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Killzone 3 - Playstation 3
About this item
- Award-winning multiplayer mode returns with an even more robust feature set
- 100% PlayStation Move compatibility throughout the game
- New compelling features like: a new brutal melee system, the ability to carry 2 primary weapons and increased vehicle gameplay
- Face off against new Helghast enemies armed with more powerful weapons and abilities
- Full 3D compatibility takes immersion to new heights, delivering a 'boots-on-the-ground' experience like no other
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Product information
| ASIN | B002I0K6DG |
|---|---|
| Release date | February 22, 2011 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #32,311 in Video Games (See Top 100 in Video Games) #583 in PlayStation 3 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.6 x 5.3 x 6.7 inches; 1.6 Ounces |
| Binding | Video Game |
| Language | English |
| Rated | Mature |
| Item model number | 98234 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 1.6 ounces |
| Manufacturer | Sony Computer Entertainment |
| Date First Available | July 15, 2009 |
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Product Description
Product Description
Visari is gone, but the war is far from over. Helghast forces have mounted a devastating counter-attack, prompting the ISA evacuation of planet Helghan. As new Helghast battalions appear, armed with more powerful weapons, ISA forces find themselves outmanned, outgunned and surrounded.
Amazon.com
Killzone 3 is the fourth release overall in the PlayStation 3 exclusive first-person shooter franchise, and contains the first integration of the PlayStation Move system into its gameplay. In it players continue the fight by a futuristic special ops team against the seemingly unstoppable Helghast Empire. Along the way players will learn more than ever before about the rabid Helghan culture, as well as become aware of an internal struggle in their ranks that may prove to be an important weakness. The game features full Playstation Move system integration throughout the game -- including the Move and Navigational controllers. Additional features include: the ability to carry two primary weapons, new melee and jet pack functionality and online multiplayer support.
Continue the Fight Against the Helghast
Visari, the leader of the Helghast is gone, but the war is far from over. Helghast forces have mounted a devastating counterattack, prompting the ISA (Interplanetary Strategic Alliance) evacuation of planet Helghan. As new Helghast battalions appear, armed with more powerful weapons, ISA forces find themselves outmanned, outgunned and surrounded. Players of Killzone 3 will need to learn more about their enemy and use new tools to continue the fight.
PlayStation Move integration into Killzone 3 is one of these new tools. Although the DualShock 3 controller is of course supported, the two controllers of the PlayStation Move system (Move and Navigational) are also usable at every stage of the game. Use the Motion Controller as a site for your weapon and pointer that changes your view of the horizon onscreen, while the Navigational controller provides movement as well as auto-aiming functionality. The sensitivity of the Move controller can be altered via the game's setting menu. With a subtle gesture the Move Motion controller can also reload a weapon, pick up items and ammo on the battlefield, as well as unleash a brutal melee attack within close range of an enemy. Additional features of the game as a whole include: the ability to carry two primary weapons in addition to your piston and knife, jet pack functionality seen in earlier games, fully destructible environments and online multiplayer support.
Battle the Helghast Empire in an all new play experience.
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Increased vehicle gameplay, including aerial combat action.
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PlayStation Move
PlayStation Move offers a new and innovative gaming experience for the PlayStation 3 (PS3) system by fusing realistic, high-definition gaming along with accurate, intuitive control. Consisting of PlayStation Move motion controller, the PlayStation Eye camera and the optional PlayStation Move Navigational controller, the PlayStation Move controller system enables sophisticated motion control and immersive gameplay only possible on PlayStation 3.
Camera Peripheral
The PlayStation Eye camera is an integral part of PlayStation Move experience. The camera tracks the sphere of the Move motion controller in your hands to accurately read your every move. Crouch behind cover, or dodge an incoming attack - your movements will be accurately captured in-game. The camera has a fast frame rate for pristine video quality. It also has built-in microphones so that you can chat about strategies with other players, give in-game commands, or set up a private conversations with up to six friends.
Move Motion Controller
The cornerstone of the PlayStation Move system, the PlayStation Move motion controller combines advanced motion sensors, a dynamic color changing sphere, vibration feedback, and an easy-to-use button interface to provide the ultimate in motion-based gaming. Equipped with a three axis gyroscope, a three axis accelerometer and terrestrial magnetic field sensor, the PlayStation Move motion controller registers your precise movements by noting the angle of the controller in real-time and in 3D space via a constant connection to the PlayStation Eye camera. Highly sensitive movement tracking can be accurately traced back to the game, allowing intuitive gameplay as if the player is within the game. The PlayStation Move also features the familiar PlayStation controller button orientation, for seamless play from the very first use.
Move Navigational Controller
The PlayStation Move Navigation controller is a supplementary controller developed to further expand the experience that PlayStation Move games can offer. It can be used in most PlayStation Move games that require navigating an in-game character as it replicates the control features of the left side of DualShock 3 or Sixaxis wireless controllers into one's PlayStation Move experience. The PlayStation Move Navigation controller adds an analog stick, directional buttons and two face buttons into the PlayStation Move's control scheme. In addition, the Move Navigation controller contains the L1 button, L2 button and L3 button for actions and commands common in advanced gaming.
