Similar authors to follow
Manage your follows
About K.A. Krantz
KAK splits her time between Cincinnati and the DC ’burbs with her faithful hairy beast. When not writing, she indulges in a webcomic obsession, conducts a love/hate affair with paint, and makes epic messes whilst in the throes of reorganizing All The Things.
Visit her website at kakrantz.com to subscribe to her New Release Notification newsletter or to read free flash fiction and series extras. If you’re on Twitter, she'd love to hear from you. Tweet @KAKrantz.
Customers Also Bought Items By
Titles By K.A. Krantz
When Bix the Gatekeeper is summoned from exile a hundred and seventy years early by the goddess of the Norse Under World, the former Dark Ops agent knows there's a catch. On the surface, the terms of the deal are simple. Someone attacked the pantheon's ambassador to the Mid Worlds and left the ambassador in a coma. In exchange for early parole, Bix must identify the perpetrator and drag their soul to Hel.
It'd be a sweet contract, if not for the details. The ambassador is Bix's ex-girlfriend, the lead suspect is the key witness from Bix's trial, and the organization leading the official investigation is the same intelligence guild that disavowed Bix when a covert op went pear-shaped. Undeterred, Bix returns to her old stomping grounds where clues in the smoldering woods of Centralia, Pennsylvania, lead to the waterfront of Washington, DC, and Worlds beyond.
Once valued for her skills creating passageways as small as a capillary or as large as a continent, Bix's success now depends on the relationships she was forced to abandon. As she squares off against friends who betrayed her and enemies keen to destroy her, Bix follows a trail of secrets, torture, and treason that leads to the very superpowers who banished her. With her freedom on the line and revenge within reach, this highly-trained operative will take on Fates, dragons, angels, and gods to get exactly what she wants.
Hel hath no fury like a burned spy.
The Mid World defense system is finally ready to launch, but the millennia-old barrier of highly destructive ether must be removed first. Only one very special artifact can hold such a powerful force. To take down the old and make way for the new, Bix and her team race to locate and reassemble the pieces of the containment device scattered across the Mids.
Alas, they're not the only ones searching for the shards. In the wrong hands, the fragments are weapons of mass destruction. Fearful magical races and fearsome deities alike scramble to claim the pieces, but lurking in the ether are entities who will not go quietly...and who will stop at nothing to keep Bix from interfering in the burgeoning war.
Darkness will fall and armies perish when manacles break from the shackled spy.
It was supposed to be a simple retrieval mission. Go in, grab the bespelled package of evidence against some very corrupt superpowers, and get out. The mission turns sideways when a vengeful spy Bix blackballed during her time in Dark Ops crashes the job and injects Bix's teammates with an unknown toxin. Succumbing to a horrific mutation, the dying spook whispers the Mayday protocol for a compromised covert operation involving a biological weapon.
With her friends infected and sequestered in quarantine, a mole inside the spy guild exposing its undercover agents, and the brightest minds in the Mid Worlds unable to identify the biologic, Bix picks up the mission to find the creators and the cure. She'll square off against Fates, dragons, angels, and even the god of plagues to save her friends; yet the greatest threat might well be the darkness growing within Bix and the evil on which it feeds.
Beware the plagued spy, for wrath and ruin are sure to follow...
The heralds presage the arrival of unmitigated power.
War escalates in the Mid Worlds as the champion and caretakers fight to save their home from the onslaught of invading anti-gods. While the armies clash on battlefields, Bix targets the enemy’s leadership to negotiate their retreat for now and evermore.
Parley is the key to salvation, but the opposition refuses to answer the invitation. With her teammates abducted, her consort imprisoned, and the defense system sabotaged, Bix will finally claim every iota of her primordial magics to bring the enemy to heel…or to break them on the thorns of her wrath.
The heralds warn of fools who force the hand of the High Executioner.
The desperately needed Mid World defense system is nearing launch, but a quality control test reveals a fatal flaw in the build. When the Consortium tries to silence the whistleblowers, it's up to Bix and her team to identify the problem and devise a patch before more mortals die.
It's not going to be easy. Nothing and no one is what they seem. Enemies are wearing the bodies of allies. Allies are under government attack. Angels have gone rogue. Gods are missing. Native magic is corrupted. With a World on the edge of collapse, Bix must defy powers that could destroy the entire collective...or herself.
No illusion can withstand the truths of the exposed spy.
For Bix and her team, stealing the build specs for a prototype Mid Worlds defense system is a high-risk mission they can't refuse. The pantheons have dispatched their elite wet works unit to smite every researcher and facility associated with the project. Unfortunately, the gods have a head start, and Bix's only clue to salvaging the op is a personalized Tarot card of the Hanged Man.
Illustrated by arcane magic, the card depicts an old Sage who'd trained Bix in the spy game. A Sage who'd repeatedly tried to kill her. A Sage who'd died right in front of her...or so she'd thought.
As deceptions multiply, the superpowers sworn to protect the Mids hamstring each other in the name of politics while a merciless foreign army invades yet another World. The pressure mounts for Bix to deliver the specs with all haste, but higher powers and hidden truths sideline her team and send her spiraling out of control. When one bad decision shatters the life she most treasures, no god, angel, dragon, or Fate is safe from Bix's wrath.
The Hanged Spy reversed demands a sacrifice.
Ten years ago, Bix and her team of Dark Ops agents had a mission to rescue one of their own. The mission went pear-shaped; her team died, she was exiled, and the package was never retrieved. The guilt for that failure is a weight Bix can't shake...until she receives news that the agent is still alive and in possession of technology that could destroy the Mid Worlds. All Bix has to do is break the captured spy out of a top-secret supermax facility and destroy the tech before enemy forces beat her to the punch.
Unfortunately, a prison built of potent magic to contain the Mids' worst deviants isn't on any map or radar. To get the necessary intel, Bix will resurrect a menacing identity and reach deep into the criminal underbelly where her legacy is far from forgotten. Old enemies lurk in the shadows, swift to strike. Even the darkness can betray her. As her allies fall, Bix will have to rely on the aid of adversaries to complete her mission. But supermax does strange things to the mind, and some things cannot be undone.
Gods will perish when madness descends upon a captured spy.
Fire seethes through the veins of every Morsam, demanding domination and destruction. Combat is a hobby. Slaughtering the inferior blood-beings is entertainment. Life is a repetitious cycle in the prison fashioned by the gods. But mix-race abomination Vadrigyn os Harlo suspects the key to freedom lies with safeguarding the blood-beings; until her blood-born mother uses foreign magic to turn the Morsam against Vadrigyn. Betrayed, bound, and broken, Vadrigyn struggles against the dying of her essential fire. Yet the ebbing flames unleash the dormant magic of her mixed heritage…
The magic to destroy free will.
Seized by the gods and dumped in the desert nation of Larcout to stop history from repeating, Vadrigyn discovers her mother’s legacy of treason and slaughter still festers. To survive the intrigues of the royal court, the roiling undercurrents of civil war, and the gods themselves, Vadrigyn must unravel the conspiracy behind her mother’s banishment. But manipulating free will unleashes a torrent of consequences.
If she fails the gods, she will return to the Morsam prison, stripped of all magic and all hope.
If she succeeds, she can rule a nation.
Kasthu. Roborgu. Inarchma.
Live. Learn. Burn.