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Kid Icarus: Uprising
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About this item
- Pit returns in an all new adventure only for the Nintendo 3DS
- Collect special AR cards(6 AR Cards) to interact with characters from the game using the 3D cameras and AR software on the system
- Difficulty slider allows players of a range of skill levels to enjoy the Kid Icarus experience
- Blast your way through missions in the air and go hand to hand against Medusa's minions on the ground
- 1 player storyline campaign or up to 6 players in Multiplayer (local and Internet play options are available)
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Product information
| ASIN | B002I0EMBI |
|---|---|
| Release date | March 23, 2012 |
| Customer Reviews |
4.5 out of 5 stars |
| Best Sellers Rank | #41,456 in Video Games (See Top 100 in Video Games) #329 in Nintendo 3DS & 2DS Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5 x 5.5 x 1.2 inches; 0.32 Ounces |
| Type of item | Video Game |
| Language | English |
| Rated | Everyone 10+ |
| Item model number | CTRRAKDE |
| Is Discontinued By Manufacturer | No |
| Item Weight | 0.32 ounces |
| Manufacturer | Nintendo |
| Date First Available | July 15, 2009 |
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Product Description
Medusa has been resurrected and is gathering the underworld forces of darkness to fulfill her ambition. You play as an angel named Pit who is bestowed the power of flight from Palutena, the Goddess of Light. Repel the Medusa's underworld army with your choice of an array of weapons like: Blades, Claws, Bow, Cannon, Mace, Staff and others that you will discover along your journey. Multiplayer mode allows for competitive gameplay locally or over a wireless Internet connection. Its time for Medusa to meet the power of light and only you can guide Pit to victory!The game comes packed with a black stand for use with your 3DS console.
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Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonReviewed in the United States on June 23, 2017
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This game is big. Freaking HUGE, considering its genre. Not really sure where to begin, in fact. I believe I'll leave out everything concerning the storyline, except for this little tidbit: if you are the kind of person who can't stand constant banter while playing, there's an option to turn it off. However, I LIKE the constant banter, it breaks the fourth wall constantly and doesn't take itself seriously, allowing cheesy lines to just work.
EDIT: all this talk about the complexity of the game and I didn't even mention how it looks. Silly me. Anywho, this is easily the most diverse and prettiest game on the 3DS yet. You'd think "aerial battle" would leave little room for variety, but each chapter has constantly shifting environments that go from pretty to trippy to occasionally creepy. Sometimes you will fly gracefully and be able to take in the sights, other times the camera will spin you 360-degrees while ten floating eyeballs fire at you nonstop. Animation is extremely fluid and framerate never drops in single player, with online rarely hiccuping at the 6-player chaos going on. That's all pretty impressive considering I cranked the 3D up at all times.
Well anyway, the game plays like 1/3 Star Fox and 2/3...I dunno how the hell you'd describe it. Super Smash Bros. in three dimensions comes close, as you run around, shoot/swat at anything that lies before your path and dodge projectiles that can (and will) block the entire screen. The air parts are the easiest, as it shares similar-yet-advanced controls with Star Fox 64 3D. Unlike that game, you can move and aim in different directions using the slider and touch screen, respectively, which gives an amazing level of aim. A charged shot loads while you have a moment of peace, movement is quicker when you're not shooting, certain enemy projectiles can be shot back or reflected...there's a lot going on.
This gets even more complex on the ground. Pit is an agile cat, able to pull off charged shots with the same ease you had in the air. But land combat also includes dashing (which itself has its own charged shots depending on which direction you go), grinding rails, bunny-hopping and camera control. The last one is the finicky bit. A lot of reviewers apparently can't wrap their heads around the touch screen being used to move the camera AND the aiming reticule with different motions, it's usually the dominant complaint in any review of the game so far. But while the control layout itself is abstract, it is by no means unusable. I kinda relate it to a similar "holy crap this is difficult" feeling you get playing rhythm games like Rock Band, where the input method itself works fine but it's the person playing who has to adapt. But this will differ for everyone, and just because I have yet to feel anything remotely painful enough to stop playing, doesn't mean you can show up and play the game flawlessly.
Those are the only two things you actually DO throughout the whole game, which consists of plenty of storyline chapters and an online mode. Sounds pretty simple, eh? It's not. As soon as you complete the first mission - set on the "baby" difficulty - you are awarded with hearts (in-game currency) and perhaps a new weapon. These are doled out from playing the missions themselves and finding hidden chests, or from completing a task on the HUGE achievement list. Weapons not only come in nine different classes, there are easily a hundred different weapons to choose from, and the stats vary on EVERY SINGLE ONE, and the bullets fired all vary in shape/speed/homing capacity/look/size/damage depending on HOW it's fired and what weapon it's fired from, and melee attacks have varying range/power/speed/combo length, and two weapons can be fused to create a new weapon with hybrid stats. You get all that? If you have no interest in the weapon at all, you can sell it for more hearts, which in turn can be used to buy more weapons. I know some of you may be imagining a nightmare scenario where you have to equip each weapon and halfheartedly play a mission to get a feel for it. Fear not: you can try out any weapon you want while in the weapons menu.
