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About the product
- Explore a Mediterranean island paradise with complete vertical freedom - skydive, BASE jump and free dive in an open world with virtually zero limits
- Glide through the air and swoop across mountains with your Wingsuit giving a new way to rain death from above
- Use your Grapple and Parachute to scale buildings, hijack vehicles, move quickly or tether objects together for creative new ways to cause Chaos
- Cause massive chains of destruction in military bases, harbors, prisons, police stations and communications facilities to bring down a dictator
- Arm yourself with a wide range of explosive weaponry from shotguns and missile launchers to tank-busters and air-strikes
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From the manufacturer
Just Cause 3
The Mediterranean republic of Medici is suffering under the brutal control of General Di Ravello, a dictator with an insatiable appetite for power. Enter Rico Rodriguez, a man on a mission to destroy the General’s hold on power by any means necessary. With over 400 square miles of complete freedom from sky to seabed and a huge arsenal of weaponry, gadgets and vehicles, prepare to unleash chaos in the most creative and explosive ways you can imagine.
Huge Variety of Vehicles
Choose from a huge variety of different vehicles to drive including speedboats, jets, helicopters, turbo-fuelled sports cars and super bikes
Wide Range of Explosives
Arm yourself with a wide range of explosive weaponry from shotguns and missile launchers to tank-busters and air-strikes
Complete Vertical Freedom
Explore a Mediterranean island paradise with complete vertical freedom – skydive, BASE jump and free dive in an open world with virtually zero limits
Blow Stuff Up
Cause massive chains of destruction in military bases, harbours, prisons, police stations and communications facilities to bring down a dictator
Air, Land & Sea Expansion Pass
The Air, Land and Sea Pass includes 3 incredible DLC packs no fan will want to miss!
It’s never over for Rico Rodriguez; explore Medici like you never imagined with 3 new game-changing explosive experiences featured in the Air, Land and Sea pass including new action-packed missions, new enemy types, weapons, gadgets and unique vehicles that transform the Just Cause 3 world.
The 3 add on packs will become available post launch. This is sold separately and requires the base game Just Cause 3 in order to play.
The Mediterranean republic of Medici is suffering under the brutal control of General Di Ravello, a dictator with an insatiable appetite for power. Enter Rico Rodriguez, a man on a mission to destroy the General's hold on power by any means necessary. With over 400 square miles of complete freedom from sky to seabed and a huge arsenal of weaponry, gadgets and vehicles, prepare to unleash chaos in the most creative and explosive ways you can imagine.
Top customer reviews
Open game world that actually works well.
If you like to drop in like a one man army and shoot and blow stuff up, THIS IS YOUR GAME.
No boring story (a tiny story). Just action. A one man Rambo fest. Drop in and get to work. No preambles. No cut scenes. Just all out action.
If that sounds like you, you will love this game.
I personally loved knocking over the games (over 100) towns and bases, with machine guns, helicopters, and rocket launchers, it's fun as hell, and this game is all about that.I never got bored of parachuting in and raising hell.
The grappling hook (and all the parachute mechanics) works much better than in Just Cause 2; and no timed missions (that ruined Just Cause 2 for me) (actually there are four minor timed missions, to turn off "monitoring stations" but they don't ruin the game at all) to stop the game (as in Just Cause 2) and stop the player from progressing. And plenty of ammo. Again, unlike the Just Cause 2 that made getting ammo very hard.
The main story is hard at the end (like mission 11). I was unable to complete the last few missions, but it did not detract from the game. The open world provides 50 hours of game play or more. Very fun. Graphics do slow down at times, but does not "break" the game. Never a freeze.
Let's talk about the good first.
Grappling hook. Parachute. Explosions. Tethering things and blowing everything up. These are the main draws of the game and they deliver wonderfully. You grapple your way across the map, attaching to everything from buildings, terrain, vehicles, and even people. You can use the parachute to get some altitude and use the new wing suit to swiftly move across the map to a destination. You can tether objects and people to other objects, people, buildings, etc. With the press of a button you can retract the tethers you've set, pulling one into the other. This gives you a wealth of options to destroy, maim, and explode. Exploding barrel? Tether it to an enemy or vehicle. Retract. Boom. Have a billboard you need to destroy? Tether it to a building. Retract. Pulled down (no boom though). Enemy shooting you? Sure you can shoot him back. But wouldn't it be more enjoyable to tether him to your helicopter, fly towards one of their refineries, jump out, pull your parachute and watch the helicopter crash into a flammable object blowing up the helicopter, the flammable object, and everything around it? Yes, yes it would.
There are so many "that was awesome!" moments in this game that this whole review could be anecdotes. For instance, I took over a mini gun and saw it had an option to detach. I assumed it would be like MGS V and destroy the mini gun. I was glad to be wrong. I took the damn thing in both hands, and walked around the map with unlimited ammo unloading hundreds of bullets into anything that I could.
