Killer Bunnies Twilight White Booster
- Enter your model number to make sure this fits.
- Social interaction play
- Expandable but non-collectible
- Humorous and non-violent Images
- High quality card stock
- Recommended age range from 12 years and above
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A gang of monkeys have broken out of the zoo and stolen a whole pile of items from the zoos visitors! After all of the items are recovered, one is still missing. Keep your eyes sharp, because a different item will be lost each round.;From the Manufacturer;A gang of monkeys have broken out of the zoo and stolen whole pile of items from the zoo's visitors! After all of the items are recovered, one is still missing. Keep your eyes sharp, because different item will be lost each round. In Monkey Memory, players get to see all of the items once, and then they must quickly determine which item is missing. Everyone places their thumb on their marker card over the symbol matching the item that they feel is correct. Get monkey coin for each correct answer the player with the most at the end of the game wins!.
From the Manufacturer
Blast off with a new Bunnies Booster Deck that definitely contains The White Stuff! The Twilight White Booster Deck adds 55 cards to your existing set, 2 more Pawns, and a White twelve-sided die! Other fantastic cards include: Calcite Conundrum which doubles the amount of cards you play each turn, Blue Angels to defend against airborne dangers, Melding which forces you to exchange cards, Return to Sender which can save your bunnies from dastardly fates, and new 50/50 weapons where your only defense is your feel for the dice! Use your mental powers to survive Psychic Waves or team up against an opponent's bunny by using Mob Hit. Whatever you do, avoid the Dueling Grandmothers at all costs! This Booster Deck is tight, it's White, and it's got some bite!
Top customer reviews
The game as a whole is aimed towards an older audience (Nothing to stop kids from playing it, but I do believe it would be appreciated more by teens/adults) and is wacky fun for hours with tons of replay value especially when you have multiple booster packs.
I rated the educational value as a 3/5 because, though this is a simple card game that virtually anyone with little to knowledge (not trying to be crass) can play, so long as the rules are explained well enough, many of the cards contain tons of literary and cultural references that'll make people think "Hmm... I wonder what this reference is." Hopefully, then, it'll have players look up the reference...and learn something new!
The quality of the cards has declined over the years, but they are still durable.
All in all, if you want to complete the QftMC set, you have to buy this booster, just as with the other boosters.
Note, however, that it's best--if not necessary--to buy individual decks in order (check the website for the correct order) and to have at least one game utilizing each deck before the next to fully appreciate the game. Otherwise, you'll have too many cards and pieces and will be frustrated at having to learn so much at once.
The addition of the black and white pawn add some interesting dynamics. Having the black pawn now helps against level 12 weapons!
The White stuff. Is also a fun addition; however getting to use it relies on getting ONE card of 440 cards. I was lucky to get it one game and it did help!
Shockwave, random rotation, 50/50 weapons (no defense), psychic waves, and O.R.P are devastating cards! getting hit by one of these can ruin your day!!!