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About the product
- Two great Hidden Objects games in one!
- Jewel Quest Mysteries features 18 challenging levels, 17 unique screens and 81 total search screens
- Explore Mysteryville's 21 mysterious locations and 40 challenging levels
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Contains both Jewel Quest Mysteries and Mysteryville - 2 great hidden objects games in 1! In Jewel Quest Mysteries, follow Rupert and Emma’s efforts to reassemble the original set of Jewel Board jewels. Each game will set the player on a world-hopping adventure, uncovering the story of each jewels’ place in history along the way. Mysteryville tells the story of the town of Mysteryville facing a baffling occurrence: cats are disappearing in the quiet town. As an ace reporter for Countryside Life Magazine, it’s up to you to find the truth. Visit the shops, question the residents and examine every detail to find the answers behind this feline mystery!
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"The Curse of the Emerald Tear"--In this game, you are Emma who, along with husband Rupert, is on an archeological adventure to find the mysteries of the jewel board--specifically the Emerald Tear which is said to offer healing powers. The history of the Emerald Tear ends up being quite lengthy and includes Alexander the Great, King Tutankhamen (who is given much more historical importance in this game than he had in real life) and Hannibal. The story is more of a side issue and is just something to read in between chapters. The game play has you finding a list of objects in Egyptian settings as well as jewels and coins that give you "specials" (the ability to have the game show you where objects are if you are stuck as well as getting freebies on the jewel board).
The chapters consist of several search and find screens, a puzzle where you try to piece together shapes to make the board completely gold, and the jewel board. The search and find locations are easy at first as you are asked to find the same objects over and over so as to memorize their locations. That is actually a good thing because, as more locations are added as you progress in the game, the amount of time taken to find all the objects on each screen is deducted from the time allowed on the jewel board. The additional locations will slow things down because you will not have had time to memorize where things are. The puzzles are usually easy although there are a few complicated ones that will take some time and figuring. The jewel board, like the puzzle, needs to be completely gold. To turn jewel boxes gold, at least three matching jewels need to be placed in a vertical or horizontal row by moving jewels only one spot. This game can be challenging especially when there are barriers that need to be broken or if the time limit and "specials" have been drained on the search and find screens.
Collecting jewels allows you to "upgrade" the game by buying more specials, extra time, and gold boxes. Saving your jewels to buy the ability to see jewels sparkle (requires 50 jewels) is recommended because it will assure you will not miss a jewel on the search and find screens. "The Curse of the Emerald Tear" is an addicting game and one that will bring you back for more (this reviewer finished it twice).
"Mysteryville"--This game is quite different from "The Curse of the Emerald Tear." You are Laura Winner who is a journalist researching the town of Mysteryville. You discover that cats are disappearing which is part of an ancient prophecy of the town's destruction. You interview various suspicious residents of the town to get answers. With each visit, you need to complete two tasks to help them out. Usually they consist of finding a number of a certain object, finding a list of objects, finding what is missing between two pictures, and using a flashlight to find silhouettes of objects.
A frustrating aspect of this game is that it is not very forgiving when you use your stylus to look for objects. It often thinks you are randomly touching things and will dock you 30 seconds. Using the buttons to move across the room though is painfully slow and, in the instances when a flashlight is used, the light doesn't illuminate to the edge of the room unless you are using the stylus. What I ended up doing was not taking my stylus off the screen until I was touching something on the list, but that gets tiring. Funny notes about this game: your character is very trusting, allowing herself to be drugged and put under hypnosis by strange individuals. Also, the "good agent" who helps you, Arthur Knight, looks a lot like Brad Pitt. The ending is forgettable, but at least the search and find games give an interaction with the characters which is rare in this type of genre.
To sum it up, if you like search and find games, this is an exellent deal. It offers two games that are very different and so gives the player variety. "The Curse of the Emerald Tear" is more the style of game that players will want to play again, but "Mysteryville" compares scores of different players for each search and find screen, so, with multiple players, there is reason to play this game several times as well.
Please do keep in mind that these games are primarily seek-and-finds. If you're looking for more match-3 games, similar to the original Jewel Quest, you need to be looking elsewhere.
The Jewel Quest part is more seek/find of mass smatterings of objects with differing combinations to find. You need young eyes to see some of the objects which are mere shadows. For every minute you play 3-in-a-row, you'll play many, many minutes of the seek/find.
The Mysteryville portion has a silly overall story. Minor Spoiler: in one section we meet a character, make introductions, etc. Then the light bulb blows and we are to use a flashlight to find a light bulb - but first we have to find a list of seek/find objects. Again, many of these are difficult to see.
Mysteryville is a seek/find game written with a totally weak story to try to disguise it as a mystery game.
The games are spoiled by having time limits. This game is not very friendly due to the combination of the obscurity of the items and the clock.
It's obvious that Activision didn't think a lot of either game since they are packaged together for a low price.
If you really, really like seek/find games with tons of items to find and you don't care about the story line, then this is worth a try. If you can rent it cheaply or try it before buying, then do so.
Neither one of these games can be played in relaxed mode. I end up getting so nervous and tense while playing in timed mode that my heart starts pumping way too fast. Since heart surgery I try not to have that happen.............will not be playing it again..........very poor info when it doesn't state that it does not have the ability to play in relaxed mode, only timed.
I have Mystery Case Files: MillionHeir - Relaxed or Timed
Mystery PI: Portrait of a Thief - Relaxed or Timed
Amazing Adventures: The Forgotten Ruins - Relaxed or Timed
The above 3 I have been playing over and over so thought it was time to add some different ones.
VERY, VERY DISAPPOINTED IN THIS ONE.