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Kentucky Route Zero is a magical realist adventure game about a secret highway in the caves beneath Kentucky, and the mysterious folks who travel it. Gameplay is inspired by point-and-click adventure games (like the classic Monkey Island or King's Quest series, or more recently Telltale's Walking Dead series), but focused on characterization, atmosphere and storytelling rather than clever puzzles or challenges of skill.
The game is developed by Cardboard Computer (Jake Elliott and Tamas Kemenczy). The game's soundtrack features an original electronic score by Ben Babbitt along with a suite of old hymns & bluegrass standards recorded by The Bedquilt Ramblers.
The game is split into five acts, with Act I available now, and the remaining four to be released throughout the next year or so. Steam keys are provided with purchase.Smart, thoughtful, sweet and incredibly well crafted – it’s the perfect game to play in the small hours of a lonely night. Be warned though; it’ll leave you hungry for unknown roads and longing for an invitation to the blues. Evokes the feeling of old ghost stories told around a campfire. There's the familiarity of friends and family around a warm, man-made fire, but with it comes the unnerving tale of the strange and unusual.
Kentucky Route Zero is beautifully bizarre and perfectly poignant, and most of all, deserves your attention. - Destructoid.com
As much a poem as it is a game, Kentucky Route Zero: Act I is the bizarre, lovely first leg of a road trip into the sad, strange heart of America. - adventuregamers.com
Gorgeous, atmospheric and utterly intriguing, Kentucky Route Zero is a fine example of all that is good about indie game development. - escapistmagazine.com
However you respond to its ethereal imagery, this is a game which makes a rare suggestion: who a player is may be more important than what they do. - pcgamer.com
|OS:||PC - Win 7, Vista and XP|
|Processor:||P4 1,8Ghz or P4 2,4 Ghz|
|Hard Drive:||2 GB|
|Video Card:||DirectX 9.0c compatible, Shader Model 3 OpenGL 3 compatible or DirectX Accelerated Video Card with 512 mb Ram and Shader Model 3 support|
|Additional Info:||The Product Requires a Steam Account|
Top customer reviews
The game is fantastic. I love the writing and animation. There are tons of weird effects and tidbits you can find (try turning the light off when you're on the minecart). Visual effects, especially in the forest towards the end of Chapter 2 are incredible and mind-bending. The entire style is like watching sixty modern myths unfolding at once, it's confusing and intriguing and I can't tell at all what's going on.
I'm not entirely sure if the game is linear or not. There seem to be some choices to be made, and if you choose to say something, it might whisk you away to the next part, and I feel like I've left some content behind that I might have wanted to see (navigating the highway system is tricky). So it's a little frustrating, but also prompting me to play through a couple more times, to see what kind of weirdness I can squeeze out of the game.
Everything is wrapped in this almost illusory surrealism. Someitmes, it feels almost as though narratives and continuities are starting an stopping at random, with no sense of coherence. Tangents and strange encounters distract you from this Odyssey, and snap you back once you remember you're playing as a guy just trying to deliver some antiques or something, I don't even remember.
Overall, it's a good bit of point-and-click with all kinds of cryptic intrigue that, even if it turns out to have meant nothing in the end, it's all still crazy fun to think about.
Make sure to take some time out of your busy day to play this if possible. Set aside a couple hours or at least an hour to get into it, and if you don't oh well. But I can generally say you'll be hooked by the time you get an hour into the game.
Have fun and good luck! There's some puzzley parts too and make sure to explore!
Considering all of this, I didn't play it for long (about an hour) before I realized that I was only persevering on this game because so many others have said it was amazing. But I wasn't having any fun at all. That ended my career with KRZ.
This is not The Walking Dead or Wolf Among Us, and neither is it Broken Age or Grim Fandango. It is its own thing, and it does a remarkable job at that. It starts off rather mundanely, but steadily gets weirder and more abstract as it goes. Time and space come in to play in odd ways and you will often be confused, but not irritatingly so.
This is a strange game, but certainly worth your time and money to play.
It tries to be clever and occasionally it succeeds but just as often it fails. It was not at all immersive for me, and I found it rather boring to play. Quite frankly, I think I'd like my money back please. If not, could I please get some of the same recreational drugs the authors were on when they designed this?