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Kelly L. Murdock's Autodesk 3ds Max 2015 Complete Reference Guide Perfect Paperback – October 8, 2014
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About the Author
With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He s used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even did some 3D programming. Kelly s been using 3 Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He currently works as a freelance graphic artist and video game producer.
In his spare time, Kelly enjoys playing basketball and collecting video games.
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Top Customer Reviews
Even so, tons of content here and a handy thing to keep around for when you run into something you haven't used before, you'll get at least a reasonably good basic explanation here. For things like poly and mesh modeling and rendering in general though, know that you'll need to move from here to dedicated texts to learn what you will need to know.
The index is completely useless, none of the page references in it are correct. I have looked up ten items which are entry-level stuff in the index of this book and not one of them points to the correct material. For example, I looked up Weld, which is a 3D modeling basic function. The index entry for Weld on page 1238 points to pages 335 and 370. Page 335 is about constraints, and page 370 is about NURMS. No reference to Weld on either page. This book is completely unusable as a result. It is supposed to be a COMPLETE REFERENCE but without a working index you can't look anything up. It doesn't matter how good or bad the material is. This book should NEVER have been released for publication.