Product information
| ASIN | B00008YSGK |
|---|---|
| Release date | April 22, 2003 |
| Customer Reviews |
3.4 out of 5 stars |
| Best Sellers Rank | #113,558 in Video Games (See Top 100 in Video Games) #596 in Game Boy Advance Games |
| Product Dimensions | 5 x 5 x 0.7 inches; 0.8 Ounces |
| Type of item | Video Game |
| Rated | Everyone |
| Item model number | 096427012986 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 0.8 ounces |
| Manufacturer | Majesco |
| Date First Available | January 9, 2006 |
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Product Description
From the Manufacturer
The follow-up to the launch title Iridion 3-D features dramatic improvements. After a century of peace, suddenly the Iridion menace has reappeared. You must take control of a star fighter and destroy the aliens once again.
Each of the five planetary systems has three planets, for a total of 15 levels. While Iridion 3-D offered a behind-the-ship view, Iridion II elevates your view to more of a three-quarter perspective. The colorful and detailed backgrounds have a 3-D feel.
You can choose one of several types of blasters, such as a laser or homing missiles. Only one may be used during a mission, but you can find upgrades to increase your firepower along the way. The controls are simple. The A Button fires your blasters and the L and R Buttons launch your limited supply of bombs. Double-tapping and holding the A Button will charge up your blaster, giving you an extra-powerful blast.
The music and sound effects are excellent. On an ice world, the music is very soft and crystalline, while a techno mix propels the action above the mechanical planet. Expect many unlockable bonuses, too.
Review
This eighth I SPY title is the best, perhaps because it is based on children's favorite pages of the I SPY Fantasy book. When polled, kids liked the castle, outerspace and undersea pages of the book best, and so the designers based the CD-ROM's adventures on just those themes. Children are delighted with this title, and we are, too. The format is tried and true, and the graphics are particularly stunning, with more special lighting effects and animated objects than previous I SPY titles.After signing in, players see a view of a child's messy, interesting room, with items that lead to adventures. Clicking the fish tank takes children on a search for lost treasures under the sea; a toy rocket leads them to a mission on Mars; and a collection of beach toys lets them invade a dragon-infested sand castle to save a princess. Along the way, it's not uncommon to see the child's name appear in a riddle, one of the subtle but effective techniques that keeps children engaged in the adventure. As they solve the 54 I Spy riddles and play the other scavenger hunts and games, children are exposed to a rich vocabulary experience that cleverly presents opportunities for using logic, memory, listening and rhyming. Our testers, four kids aged 5-8, huddled around the computer for hours, working together to solve the puzzles. Because progress is saved, the program will work well in either classroom or home settings. This title will be available in early to middle October, in most retail stores.Copyright © 2001 Children's Software Revue -- From Children's Software Revue® -- "Subscribe Now!"
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The gameplay, while fantastic, wasn't the main selling point for me. Although very well-adjusted in terms of difficulty, the music and sound were beyong top-notch. Veteran GBA composer Manfred Linzner (who, if I read the credits right, did a fair share of programming too) turns out another beautiful soundtrack, with an 80's-techno feel that just plain works with this game. The ever popular track "Cloudy Stairway" has returned from the original (easily my favorite track from I3D), and the music is just perfect for the ambience Shin'en wanted to create with this little number. The sound effects are also very well intergrated, and don't break the music (fans of NES shooters should know exactly what I'm talking about) or halt certain tracks to any noticible degree.
Finally, the challenge. It's challenging! Even on Starter Pilot (TURN AUTO-UPGRADE OFF!) the first level will probably take a life or two. The learning curve is pretty steep, with the second set of galaxies boasting a formidable challenge and the levels only picking up from there. The bosses are pretty easy, with the occaisional 3 or 4 who will get you a few times.
All in all, it's a great game with another, albeit different from the original, well-crafted faux-3D engine. The GBA continues to show us new and better ways to duplicate arcade experience, and if Iridion 2 is evident of a perminant "raising of the bar", I say bring on 3, and bring it soon!
While the 3d background gives a realistic sense of depth, it repeats for the entire level; there is no variety to the background. Every other space shooter I have played has lots of background variety that contributes to a fun experience.
Since the player's point of view is above and behind the ship, enemies towards the top of the screen are further away than objects closer to the screen's bottom. Objects that are far away look smaller to humans, so on the screen, enemies constantly change size as they move up and down the screen. And it's not smooth. The size changes are jerky and unpredictable. Thus, the jerky movements on the foreground don't match with the scrolling background.
Another problem the behind-the-ship-perspective causes is that it can be tough to line up shots. Like train tracks that run into the distance, your bullets converge as they move forward. So, you will hit an enemy that is closer to the center of the screen than you are, and how far closer depends on how far away the enemy is from you. And, you will miss ships that are directly above you.
The weapons are also uninspired. Instead of cool laser blasts, your ship fires little blue balls or green lines. Aside from not looking cool, it can be tough to tell your bullets and the bullets of your enemies apart. The charge shot almost looks cool, but it's kind of grainy. And, since it moves far away from you after it is fired, it shrinks as it moves off. To fire the charge shot, you have to double tap the button, and hold down. In the midst of a bunch of enemy fire, this got confusing for me because if I was holding down the fire button for rapid fire, I would have to let go, then double tap and hold down. But, if I was firing by tapping the button, I would just have to hold it down. But, if I was tapping the button to fire shots, and wanted to fire faster, I would hold the button down. Unfortunately, this would charge the super shot. So, I would have to stop firing for a few seconds, then hold the button down for rapid fire.
This stuff just takes the fun out of a game it becomes tedious to play. And, while iridion.com has some cool music clips, I found the music on the game uninteresting.
For some great shooters, try Gradius or Turok for GBA. Both are nicely done side-scrollers. Genesis has ThunderForce 3, SNES has R-Type 3. If you can find the roms, you might really enjoy these games.
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Storyline = 3.5/5 Aliens are invading, just like 100 years
ago. Can YOU save the world?
Graphics = 4.5/5 Very well done. Gives out a 3D feel, but
not annoyingly like Iridion 1
Interest = 3/5 This was a definate weak-spot of Iridion
2, it doesn't keep you're interest. It's
fun, but the whole type of play is the
same all game. It gets boring eventually.
Reccomend = 3.7/5 I don't think this is the best game I've
ever seen. They did the best they could,
but it's the same thing again and again.
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Overall, this game was pretty good. But, like I said, it gets boring after awhile. It's not your average StarFox game (which are great), but it's not you're average Barney game!