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About Isaac Hooke
Sign-up to his top-secret Readers' Group here: http://bit.ly/isaacrel
Visit his website: www.isaachooke.com
List of Isaac's books:
(listed in chronological reading order for each series)
MILITARY SCIENCE FICTION - General
WORLD WAR R - A Tale of the Robot Apocalypse
World War R (Book 1)
World War R 2 (Book 2)
World War R 3 (Book 3)
CHRONICLES OF A CYBORG (Post-Apocalyptic)
Warden (Book 1)
Warden 2 (Book 2)
Warden 3 (Book 3)
Warden 4 (Book 4)
MILITARY SCIENCE FICTION - ATLAS Universe
ATLAS TRILOGY (Mech warfare):
ATLAS (Book 1)
ATLAS 2 (Book 2)
ATLAS 3 (Book 3)
THE ALIEN WAR TRILOGY (Mech warfare):
Hoplite (Book 1)
Zeus (Book 2)
Titan (Book 3)
MECH (Mech warfare)
Mech (Book 1)
Mech 2 (Book 2)
Mech 3 (Book 3)
ARGONAUTS (Mech & infantry warfare):
Bug Hunt (Book 1)
You Are Prey (Book 2)
Alien Empress (Book 3)
Quantum Predation (Book 4)
Robot Dust Bunnies (Book 5)
City of Phants (Book 6)
Rade's Fury (Book 7)
Mechs vs Dinosaurs (Book 8)
Operation: Bug Spray (Book 9)
A CAPTAIN'S CRUCIBLE (Fleet warfare):
Flagship (Book 1)
Test of Mettle (Book 2)
Cradle of War (Book 3)
Planet Killer (Book 4)
Worlds at War (Book 5)
MILITARY SCIENCE FICTION - Mind Refurbs Universe
AI Reborn (3 books)
Battle Harem (3 books)
Bolt Eaters (3 books)
AI Fleet (3 books)
AI Empire (3 books)
THE FOREVER GATE
Series 1: First story arc
The Dream (Book 1)
A Second Chance (Book 2)
The Mirror Breaks (Book 3)
They Have Wakened Death (Book 4)
I Have Seen Forever (Book 5)
Series 2: Second story arc
Rebirth (Book 6)
Walls of Steel (Book 7)
The Pendulum Swings (Book 8)
The Last Stand (Book 9)
Star Warrior (Book 1)
Bender of Worlds (Book 2)
He Who Crosses Death (Book 3)
Doom Wielder (Book 4)
MONSTER BREAKER SERIES
Breaker (Book 1)
Conqueror (Book 2)
Defiler (Book 3)
Emperor (Book 4)
Fighter (Book 5)
THE BARBARIAN CODE SERIES
The Sword (Book 1)
THE ETHAN GALAAL SERIES
Clandestine (Book 1)
A Cold Day In Mosul (Book 2)
Terminal Phase (Book 3)
Boiling Point (Book 4 - Coming Soon)
Readers' Group: http://bit.ly/isaacrel
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An alien race hellbent on galactic domination.
The lone platoon standing between them and absolute victory.
Rade and his Argonauts journey to the outer reaches of known space on a mission to rescue a VIP.
When aliens show up to crash the party, Rade and his team find themselves in far over their heads.
The hunters have become the hunted. The strong, the weak. Now they're just trying to survive.
Can they get out in time with the VIP, and more importantly, their own lives?
Catch up with Rade and his team today in this thrilling sci-fi adventure!
Logan Asher and his elite squad emerged from the ashes of the old world to wage a guerrilla war against the machines.
Every day brings them new recruits, and yet for every man Logan has, the machines have ten.
When the squad discovers a seeming rival faction of robots under the control of a mysterious man who calls himself the Progenitor, Logan believes he's found the secret to saving humanity.
It will require convincing the Progenitor to help them. And leading Logan's men into the hell of a machine nexus once more. The task certainly won't be easy: the robots have been upgrading. Generation Two bots have better firepower, better armor, and better tactics.
Can Logan overcome his demons in time to complete the mission, and more importantly, can he save his rifle squad?
World War R 2: the end of the world was just the beginning.
The ATLAS mechanized battle suits are the pinnacle of military technology, boasting awesome destructive power—but what is behind the armor is only human. Rade Galaal, elite soldier and ATLAS operator, has been tested—and broken—by savage battles and devastating losses. Now, an old enemy poses a new threat.
The vile insectile aliens that once threatened Earth have regrouped to engineer a new apocalyptic assault on mankind, and the ATLAS mechs are called to defend the very survival of the human race.
On the desolate, far-flung moons of Tau Ceti II, there will come a reckoning. Earth’s adversaries are legion, and the planet’s soldiers—for all of their rigorous training and amazing ordnance—are only flesh and blood. But they possess a defiant will to survive. Will Rade find the strength to reforge his shattered spirit and defeat the alien onslaught before all is lost?
Unfortunately, a new breed of alien has decided to crash the party. These newcomers, part of the hostile Link empire, aren't very happy humanity is trying to coax a former member species into signing a treaty.
Jain and the Void Warriors have to fight off this new threat while struggling to salvage the smoldering ruins of the peace talks. Things certainly don't look good, not just for themselves, but humanity: if they can't secure allies against the Link, Earth will eventually be crushed.
