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About Jaken Herman
Jaken attended and graduated from Sam Houston State University with a B.S. in Computer Science with a focus in Software Engineering. Out of university, Jaken landed a software engineering job at Athena Engineering Services, then moved on to a position at NASA's Johnson Space Center working as a software engineer for KBR Government Solutions.
While not having professional game development experience, Jaken does have academic as well as hobbyist experience in the game development space. Jaken is an avid believer in improving your technical tool belt by continuing to learn and experiment with new technologies and processes.
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Create stunning 3D games in a short amount of time using Amazon Lumberyard, a free and exciting game development platform. This book is a ground-up, out-of-the-box tutorial on 3D game development and programming with Lua and Amazon Lumberyard with little or no game development experience required.
Beginning Game Development with Amazon Lumberyard walks you through the user interface of the Amazon Lumberyard engine; teaches you how to develop detailed terrain using heightmaps, megatextures, weather, and vegetation; and takes you through exporting the game for distribution. The book will show you how to create a player as well as enemies while not getting bogged down with third-party tools for animation or model creation. You will also work with simple physics, colliders, meshes, weather generation, Lua scripting, user interface development, and much more.
By the end of the book, you will be able to create many different types of video games using the Amazon Lumberyard engine and even have a completed project ready to release or put in your portfolio.
What You Will Learn
- Discover the mechanics and terminology of game development
- Familiarize yourself with the Amazon Lumberyard game engine in detail
- Modify game scripts using the Lua language
- Discover how to optimally structure game layers
Who This Book is For
Developers, programmers, and would-be game designers who have long wanted to dip their toes into the world of game development but have found other game engines and platforms to have too high a barrier to entry.