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About the product
- Explore a rich, highly interactive environment as you climb, shimmy and swim on an epic quest of adventure and discovery
- Power Juka up by searching out and collecting over 50 different items and upgrades hidden throughout the land of Obla
- Harness the power by collecting the 6 Elemental Ingredients & mixing them to create different combat and problem solving potions
- Save the land of Obla and defeat the evil Menace Machines using intense, real-time, innovative pattern based combat
- Interact and do battle with over 50 unique characters spread out over 6 rich environments
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Juka and the Monophonic Menace takes you to fantasy world of Obla, full of ancient machines and relics of a vanished civilization. Juka & Bufo were out exploring a faraway land; after returning home, he found a crisis brewing in the nearby village. People were missing, and other strange things were happening. This all turns out to be the work of the evil Monophonic Menace, and Juka must now embark on a quest to rescue the people of the village and defeat it. He must also deactivate ancient booby-traps & collect elemental keys in order to gain access to the Ruins of the Ancients. Multiple mini-games, from swimming through obstacle courses to snagging floundering fish
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It's cute. That's about it. I mean, it seems well-made and adorable, but it was hard for me to get that into it because it's clearly meant for small children. Juka is some young boy who suddenly has to save the world from a musical-themed villain by collecting keys, instruments, and pieces of a weird machine. Why not? Along the way, he has to chat with Yetis and free the people of his village, and his frog-like friend Bufo gives him advice over walkie-talkie. For some reason, the bad guys shoot puzzle pieces at you (?) and you have to hold the A button to collect them if they're the correct piece, or the B button to absorb them into your shield if they're not. Or you can just let them hit you and get hurt, I guess. I don't know how it ends because I haven't got to the ending yet.
That said, it's a pretty slow-paced game. The little characters and the game engine are somewhat fun, and I like the whole idea that you have to collect color-coded ingredients for your various potions, then brew the potions yourself. On the other hand, when you get a few of those Instruments and can create your own ingredients at will it lessens the challenge of that and just makes it tedious.
Also, I'll warn you that there are a few minor glitches that should have been smoothed out in beta testing. There was a point at which I entered a room and automatically started talking to a character when I approached her... and then when the conversation was over, Juka was "stuck", as if his character map was glued to the NPC and I had to reset. A few more tries and I was able to approach her from a different direction and prevent this from happening... I guess what I'm saying is, find those little signposts and SAVE OFTEN so that if/when this kind of thing DOES occur so you won't have lost that much gameplay.
Let's sum it up: cute game, not much challenge for older audiences, save often. If there's ever a sequel to this, I probably wouldn't buy it, but that really has more to do with my not being in elementary school anymore.