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Khalla's Play: Merakor I Kindle Edition
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|Length: 628 pages||Word Wise: Enabled||Enhanced Typesetting: Enabled|
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After the death of a powerful god, the city streets of Taysor are turned into a bloody battlefield that rages between ancient vampires and vicious thieves who are intent on acquiring the various body parts of the dead god. Known for their extraordinary powers, the domination for the control and reaping of the body parts becomes a relentless frenzy that leads to chaos, death, and betrayal. Emerging from the turmoil is Khalla, a beautiful and headstrong elf that becomes the leader of a mighty Thieves Guild called Perdition. As they struggle to retain their domination within the black market, Khalla and her team begin preparing for a journey unlike anything they have experienced before. Ancient mysteries and legends trace back through time to a lost tower in the vanished civilization of Merakor; nobody knows what evil may lurk there after all this time, but that is a risk Khalla and her team are willing to take.
We’ll have to wait with keen anticipation for book two of the Merakor series to be released before December 2018, but until then Barnum’s fans should have plenty of material to ponder and dwell upon in his many other excellent offerings.
As someone with a visual impairment I had the screen reader read to me in a few places. The numerous names with similar sounds or first letters it was confusing at first however they are developed enough readers will be able to tell them apart with a little extra concentration. There are almost too many characters but the author does a great job of making sure to answer any looming questions.
Khalla is a unique protagonist for a book with elves. vampires, necromancy, and beast who could be friend or foe. Readers can expect this book will not follow the hokey vampire tropes instead the author created his own lore which always makes a novel including vampires more interesting.
I’m excited to keep going in the adventure as well as read some of the books I’ve missed.
It also builds on some of his challenges - it feels odd to say this about a book where cutthroat bandits and ancient vampires are fighting over chunks of the corpse of a dead god, but...Khalla's Play is probably Barnum's least dark novel so far (though still plenty dark), probably due to its focus pivoting mostly away from the brutal and extreme dragon cult and towards more humanizing (or elf...izing?) main characters.
Anyway, this book was a hell of a ride. Read it right now, or read Bomoki's Gate first, then dive into this one. Either way, you won't be disappointed.