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Journey Soundtrack

4.9 out of 5 stars 52 customer reviews

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Audio CD, Soundtrack, October 9, 2012
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$11.99 & FREE Shipping on orders over $49. Details Only 15 left in stock (more on the way). Ships from and sold by Amazon.com. Gift-wrap available.

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Editorial Reviews

Product Description



Breaking G.A.N.G. News: Austin Wintory s Soundtrack for Journey becomes the first videogame soundtrack to be nominated for a Grammy Award. In case you haven t yet heard the groundbreaking news: For the first time in history, a soundtrack album from a videogame, Austin Wintory s spellbinding soundtrack for Journey, has been nominated for the Grammy Award, Best Score Soundtrack for Visual Media. I and the other officers of G.A.N.G. offer our hearty and well-deserved congratulations to Austin on this groundbreaking achievement.. What you may not know is the tremendous amount of the behind-the-scenes work and effort that went in making it possible for a game soundtrack even to be nominated... Rewind to 1998, when composer Chance Thomas, put together a group of a dozen of the top game composers to formally lobby NARAS (which organizes the Grammys) to create a new Grammy category for videogame music. At the time, the Grammy for original score was called Best Instrumental Composition Writing for a Motion Picture or for Television. Videogame soundtracks weren t even eligible to even be nominated at the time! Chance and those of us in that group showed how game music had changed it was no longer Pacman and Donkey Kong-- but often included full orchestral scores deserving of recognition by the music industry. It was slow work, and NARAS declined to create a new category. However after continued lobbying, in 2000 NARAS agreed that videogame soundtracks warranted a closer look, and became technically eligible, as the soundtrack category was modified to become Best instrumental Composition Written for Motion Pictures, Television or Other Visual Media . Yes, 2 years of lobbying resulted in adding 4 words to the existing soundtrack category, with videogames falling under the catchall of and other visual media. While significant, this still somehow put videogames below Motion Pictures and TV. A renewed concentrated effort was orchestrated by Chance, G.A.N.G., through its founder Tommy Tallarico and President Paul Lipson as well as EA s Steve Schnur, and NARAS s Leslie Ann Jones and Greg Gordon. Fast forward, and in 2011, Videogame music made history, getting additional attention from the music industry, as a song originally recorded for Civilization IV, included on Christopher Tin s album of original music, Baba Yetu, won the Grammy for "Best Instrumental Arrangement Accompanying Vocalists. Although released on a solo album, that represented the first time a Grammy was awarded to a song that was originally written for a videogame! In 2012 recognizing the importance of the artform of videogame music, NARAS decided to place Videogames, Movies and Television on equal footing, re-naming the soundtrack category Best Score Soundtrack for Visual Media. It is in that category, along with soundtracks for films composed by John Williams, Hans Zimmer and Howard Shore that Austin s Journey soundtrack will compete for the Grammy in 2013. Once again, congratulations to Austin on this groundbreaking achievement. And we should all thank Chance Thomas and the others inside and outside of GANG who lobbied tirelessly for years to help teach the world of the importance of videogame music as an art form, making it deserving of respect and recognition through awards such as the Grammy. It is no coincidence that providing this kind of education about game audio to the broader community in this case NARAS-- is one of the core missions of G.A.N.G. --Brian Schmidt-President, Game Audio Network Guild

Track Listings

Disc: 1

  1. Nascence
  2. The Call
  3. First Confluence
  4. Second Confluence
  5. Threshold
  6. Third Confluence
  7. The Road of Trials
  8. Fourth Confluence
  9. Temptations
  10. Descent
  11. Fifth Confluence
  12. Atonement
  13. Final Confluence
  14. The Crossing
  15. Reclamation
  16. Nadir
  17. Apotheosis
  18. I Was Born for This

Product Details

  • Audio CD (October 9, 2012)
  • Number of Discs: 1
  • Format: Soundtrack
  • Label: Sony/Sumthing Else Musicworks
  • ASIN: B008DCOVP2
  • Average Customer Review: 4.9 out of 5 stars  See all reviews (52 customer reviews)
  • Amazon Best Sellers Rank: #7,337 in Music (See Top 100 in Music)

Customer Reviews

Top Customer Reviews

By C. J. Mitchell on October 17, 2012
Format: Audio CD Verified Purchase
Journey's soundtrack is one of the principal elements of the game's story. Your character begins amidst sand dunes, alone. As you walk and leap toward the distant light on the mountain peak, you see glimpses of the past: crumbling buildings, lonely, mournful creatures - pets? pieces of technology? magic? The sun shines pink in the morning as you start, and the colors change as you enter the abandoned city, pass through its great sanctum, and press desperately on into the blizzard. Along the way are shrines which tell the story of your people, guarded by a serene being who is subtle comforting presence even when hope wanes that you will ever reach your destination.