See, look at all that text, and I didn't even mention the bonus box. I dunno what the game calls it, but the bonus box is a Tetris-like system where certain skills (poison, grenades, health boost, dozens of others) can be equipped by sliding their blocky shape into said box. These show up in-game on the bottom screen, and can be activated with touch or the d-pad. These can change your playstyle just as drastically as a different weapon class, so experimentation is key.
Sound like a lot of grinding? Well, it COULD be, if you take the easy way out and pick "wuss" mode. But the difficulty is extremely adjustable, allowing you to wager hearts and say "Yeah, I can beat this." I wouldn't recommend this early on, you will get stomped. But when you DO feel up to it, don't think the game will be completely out of surprises just yet: hidden areas will only open if you hit the difficulty threshold, and that's where you'll find even greater challenge and loot.
As that wasn't cool enough, 99% of what you unlock in the storyline will become available to use against people all over the world. There are only two game types - free-for-all deathmatch and a protect the leader-ish Light vs. Dark mode - but the infinite weapon variations more than make up for it. Once again there is no online voice chat, not even for friends, but to be honest there's so much going on I don't know what I'd say to my partners that would lessen the chaos. And there are items you can only collect/use from playing online, too, giving even more variety.
On top of all that, you have a card-battle system which uses the 3DS camera, a Smash Bros.-like figurine collection, hidden pictures slowly revealed via achievements and customizable menu screen. Yeah, really. It is insane how much content is packed in that little cartridge, and anyone who thinks they're up to testing the unusual control method could do worse than pick this game up.
Otherwise, everything was included. Game was sealed, got the AR cards and 3DS stand, shipping went as expected… No complaints here.
Each level is split between flying and land sections. The flying levels are kind of like a less-complex Star Fox, where you are on rails and shoot enemies that come to you. The land sections is 3rd person action. The land sections are really, really cool. The game has no trouble throwing tons of enemies at you and forcing you to dodge and attack nimbly. It's actually really well done - the mechanics are razor sharp. To succeed on higher difficulties, you need to be aware of your surroundings and be ready to dodge and dash-attack at a moment's notice. Truthfully, there aren't many action games this sharp, even on consoles.
The graphics are great. This is one of the best looking 3DS games - maybe the best. The sense of scale is phenomenal. Enemies are rendered with care and have lots of personality. The 3D effects are terrific. The sound is great - like Super Smash Bros Brawl, many famous Japanese composers lent their talents. Some of the tracks are new, some of the tracks are remixes. The game is also fully voiced, with constant chatter during the missions (the story is also fairly funny and well-written). The production values here are insane.
Each of the levels is fairly short - maybe 10-15 minutes. It's good for a handheld title, but it has ton of replayability. It has maybe the best difficulty level system I've ever seen - rather than a simple easy/medium/hard, there is a sliding scale from 0.0 to 9.0. At the beginning of each level, you set the scale. Harder difficulty means more enemies, but more treasures and hearts (the game's currency). The emphasis here is clearly on playing each level over and over, on harder difficulties.
That's not all. The game's weapon system would be generous even in a full-fledged RPG. There are many different types of weapons - bows, clubs, claws, etc. - and each type has slightly different characters. Every weapon has stats for both melee and shooting, along with some special characteristics (defense +1 etc.). But that's not all - it has a full weapon-crafting system. You get lots of weapons during the game, and you can fuse any two of them together to make a new weapon, complete with new stats and stars. It's really great.
But there's more. There's a full achievement system. There's a full set of models to collect (like Smash Bros.). There's . There's even a complete multiplayer system, with both team-based and each-man-for-himself multiplayer. You can even bring weapons from single player mode into the multiplayer mode, and the game even balances for that. Make no mistake - this is an amazing package. A game with this feature set on 360 or PS3 would be lauded. On a handheld system? It's insane.
The only issue is the controls. The default controls work by moving with the analog circle, aim with the stylus, and shoot with the 'L' button. It's done this way for a reason - the game is really fast-paced and the stylus provides the fast movement and precision the game requires at the higher difficulty levels. Problem is that it is awkward. It seems like everyone has a different issue - mine is the weird position I need to place my hand to hit the 'L' button with the rapidity the game requires. Other people have problems with the stylus, or the way rotating the view works. Yea, Kid Icarus offers tons of customization options, but that's just because nothing is ideal.
This is a real shame, because the game is so superlative otherwise. Were the controls not so ill-suited to the system, this could easily go down as an all-time great. It really is that good. But those controls... it's a real caveat. It will be a deal breaker for some. I took away one star, but that's all I could do fairly.
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内部に問題はなかったですし、返品も面倒なのでこれで妥協します。
Les combats sont en temps réel et équilibré. Les dialogues entre les personnages sont attachant















