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This is a new landmark in the history of Nevendaar, when a new race ascends to power - the ruthless and merciless Undead Hordes. It is the story of selfless love and unfading glory. Heroes of the past, who had lost their lives, but not their sentience, are exacting their revenge in the name of Mortis, the Goddess of Death.
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Disciples 3 carries on the series with a fancy style both in story and in game .it's great to see the game hasn't lost anything and the battles remind me of long ago final fantasy battles but with great graphics and chess type thinking moves . after Strategy First left the game to this new company i felt the game might fail to meet the best things of it's past games . but fear not Disciples 3 carries on in style and is well worth buying . long life to the Disciples series and i look forward to buying Disciples 4 one day .
Having said all that it plays and feels like an extremely polished version of its forerunners but... the voice acting is weak and redundant. As far as I can tell one person did all of it. They could have grabbed a wino for 5 bucks to add some variety but it's tolerable due to the beauty of the rest of the game.
*Excellent character mapping.
*Some very decent combat scenes
*The addition of strategic spots in combat. By standing on the right hex, you can double your melee, magic or ranged attacks.
*Advancement skills are displayed as a "path". This allows you to aim for desired skills and see what is needed for each. The previous games just listed the skills for you to choose.
*The save game feature lacks the ability to create new entries. Internet blogs claim this problem was fixed with a patch, but that only allowed saving to the autosaves.
*There are NO standard key mappings. When starting the game, each screen requires a different button to skip. One is the mouse, another is space, another is ESC.
*The ESC key, normally the default for bringing up game menus, is useless. The game menu is a small gear button, not easily visible, at the top left of the screen.
*Character voicing is absolutely pathetic. In the earlier games, the character voices were appropriate (the Undead sounded like they were dead). In this incarnation, it feels as if the actors were told to just read the lines, no characterization needed.
*Combat is utterly confusing. The order of battle seems to follow no rhyme or reason. Some members get multiple turns before the others do, and standard Disciples strategy is non-existent for various reasons. Ghosts do not paralyze enemies long enough to prevent an attack, but adding a werewolf to the party eliminates the need for any other types in the party.
*Rod bearers have been eliminated in favor of "wells". Gaining territory is requires taking control of these "wells", either by clicking on an unclaimed one, or fighting a "guardian". This means you can't just drop a rod where you want for better strategy.
*The maps are way too busy. It is nearly impossible to make out paths, enemies and resources. There is not a lot of "free" area to travel, meaning the explorable area is narrowly confined.
I could continue on with this, but the simple fact is that many of the things that I loved about the older games is missing or badly mangled here. I just wish I could get my money back!
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