And the shifting of the landscape. There is always sand, or snow, blanketing everything. Likewise, a soft flowing string orchestra is always there, offering shifting ground cover for the solists' melodies.

Your character doesn't speak, and may encounter others, but the Journey isn't simply about the landscape; it's a journey of inner discovery, and you will experience in the visuals and the music loneliness, hope, despair, guilt, innocence, joy and maybe a little enlightenment too. Master solo work on cello, viola, serpent (deep woodwind), soft percussion, and from the voice of Lisbeth Scott help bring to the surface these moods.

Having played the game several times, I don't know that the soundtrack would make as much sense to someone who hasn't. But for me, listening brings back those haunting images and emotions and lets me experience again Journey's power, beauty and poignancy.
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By C. Loescher on November 21, 2012
Format: Audio CD Verified Purchase
In writing reviews, I've often found that written language is better suited to those scores whose content is of low quality, shoddy workmanship, or overall bad instrumentation. It seems easier to mock and criticize a lackluster score than to highlight and extol it. With composer Austin Wintory's score for the 2012 video game Journey, however, so profound was its effect upon me that not only had I a need to find a way to glorify its lavish wonder, but also to translate into words its preternatural and somehow spiritual emotion. A more difficult review than this I have not yet written.

Prior to the score for Journey, Austin Wintory's name and musical works had totally eluded me. He's been highly praised for his mostly ambient-type musical score for the video game flOw, to which Journey has drawn some comparisons, but truly, I have to believe that Wintory's magnum opus thus far is indeed Journey. The video game is really an open-ended eponymous experience centered on a nameless character traveling towards a mountain for reasons unexplained. And like the game, Wintory's musical score teases and entices one's interest to the point of rabid obsession, but in my opinion, completely eclipses the game's content in favor of slack-jawed awe.

Early into opening tracks "Nascence" and "The Call," Wintory's musical and compositional gifts are easily evident. The foundation of the Journey score is rooted in cello (masterfully played by Tina Guo) and electronic ambient, and right from the start both are equally and effortlessly represented as the score begins with a heart-wrenching cello melody transitioning to gentle, brooding, electronic synth of the highest order.
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Format: Audio CD Verified Purchase
This soundtrack for the video game "Journey" is a true marvel and achievement in all of music, and sets the bar for future video games. The game itself is about a nameless traveler who journeys across a vast desert filled with ruins of a lost civilization to a large mountain in the distance, where a light at the top of it beckons to this traveler. Without any dialogue, this video game tells a story through its visuals and the majestic score, composed by Austin Wintory.

The music is phenomenal. There is not another musical score for any video game that amounts to Journey, and I'm divided in saying this because, even though i love many great scores, this one is just the best. In comparison with other video game scores, here's my conclusion. The Uncharted trilogy (mainly 2 & 3), the musical scores set the standard for all future adventure games. The Last of Us, it's musical score sets the standard for all action/horror games in the future. Mass Effect 3 set the standard for all future sci-fi related game scores. Now, with Journey, it doesn't set the standard for just a specific genre or style of game, but for all games. The way it conveys beauty with mystery is astonishing, and very prevalent in the track Temptations. But the one track that encompasses the full greatness of the score is track 17, Apotheosis. Clocking at a wee bit over 7 minutes, the track is both haunting and gorgeous, having a sort of hopeful feeling towards the end, as if the end of the journey is merely the beginning of another.

Recommended for anyone who listens to video game scores, movie scores, or someone who appreciates classical/instrumental music.

5/5 Stars*****
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Best studying/writing music I've ever had. Climb that mountain/write that paper! The motivation provided here works for both.

The instrumentation is perfect, the tone and time shifts are smooth, and in general Austin Wintory is a master of wringing the appropriate emotions from you at any given time.
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