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Twenty-two years ago, Sam and Dean Winchester lost their mother to a mysterious and demonic supernatural force. In the years after, their father, John, taught them about the paranormal evil that lives in the dark corners and on the back roads of America...and he taught them how to kill it.
Sam and Dean have hit New York City to check out a local rocker's haunted house. But before they can figure out why a lovesick banshee in an '80s heavy-metal T-shirt is wailing in the bedroom, a far more macabre crime catches their attention. Not far from the house, two university students were beaten to death by a strange assailant. A murder that's bizarre even by New York City standards, it's the latest in a line of killings that the brothers soon suspect are based on the creepy stories of legendary writer Edgar Allan Poe.
Their investigation leads them to the center of one of Poe's horror classics, face-to-face with their most terrifying foe yet. And if Sam and Dean don't rewrite the ending of this chilling tale, a grisly serial killer will end their lives forevermore.
After the events of What Lay Beyond, the Gateways crisis has finally come to a close and Starfleet can rest easy, knowing that another threat to the galaxy has been stopped.
Except for the Starfleet Corps of Engineers who, as usual, are left to clean up the mess.
While on a mission to Tellar, the U.S.S. da Vinci gets a distress call from the planet Maeglin. Still reeling from a previous attack, the natives of Maeglin find themselves under siege by a horde of alien creatures that came through one of the Iconian Gateways and are now hell-bent on destroying the planet!
Commander Sonya Gomez and her team of S.C.E. engineers must find a way to stop the rampaging monsters before it's too late!
Twenty-two years ago, Sam and Dean Winchester lost their mother to a mysterious and demonic supernatural force. In the years after, their father, John, taught them about the paranormal evil that lives in the dark corners and on the back roads of America . . . and he taught them how to kill it.
Sam and Dean are headed for Key West, Florida, home to Hemingway, hurricanes, and a whole lot of demons. The tropical town has so many ghouls on the loose that one of its main moneymakers has long been a series of ghost tours. But the tours are no more, not since one of the guides was found dead of an apparent heart attack . . . his face frozen in mid-scream. No one knows what horrors he saw, but the Winchester brothers are about to find out.
Soon they'll be face-to-face with the ghosts of the island's most infamous residents, demons with a hidden agenda, and a mysterious ancient power looking for revenge. It's up to Sam and Dean to save the citizens of Key West . . . before the beautiful island is reduced to nothing more than a pile of bones.
HE OFFICIAL VIDEO GAME ADAPTATION--AND MUCH MORE!
From birth, Amanda Ripley's life is riddled with hardship. Her parents live on the edge of poverty, so her mother--Ellen Ripley--seeks off-world contracts that lead to a position aboard the commercial hauler Nostromo. Then when the deep-space vessel disappears, Amanda passes into adulthood focused on discovering one thing.
WHAT HAPPENED TO ELLEN RIPLEY?
Amanda's quest pulls her into the underbelly of society, where few can be trusted. On Luna she meets someone who seems the exception--Private Zula Hendricks of the Colonial Marines but their relationship is short-lived. Just as Amanda appears to hit rock bottom... a lead appears.
To follow it, she must travel to the remote Sevastopol Station. There she hopes to find the answers she seeks. But the station is in ruins, and death stalks the corridors in the form of a deadly alien the likes of which she never could have imagined.
Nearly two decades ago, Jean-Luc Picard took command of the U.S.S. Enterprise NCC-1701-D, knowing it was an honor without equal.
On her first mission, the Enterprise was sent to Farpoint Station for a simple, straightforward investigation. Perfect for a crew that had never served together. Then there was Q; an omnipotent lifeform that seemed bent on placing obstacle after obstacle in the ship’s—and in particular in Picard’s—way. And it hadn’t ended with that first mission. When he was least expected, Q would appear. Pushing, prodding, testing. At times needling captain and crew with seemingly silly, pointless, and maddening trifles. Then it would turn all too serious, and the survival of Picard's crew was in Q’s hands.
Why was it today that Picard was remembering the day he took command of the Enterprise-D? Now he commanded a new ship, the Enterprise-E, with a different crew. But Picard couldn’t shake the feeling that something all too familiar was going on. All too awful. All too Q.
The rich and powerful take what they want.
We steal it back for you.
THE ZOO JOB
Marney Brillinger is in trouble. The zoo that has been in her family for generations is failing, and when she makes a deal with a Malanian priest to loan her two exotic black rhinos for a special exhibit, they never arrive. Now, she’s on the hook for hundreds of thousands of dollars to the priest, who was planning to use the money for sick children.
