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Katamari Forever - Playstation 3
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About this item
- Help the Prince and his cousins restore the Cosmos to rights after the disastrous creation of the RoboKing
- Use the new Prince Hop action to jump your Katamari with the SIXAXIS controller (not included)
- See the Katamari world come to life in a new way with visual effects, including wood, comic, classic and new default graphic filters
- Select any of more than 50 cousins you can equip with a variety of accessories
- Take advantage of a new gameplay system in which the Katamari will suck in nearby objects under certain conditions
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Product information
| Publication Date | September 22, 2009 |
|---|---|
| Computer Platform | PlayStation 3 |
| ASIN | B0028A6UUY |
| Release date | September 22, 2009 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #59,255 in Video Games (See Top 100 in Video Games) #1,058 in PlayStation 3 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.74 x 6.72 x 0.57 inches; 4.8 Ounces |
| Type of item | Video Game |
| Rated | Everyone |
| Item model number | 722674110242 |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 4.8 ounces |
| Manufacturer | Namco |
| Date First Available | September 14, 2004 |
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Product Description
Product Description
A terrible event has occurred causing the stars to disappear from the night sky and the King of All Cosmos to fall into a coma. The Prince must use his finely tuned Katamari rolling skills once more to re-create the absent celestial bodies, save his royal father and restore order to the Cosmos. Thumb tacks, sushi, cats, people, skyscrapers, ocean liners and continents - nothing is safe as the Prince makes his way through the largest variety of stages in a single Katamari game ever. New graphical styles give Katamari Forever a certain “je ne sais quoi” that all new Katamari games possess. A few of the new styles include Wood, which uses warm sepia tones to give stages a wooden feel, while Comic creates thick black outlines on every object while filling them in with deep, rich colors. Make sure to try them all out and find your favorite for a totally new way to experience the world of Katamari.
Amazon.com
When the King of All Cosmos bumps his head and loses his memory, the Prince and his cousins design a RoboKing to replace him. But the situation goes terribly awry when the RoboKing goes out of control and destroys all the stars. With the fate of the Cosmos hanging in the balance, the Prince and his cousins must roll their Catamarans to fix the RoboKing's destruction, restore the King's memory and bring color back to the world.
New Visual Effects
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Suck in Nearby Objects
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Use your Katamari Ball
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Synopsis
Prepare to roll your Katamari again in Katamari Forever. This exciting new installment in the series comes packed with new visual effects, a new gameplay system, exclusive features for PlayStation 3 and more. Select wood, comic, classic or new default graphic filters, and use your SIXAXIS controller to jump your Katamari with the new Prince Hop action. Choose any of more than 50 playable cousins you can equip with an array of accessories. Experience the excitement of a new system in which the Katamari will suck in nearby objects under certain conditions, and even snap photos in the game to save them to your PlayStation 3 hard drive.
Key Game Features:
- Help the Prince and his cousins restore the Cosmos to rights after the disastrous creation of the RoboKing
- Use the new Prince Hop action to jump your Katamari with the SIXAXIS controller (not included)
- See the Katamari world come to life in a new way with visual effects, including wood, comic, classic and new default graphic filters
- Select any of more than 50 cousins you can equip with a variety of accessories
- Take advantage of a new gameplay system in which the Katamari will suck in nearby objects under certain conditions
- Save photos taken in the game to your PlayStation 3 hard drive
- Consult network rankings, and see the game come to life in crisp clarity with full 1080p support and HD resolution
- View 16 in-game movies for additional excitement
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Katamari Forever - Playstation 3
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It seems the King has lost his memory after being stuck by an asteroid during a jumping contest, forcing The Prince and his Cousins to create a robot King to keep order of the universe and create new stars. Further details are not important, but it brings us to the "gimmick" of this game and what gives it its depth-- besides there being plenty of new ball-rolling quests to undertake, you'll be revisiting a lot of the classics we've already seen (mostly from 'We Love Katamari'). Naturally, recycled content can only count so much, but it's rewarding and fun to play them all over again now with high definition graphics and a storyline even sillier than last time.
Well then, time to get being your infinitely-sticky katamari and roll up the galaxy once more, one room at a time. The game controls remain wonderfully simple and precise, with all game control done with the two analog sticks. Turns, spins, etc... all of it is done without having to push a button, and the game even makes use of the L3 and R3 buttons as one of your special moves. One new feature here is the "Prince Hop" jump which comes from the motion sensing of the Dualshock 3 controller. It can be kind of awkward and requires one to be sitting up perfectly straight to pull off, but there don't really seem to be any times during the game where you're forced to use it. Consider it just an optional bonus wacky game feature.