Just Cause 3 is filled with moments like these. Be aware that the novelty of the destruction may wear off after awhile (I'm still having a blast!).
Graphically, our main star Rico has been lovingly created, wearing a Canadian tuxedo (i.e. blue jeans and jean jacket). A liberator's fighting gear. The graphics are great, with crisp character models and general textures. Explosions look, sound, and feel fantastic. Vehicle models are nothing like Gran Turismo or Forza, but they are workable for the scope of the game.
The story takes itself as seriously as my headline, and that's refreshing in the current year of mature storylines that are serious (Witcher 3, MGS V: The Phantom Pain, SOMA, Fallout 4). From the moment I started the game, I knew the type of experience I was going to get - manic, humorous, and filled with plenty of delicious explosions. The premise is simple: a dictator (the bad guy) is oppressing the people, we (Rico the good guy who can, of course, do bad things) are here to liberate the people. "How?!" you may ask? Explosions. By blowing everything up. Creating "Chaos". "Chaos" elements are easy to identify as well, as they are white with red stripes (or is that red with white stripes?). It makes targeting items to explode extremely easy.
To liberate an area you need to cause a certain amount of chaos, watching as a Medici (the dictator) flag in the corner of your screen is blackened out. To accomplish you destroy things, e.g. pull a statue down, blow up a refinery, knock over a water tower, explode loud speakers and billboards, let rebels into the policia compounds to take over. Once this is down, you raise the proud bull flag over the city or area and it's yours!
Currency. There is none. From the get go, I was given all my weapons, including a rocket launcher during the opening sequence. Just Cause 3 doesn't make us crawl up the ladder to get big or fun guns; it wants us to start out big and go bigger. You don't have to pay for ammo as it is plentiful. As long as you have a beacon you can call in a "Rebel Drop" which delivers your choice of guns and a vehicle. Vehicles are easy to "commandeer" (for the Revolution of course) and it's as simple as driving them to a garage and letting a meter fill to have it become part of your Rebel Drop.
Helicopters are my vehicle of choice, as they are easy to handle and move around the map. Not to mention the attached guns. You can use a Rebel Drop to acquire one or steal-- I mean commandeer one mid air using your grappling hook.
As fun as the game is, it's not perfect. So let me explain the not so great parts.
Driving is pretty bad. To the point where I would prefer to actively avoid it. I was on a "commandeered" (for the Revolution!) crotch rocket (motorcycle) and when I tried to turn it felt like I was in glue. Except one second later the glue disappeared and I was violently over correcting. It became an effort just to stay on the road. Buggies feel a little better, but most things with wheels handle terribly and sluggishly. I prefer to take to the skies. Helicopters are great though.
Shooting. One of the main things you'll be doing is sorely lacking. You sort of auto-aim, but there is no way to do precision aiming. You just point and spray. While this works fine for explosions as you only need to get close, I really wanted to be able to have better aiming while engaging enemies. Getting a headshot is either a) a miracle or b) because you were right up next to the guy. The shooting is unacceptable given that certain mechanics throughout the industry are pretty common.
Traversal. While I'd like to say that using the grappling hook, parachute, and wing suit are always fun, that would be disingenuous. Like shooting, you lack the ability to be precise. I could never tell if I was close enough to attach my grappling hook to a surface. Sometimes that meant falling to my doom because I was trying to open my parachute while trying to open my wing suit while furiously trying to grapple. Or feeling like Sisyphus, trying to grapple to the top of a building only to be slightly too low and when trying to jump up, falling back down having to try again. The game tries to help by "locking" the grappling reticle near the top of a building, but the moment you turn and target anything else (it will happen as you turn quickly) you have just grappled something you didn't mean to, flying towards that object. A slow motion feature would have been fantastic, allowing you to make subtle adjustments and grapple where you want to grapple. With vehicles utilizing wheels (cars, motorcycles, etc) being so sluggish, it feels like the only way to really travel is by air.
Lack of progression. The no currency and throwing you into the fray with all the fun toys is a good and bad things. While I know it's the trade off here, there is a lack of satisfying progression. You can unlock different weapons by liberating locations, but they don't always feel like a notable upgrade. With the lack of precision aiming, only the weapons that make things explode really feel like enjoyable changes. The dual guns and assault rifles are just different ways to spray bullets everywhere.
That's the good and bad. There isn't an online portion, per se. There are different trials you can undertake and have a friend's "ghost" appear for you to race against. I am not really interested in these challenges so I haven't played with them. You may enjoy these challenges more than I. While online you will see a list of feats or achievements in real time (like longest wheelie, most headshots, etc) against other players, giving you a real time ranking (#1, #2, #3...). I don't hate it or love it. It's just... there.
Overall I'd say 4/5. The game doesn't pretend to be something it's not. It tries to do one thing and does that thing well - giving us a fun sandbox to blow stuff up under the pretense of liberation. While there are things that make the game more frustrating than it needs to be, I've spent too much time having fun, laughing, and blowing everything up.