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Killer Bunnies Conquest Blue Starter Card Game

4.1 out of 5 stars 20 customer reviews

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  • Killer Bunnies have grown into a worldwide phenomenon
  • Plays as a stand alone game or can be combined with Killer Bunnies Quest card game
  • Game includes 165 large cards, 36 small cards, 6 twelve-sided dice, 30 vouchers and instructions

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Product Description

Product Description

No duck is safe in Sitting Ducks Gallery, where the object is to maneuver your ducks down the row and avoid getting in the line of fire! Strategy, resource management and pure luck help you avoid the hunters blasts and get your ducks out of harms way.;From the Manufacturer;No duck is safe in Sitting Ducks Gallery, where the object is to maneuver your ducks down the row and avoid getting in the line of fire! Get your ducks out of the water before feathers start flying, because cards can target, shoot, or move the line in various ways! If your birds of a feather can stick together and keep from getting hit, you could be the last Sitting Duck in the lake!.

From the Manufacturer

Prepare yourself for an all-new Killer Bunnies adventure, with familiar fun for fans and new players alike. The Killer Bunnies Conquest Blue Starter Deck can be played on its own, but it is completely compatible with the KB Quest Blue Starter (and boosters). You'll be surprised by an entirely new array of wacky weapons, risky P-cards and wince-worthy Terrible Misfortunes. Keep your bunnies alive, while eliminating your opponents’ bunnies with whimsical and sometimes very deadly weapons. In this wacky adventure, all is fair in carrots and war. The game includes 165 Large Cards, 36 Small Cards, 6 Twelve-sided Dice, 3 Six-sided Dice, 30 Vouchers and Instructions. For 2 to 8 Players, 60 Minute Playing Time, Ages 13 to Adult.

Product Information

Product Dimensions 10.5 x 10.5 x 2.8 inches
Item Weight 1.6 pounds
Shipping Weight 1.6 pounds
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More
ASIN B00542RJVM
Item model number 40601
Manufacturer recommended age 13 - 15 years
Best Sellers Rank #174,247 in Toys & Games (See Top 100 in Toys & Games)
#2,072 in Toys & Games > Games > Card Games
Customer Reviews
4.1 out of 5 stars 20 customer reviews

4.1 out of 5 stars

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Customer Reviews

Top Customer Reviews

By David Salerno on August 30, 2011
Verified Purchase
One note before beginning; This is a stand alone game, but also an expansion to the all ready released Killer Bunnies Quest for the Magic Carrot. my review touches on aspects of both.

This game follows the formula of Killer Bunnies Quest in terms of play style and presentation. It feels like I'm playing the original killer bunnies, and I say that as a very positive thing. The game play is basically the same, but there are all new cards and abilities. One great new game mechanic is a ever changing metal "stock market" that adds some more depth to the game.

The packaging is excellent with plenty of room in the box to fit the hopefully upcoming expansions to conquest. I almost debated buying another set to put all my Quest cards in.

The cards seem to be of a slightly higher quality than the ones from Quest, in other words excellent.

As a booster it will fit in well with Quest, the only problem is that the metal cards will get lost in the legion of other cards. Once a few more Conquest expansions are released this problem should fix its self.
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This is essentially a reboot of Killer Bunnies and the Quest of the Magic Carrot. The company that made the game wanted more to sell, and the creator decided to revamp the original game and release it with small teaks and improvements. The best part is that this game is backwards compatible, so it can also be mixed in to the original Quest game. The game operates almost identically to the original. If you're looking for something new, go with another game like Jupiter or Odyssey. If you're looking for more of the same greatness, go with this. For a while we kept this game separate and used it to teach newcomers how to play. Now we've mixed everything together and it makes for a fun, although complicated, game.

The only issues I have with this game is that the dice in this version are extremely dark and hard to see which colors are which. Black, purple, and blue are all identical. Also, the cards feel a bit cheaper than the original Quest cards. And the metals shop dice (an new addition) have started to wear and tear with use and it's hard to tell which colors those are as well. Not the creator's fault; obviously the company tried to go cheaper this time around.
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Killer Bunnies and the Conquest of the Magic Carrot: 2-8 Players, Ages 13+, Average Play Time = 45 Minutes

The first thing I noticed about the base game was that the cards were incredibly eye-catching. The bright colors allowed me to see at a glance what everyone else had in play, a plus for people who strain their eyes to see across far distances. The colors of the draw deck's card backs also serve well in separating the expansions from each other and from the base game...allowing players to switch out expansions with ease. The box itself is large enough to hold more decks as you purchase them, which is a nice touch. It is obvious that a lot of thought went into making this game as it is very easy to set up and play.

There is a bit of luck involved, seeing as how the players require certain cards to collect carrots and place bunnies into play. It's possible for an unlucky individual not to draw bunnies while playing or to be hit with a lot of weapon cards, spelling their doom when the game's end comes around...though it is a rare event and luck can work both ways.

The game wasn't hard to teach...in fact it took me less than twenty minutes to teach the eleven year old how to play. However, I must admit I was a little overwhelmed at first with all of the cards and play mechanics when trying to initially teach myself. While the verbal rules primer I gave were fairly sufficient, a few rounds in-game were needed so that we could physically see how the Run cards eventually became part of the Bunny Circle. Understanding the game comes easier after the first few playthrus, so try not to get frustrated on your first few games.
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This is a great game. So far we've only played with two people, I think it will be even more fun with four! I can see it getting very mean though. We have really enjoyed it!
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This game is the best game ever invented. We play every weekend and never get sick of it. What makes it so fun is even though you get mad lol during the game it doesn't matter at the end. It is just the luck of the draw>
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great game for any killer bunny enthusist. Fun to play anytime. Goes with Killer Bunnies quest and conquest for the magic carrot.
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Killer Bunnies is endlessly entertaining. It has a bit of a steep learning curve, but walking through one game will be enough for nearly everyone to pick up. The game is never the same twice, since the cards constantly change and the expansions build upon the foundation laid in the Blue/Yellow starter set. FUN!
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This is a great game. My family plays it (ages 4 - 90). It worked fine with the 4 year old who couldn't read, but with a little help and allowed to just play her cards, she won one of the game rounds. The teenage boys asked to play it again. My son & daughter (teenagers) both have had friends over to play. We've made it work with 12 playsers.
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