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About Ken Greenebaum
Ken is a Digital Media veteran. Currently at Apple, Ken combines perceptual models and image processing to adapt computer displays to human perception thus freeing professionals and consumers from only viewing and authoring content in specific reference conditions. His work has led to features such as EDR, and TrueTone.
Ken developed the Audio Anecdotes series of books after leaving Microsoft Research in an attempt to share his fascination with sound, signal processing, and applications with a larger audience and just perhaps to advance the industry.
Before Microsoft Research Ken worked on digital audio, video, and graphic at Silicon Graphics, and created custom DSP solutions at Digital Video Processing.
Inspired by Andrew Glassner's Graphics Gems, Audio Anecdotes attempts to share concepts and algorithms from a wide range of professionals and practitioners. Audio Anecdotes include not only motivation and explanation, but working C source code to experience and incorporate into your own work.
Ken has contributed to more than 50 patents in fields related to digital signal processing, perceptual models, color science, CODECs, digital audio, High Dynamic Range imaging, and video.
You can see more of his work at https://audioanecdotes.com
Audio Anecdotes is a book about digital sound. It discusses analyzing, processing, creating, and recording many forms of sound and music, emphasizing the opportunities presented by digital media made possible by the arrival of inexpensive and nearly ubiquitous digital computing equipment. Applications of digital audio techniques are indispensable in: - The recording industry - The film industry - Interactive gaming - Computer Human Interaction.
The contributors to this volume include researchers, recording engineers, and sound designers, as well as creative artists, and the articles reflect this broad spectrum of experience in dealing with: - The fundamentals: the physics, measurement and perception of sound - Signal processing: the mathematical manipulation of sound - Recording and playback of sound: including music, voice, and field recording - Synthesis: rendering sounds which never existed including the synthesis of musical instruments, voice, or noise (Foley Sound) - Signal processing applications: from compression techniques to signal detection and recognition - Computer techniques: efficiently implementing low latency high performance audio systems on digital computers - Music theory: the mathematics of both western and non-western music - Creative topics: composition and sound design - Nature, mind, and body: how sound exists in nature and affects the mind and body This book will be an invaluable tool for anybody who uses digital sound in the creation of computer generated works, musicians, game developers, sound producers in movies and other media, and more.