic ideas to inspire creative thinking and problem solving. Tap into veteran educator, Josh Burker's treasure trove to enhance your own wonderful classroom."
"The Guide to Fun in the Classroom provides not only the seeds of increasing joy in the classroom, but the soil and the sunshine as well. This collection of easy to start, yet brilliant ideas delves into the wonder involved in creating whimsical, tried-and-true projects for learners of all ages. As a guide for educators everywhere, Josh Burker lends his shoulders to stand upon and cheers readers to build upon joyous lessons learned.
Brian C. Smith
Teacher, Hong Kong International School
"Blinking lights, beats of music, and 3D printed tile are just a few of the projects Josh Burker introduces to the readers of The Invent To Learn Guide to Fun. Easy to follow directions provide a guide for the novice creator while allowing the freedom to remix for those with more experience in making. This book has something for everyone."
From the Author
"This book makes learning fun by bringing making and play back into the classroom. By having students build projects without rigid directions to follow learning is made exciting and lets students discover an aha moment for themselves."
Schuyler St. Leger
Maker Kid extraordinaire
This book is a must for those looking for creative and inspirational projects for makers and inventors of any age. These projects embody what all learning should be, fun, engaging, creative, and a little bit hard. Josh provides open ended and clear instructions for projects that have been successfully created in multiple learning environments. The projects use a range of materials most of which can be found, upcycled, or acquired easily and inexpensively.
STEAM Teacher, The Computer School
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Teachers and librarians implementing maker spaces confront the challenge of encouraging students to be creative and adventurous, while building skills in programming and circuit building for real applications. Students come with a broad range of artistic and technological savvy. Guiding them over the hurdle from a creative idea to a working prototype can be daunting – even for experienced teachers. This book will support students trying a new technology for the first time. More experienced students will be inspired by the book to jump in and try something new with very little instruction. Author Josh Burker is a parent and a teacher and knows what matters to support successful learning.
If you are provisioning a maker space to expand your students’ creativity, this book is for you. If you are a parent whose children are into technology experimentation, get this book, create and enjoy!
Dan and Molly Lynn Watt, authors of Learning With Logo and Teaching With Logo.
If you are a little hesitant about trying new ideas or activities in the classroom, this book will provide you relief. Its broken up into color full pictures out lining every activity. It gives step by step directions that are very hard to mess up. There have been times i have given the book to students and they have no problem following along. The book even offers open ended challenges that are adaptable for any age group.
One of the challenges in education is making activities fun and meaningful. Education is competing with video gaming, social networking, tutorial videos, online games and mobile devices, which kids naturally gravitate towards. However, by utilizing Josh Burker's THE INVENT TO LEARN GUIDE TO FUN, you can bring all of the excitement into the classroom, and hopefully, provide just as much fun as todays kid gadgets. If you are a classroom teacher, makerspace, hackerspace, STEM teacher, administrator, workshop organizer or just someone looking for some tinkering fun, then go get Josh Burker's book!!! Awesome job and I can't wait for more books with similar titles from him.