Desperate, she turns to Nate Ford and his team for assistance. But finding two very large lost animals is no easy feat when the search involves duplicity—both international and close–to–home—and the unwelcome arrival of Nate’s nemesis, Interpol agent James Sterling.
With Sterling around, if the team isn’t careful, they just might end up in cages of their own . . .
While on their shakedown cruise, Captain Kathryn Janeway and the USS Voyager discover an artifact in the Demilitarized Zone in the hands of the Maquis. With the aid of Captain Robert DeSoto of the USS Hood, Voyager security chief Lieutenant Tuvok infiltrates the Maquis, and must gain the trust of cell leaders Chakotay and Cal Hudson before the terrorists use the artifact to throw the DMZ into chaos.
When another artifact is unearthed on Narendra III, it leads to several mysterious disappearances throughout Federation and Klingon space—including Federation Ambassadors Spock and Worf. Captain Jean-Luc Picard of the USS Enterprise joins forces with Captain Klag of the IKS Gorkon but even the greatest vessels of two nations may not be enough when the deadly secret of the final artifact is revealed.
When renegade angel Castiel alerts Sam and Dean to a series of particularly brutal killings in San Francisco's Chinatown, they realise the Heart of the Dragon, an ancient evil of unspeakable power, is back! John Winchester faced the terrifying spirit 20 years ago, and the Campbell family fought it 20 years before that - can the boys succeed where their parents and grandparents failed?
When Mal takes on two new passengers -- a young doctor named Simon and his unstable, telepathic sister, River -- he gets much more than he bargained for. The pair are fugitives from a coalition that dominates the universe with unlimited wealth and power -- and that will stop at nothing to control River and her abilities. The crew of mercenaries, used to skimming the outskirts of the galaxy unnoticed, soon find themselves caught between the unstoppable military force of the Universal Alliance and the cannibalistic fury of the Reavers, savages who roam the very edge of space. Caught up in the fight to stay alive, they don't yet realize that their greatest danger may be on board Serenity herself....
When Captain Jonathan Archer of the USS Enterprise discovers ancient weapons of absolute power scattered across the Alpha Quadrant, he and the rest of Starfleet are warned to stay clear of these dangerous devices.
A century later, Captain James T. Kirk and Commodore Matt Decker of the USS Constellation come across an artifact on the colony world of Alpha Proxima II—a world ravaged by a mysterious plague. Can they discover the significance of this artifact and bring order to Proxima before it’s too late?
One hundred years after that, Commander Benjamin Sisko of Station Deep Space Nine enlists the aid of Captain Declan Keogh of the USS Odyssey to help construct a farming colony on Bajor’s second moon. But the colony is placed in jeopardy when the Bajoran terrorist Orta discovers a strange artifact that threatens destruction on a massive scale.
Jonathan Archer of the Starship Enterprise, as told by Louisa Swann
Chakotay of the U.S.S. Voyager, as told by Christie Golden
David Gold of the U.S.S. da Vinci, as told by John J. Ordover
Kira Nerys of Deep Space 9, as told by Heather Jarman
Klag, son of M'Raq, of the I.K.S. Gorkon, as told by Keith R.A. DeCandido
Jean-Luc Picard of the U.S.S. Stargazer, as told by Michael Jan Friedman
William T. Riker of the U.S.S. Titan, as told by Michael A. Martin & Andy Mangels
Elizabeth Shelby of the U.S.S. Trident, as told by Peter David
Demora Sulu of the U.S.S. Enterprise-B, as told by David R. George III
From the weekly episodes of Star Trek: Enterprise to the monthly adventures of S.C., from the bestselling novel Serpents Among the Ruins to the bestselling series New Frontier, from the past tales of Stargazer to the new stories of Titan, from the glorious exploits of I.K.S. Gorkon to the post-finale chronicles of Deep Space Nine and Voyager, come nine new stories from the nine newest members of Star Trek's finest and bravest shipmasters.
After the catastrophic events of Wildfire, the S.C.E. crew of the U.S.S. da Vinci is in disarray. Half of the ship's complement were killed at Galvan VI, and the survivors must put their lives back together. Corsi, accompanied by Stevens, tries to make amends with her long-estranged father. Abramowitz attempts to lose herself in her work, only to be confronted with an old rival -- and her own emotional fears. P8 Blue goes home to find her world confronting a crisis that threatens the Nasat's very existence.
But it is Captain Gold and Commander Gomez who face the most difficult trials, as they find the road to recovery a difficult one. Each confronts demons from the past and the uncertainty of the future, leading to a bitter confrontation from which neither may ever truly recover....
Breakdowns contains the complete eBook editions of S.C.E. adventures #25-28: Home Fires, Age of Unreason, Balance of Nature, and Breakdowns, all previously released separately.