Just in case your eyeballs weren't already popped open and fixated on the blob of items before you, there are some beautiful new artistic touches added. The tried-and-true "old" graphics are gone-- not the modeling, but the coloring and shading. "Watercolor" and "Sketchbook" are good words to describe the environment you'll find to start. In case these don't quite sit well with you, there is an option you can unlock that changes the style to your choosing... including the original coloring and filter you're accustomed to. One quite clever graphical gimmick is that when 'recreating' a katamari from the past to return the King's memories, the level will start out as little more than a black and white fuzz outline of the environment. Quite literally, you're digging around his memory and fixing it. As you roll over objects and get larger, more and more comes out in color.
As is tradition for the series, the soundtrack is top-notch ...in its wildly quirky style, mind you. A lot of the songs are remixes of things we've heard before, but it sounds fresh nonetheless and never gets dull no matter how many times you might repeat a level. Just in case you're sick of a default music, you're free to change the track before you start your next adventure. Along the same lines as the music never getting dull, the levels won't wear your out and you'll likely be repeating levels several times in order to get better results and try to drag out even a few words of praise from the King or Robot King. Besides just the normal size and time results from the past, you're now given a letter grade mark as well as a score on a scale of 1 to 100. Getting top ranks over 80 can be quite challenging, so try to look past how depressed and sad the Robot King gets when things don't go quite right and keep trying. Replay value is, thus, excellent.
Of the few critiques I might give is a lack of online play. There are leaderboards for results of the normal missions and there are 2-player game modes, but nothing you can do with a distant friend or random player. Since this is far from a competitive game once can forgive Namco for not wanting to pit players against one another competitively, but the option for it still would have been nice. Besides that, I really don't know what the game could do to warrant a 5-star rating... but there is only so much a game like this can do. It will never be an epic multi-million pop culture title like Action and Role Playing games can, but then again this is never supposed to be. Why try to fix what isn't broken? This is both the basis for fun and the crutch of the Katamari series.
What are you waiting for? Get rolling! We eagerly await your results. Though far from a deep and complex puzzle game, Katamari Forever will give a great 'smiles per dollar' rating on the purchase price and is the type of game absolutely anyone can pick up and enjoy just like the other games in the series. Very few other games can manage to appeal to all ages and audiences like 'Katamari' can.
Gameplay involves a small Prince rolling a sort of magnetic ball called a Katamari. You use the thumb sticks like tank controls to maneuver the ball toward items to pick up. The ball can pick anything up that is smaller than it. Like a section of snowman, the more you roll, the larger it gets. As your ball of stuff gets bigger, the camera pulls back, revealing more of the scene and allowing you to pick up ever larger objects. It sounds simple, but it is challenging and fun to master. Add to this a truly odd sense of humor and this game becomes a classic.
If you like casual games that you can pick up and play a level anytime, Katamari Forever might be worth a try.
The first thing that is usually brought up about "Katamari Forever" is the fact that it is really more of a "Best Of" compilation of the series, rather than an entirely new game. The vast majority of the stages included have been taken from the previous games in the series. While those who have played all of the previous games may be put off by seeing things they have already experienced, this does make it a perfect game for someone new to the franchise. Many of the more interesting and quirky levels have been included, meaning newcomers can get a full taste of what the series is like.
There are several entirely new stages, which are, fortunately, each rather unique. One of the new stages, for example, involves you using the Katamari to grow plants by using it to transport water across a desert, which is a different twist to the game's formula. There are also a variety of modes that are new to the franchise. The most entertaining of these is "Katamari Drive", where your Katamari moves at high speed, completely changing your usual strategies for a given stage. In addition, the ability to apply different graphical filters, while a purely aesthetic feature, is a nice touch.
The series' trademark quirky and nonsensical sense of humor remains intact, and the various characters remain as bizarrely entertaining and charming as ever. On the other hand, I found the game's soundtrack to be on the weaker side, as it mostly consists of poorly done remixes of past songs. Overall, while the game does suffer a bit from a "been there, seen that" feeling, it is still incredibly addicting and fun.
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The stages are all reused from previous games, so if you've played all the other games before, you don't get anything new to play. Sure, you get a new storyline, but I don't find it quite as interesting as the previous games, and even worse, the cut scenes are just random mishmash of uninteresting stuff happening that has no connection between each other. And yeah, you also get a couple of new cousins, but that's not worth my 30$.
Once I understood I was only gonna play old stages, I thought at least I would use it on my ps3 with super graphics instead of getting up from my butt to start my ps2.... but even then, I quickly stopped playing for one big reason. The music. Katamari has always been known for its great soundtrack, but now we get remixes that sound like they were made in one afternoon by someone who had no idea what they were doing. It is truly awful. And even forgetting the music, I could talk about the new useless and dysfunctional jumping mechanic, but I think you get the point.
The original creator only directed two katamaris, and that's Katamari Damacy and We Love Katamari. If you are really interested in the game, I would greatly recommend those two, and if you have an Xbox, Beautiful Katamari still does the job. But I wouldn't recommend this game to anyone, unless they had never played another Katamari, and never intended to. In that case, the game is still fun for what it is. But once you know how better it used to be, you really feel let down.
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