Some days, having your mind stored in the AI core of a starship just isn't all it's cracked up to be.
The year is 2619. The line between man and machine has blurred. Humans routinely live out their days in virtual reality. Robots roam the streets. Drones rule the skies. And cyborgs are common.
Rhea is one of those cyborgs. A melding of flesh and machine. And yet that is the extent of her knowledge. Her mind has been wiped. All that she once was, erased.
She has only two friends in the world. The tech who brought her back from the brink. And his robot helper.
Together, the three of them roam the Wastes between cities. They earn their keep by salvaging spare parts from the Old World. This while trying to stay one step ahead of the mutants that call those plains home.
And then, when Rhea saves the life of another cyborg, her world changes.
She must make a choice. Go with the cyborg and risk it all to help a doomed city. Or flee, turning her back on a world that cast her aside and left her for dead...
If you like Heinlein's Starship Troopers, Scalzi's Old Man's War, and Gibson's Neuromancer, give Warden a try.
Now the slum residents follow and look up to her, so when the city cuts off their water supply, she feels compelled to help them. No one else will.
She comes up with a plan. It’s a bit crazy, somewhat outrageous, and definitely dangerous. But it just might work.
However, with assassins coming out of the woodwork left and right, and city security forces hellbent on stopping her team at all costs, the plan starts to unravel.
Now Rhea is left with a choice. Does she continue the mission, perhaps needlessly risking her life and the lives of those who follow her, or does she turn back and hope she can find another way to save Rust Town?
Apparently, someone tipped off the Sino-Koreans, because the moment his team lands they find themselves under attack.
Separated from his men, he discovers the source of the disturbance, and witnesses the release of an ancient, alien power.
When that power focuses its wrath on the colony's civilians, Rade must decide whether he will gather his platoon and intervene, or retreat to fight another day. Staying could mean the loss of all his men. But if he runs, thousands of innocents could die.
Follow Rade's adventures in this sequel to the best-selling Mech and Mech 2!
Logan Asher and his elite squad have sheltered from the machines beneath the ruins of humanity's greatest city. Their numbers continue to grow daily as refugees seek out and join them.
Unfortunately, Logan knows it's only a matter of time until the machines track them down.
The Progenitor has deserted them, and the untethering technique the man taught no longer works. Logan and his squad can no longer reprogram robots to join their army. They will have to make do with what they have as Logan and the last remnants of humanity plot their final assault against their robot overlords.
Unfortunately, the machines strike first.
World War R 3: it's time for humanity to make its final stand. Download and read the thrilling conclusion today!
Rade Galaal and his team of special operators are deployed to a colony under attack by a strange new alien race. Their mission: find the extraterrestrial base and destroy it.
The operation should be easy, given that his men pilot Brigand mechs: massive, 25-foot-tall war machines armed to the teeth with electrolasers, rockets, incendiary throwers, and more.
But it's not easy. Rade and his team soon find themselves in over their heads.
Surrounded by an entire world of enraged aliens, they must rely on their wits, their training, and their mechs to survive.
Because their only way out is each other.
Rade returns his alien client to her secret base on the far side of the galaxy. When the ship arrives, his team finds the base destroyed beyond recognition.
A dark discovery in the ruins leads the team to a new star system. There, Rade's client embarks on an important mission, leaving him and the team behind to guard valuable transportation technology.
But when unexpected circumstances arise and an old enemy makes an appearance, Rade is faced with a gut-wrenching choice.
He learns that it's true what they say: having children changes everything.
Will Rade betray his client, and potentially all of humanity, to save his kids?
The desperate battle on far-flung Geronimo may have ended in a qualified victory for the elite MOTH soldiers in their devastating, atomic-powered ATLAS mechs…but the cost was a massive one, paid in blood. Rade Galaal, graduate of the toughest military training in the universe, barely survived the terrifying mission in deep space that claimed the lives of the two people he couldn’t afford to lose: a comrade who was more than a brother, and someone who was his whole world.
Lost, broken, and questioning his place as a MOTH and as a man, Rade faces a new crisis when an enemy force—a terrifyingly familiar one—threatens the future of humanity itself. Entering human territory from the depths of uncharted space where Rade lost everything, this massive alien vessel wears the face of death.
Once the nightmarish invader begins threatening total annihilation, can Rade and his team hope to prevail…or even survive?
The future of warfare has a name: ATLAS.
Three times the height of an ordinary man and ten times wider, the ATLAS mech represents the peak of combat engineering. Rade Galaal will become a one-man army…if he can survive the training.
The MOTHs: elite warriors, products of the most arduous military training known to man. Only the MOTHs can master the devastating, atomic-powered battle suits dubbed ATLAS, massive weapons-laden mechs that constitute an unstoppable ground force when piloted by the consummate soldiers of the MOTH teams. Can Rade make the grade, ascending from raw recruit to ATLAS war machine?
Careful what you wish for: when Special Warfare Command sets a mission beyond the limits of explored space, all of the conditioning, sacrifice, and hard-won skill—and the awesome might of the ATLAS technology—may not be enough to confront the unforeseen horrors found there. Rade’s dream of military glory might just turn out to be the ultimate nightmare.
Revised edition: This edition of ATLAS includes editorial revisions.