Key Game Features
- Epic single player campaign with a gripping storyline and intense action
- Battle your way through huge, diverse environments from alien jungles to harsh arctic vistas shown in incredible graphic detail
- Face off against new, relentless Helghast enemies armed with more powerful weapons and abilities
- Full 3D compatibility takes immersion to new heights, delivering a "boots-on-the-ground" experience like no other
- Award-winning multiplayer mode returns, with added game modes, new vehicle gameplay, brutal close combat system, more powerful weapons, and a more accessible experience
- New brutal melee system lets you get "up close and personal" with Helghast enemies for even more intense combat
- Increased vehicle gameplay, including aerial combat action with ISA Intruders and jet packs
Additional Screenshots
Videos
Videos for this product

0:56
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Killzone 3 - Teaser
Merchant Video
Videos for this product

2:00
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Killzone 3 - Announce Trailer
Merchant Video
Customer reviews
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Learn more how customers reviews work on AmazonReviewed in the United States on August 7, 2018
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GAMEPLAY - Single Player
If you played Killzone 2, better yet... the KZ3 SP demo you know what to expect. I actually found the controls of the final product smoother than the demo. There was more response to the aiming and I even had to turn down my sensitivity from what I had been playing the demo at. The campaign of the game easily spans about 6-8 hours or did so for me, which is far better than the 4-5 hrs some review sites were claiming. They either rushed through the game or played it on Easy (which is no fun, you feel like a god on Easy mode) Combat is fast yet smooth with the enemy AI being quite smart in how it combats you. You can see there was a very high polish put into the Helghast AI as they will consistently take cover, blind fire and work to create flanking setups on you. If you played through Killzone 2's campaign KZ3 has a similar setup to how it progresses(cutscene, tons of combat/action, cutscene... rinse and repeat) The gameplay gets changed up consistently. You can go from ground n' pound style to suddenly on a tank turret back to ground pounding then suddenly in a mech then flying a jetpack etc. There are some rail shooter events (clearly designed for the MOVE controller support) but they actually do a great job giving you a break from being a foot soldier. Overall, the single player campaign has quite a lot to offer with plenty of variety and embracing you in a true feeling of war.
Multiplayer - Not my strong point but the MP is actually enjoyable. If you played the KZ3 MP demo there isn't much that has changed other than new maps and some small improvements. The MP setup is the best Killzone has offered yet and might even give Call of Duty a run for its money on the PS3. While the MP might not be for everyone it is definitely worth checking out and has a lot of potential for some great competitive matches.
STORY/SOUND
Killzone is pretty much the story of the ISA and Helghast war. First Helghast invades the ISA, the ISA counter and Killzone 3 picks up right where Killzone 2 ends. Don't expect an award winning storyline here but it is present. Killzone 3 focuses this time on the ISA efforts to escape as well as the internal workings of the Helghast leaders. It provides more depth than the previous games while not being to overly chatty. Killzone 3 does a better job presenting the story than Killzone 2 did I feel, but it also brings to light the storyline is very weak. However, story was never really Killzone's main object. *** The Audio in KZ3 is fantastic. Guns sound powerful, AI units and Helghast enemies sound very life like. Ambient noise is incredible especially during firefights. You can tell they worked really hard polishing this game so that the audio effects help immerse you into the gameplay.
GRAPHICS
I don't even have to say much here. The graphics look amazing. While they aren't jaw dropping nor give you "awe factor" like sun sets and stuff; Killzone 3 uses its powerful graphic engine to give you a very realistic feel of the battle. Snow, water, fire, gun shots.. it all looks amazing and creates stunning environments. The only negative I could say about the graphics is that when you go to a cut-scene the character textures don't look nearly as good as the weapon and level textures. But, we all know we're playing Killzone 3 for the in game action not looking at how bad Sev needs a new haircut ^_^
REPLAY/LENGTH
As said earlier, for me the SP campaign on NORMAL clocked in at 6-8 hrs give or take. The campaign was a ton of fun and just like Killzone 2 I could see myself playing through it quite a few times to try for some trophies, or just to own some Helghast. What truely boosts the length and replay-ability of this game is the MP. I wasn't fond of KZ2's multiplayer so while KZ2 had lots of SP replay for me, it did lack that MP edge. KZ3 however comes to the table with all cylinders firing. While SP is def worth replaying, the MP is what is worth keeping this game within arms reach at all times. Even if you are not competitive(casual like me), the MP is fun with plenty of features to keep you occupied for some time.
OVERALL (91% 9.1/A-)
Killzone 3 didn't disappoint. It has been a long wait and well worth it. The MP is better than expected and the SP-campaign exceeded my expectations. I would give this game overall a 91% (9.1/10). The game fired on all cylinders and what small negatives I encountered were far from game breaking. The only real gripes I would take I found in the SP-campaign.
1. The ISA voice acting wasn't really that good. There was no sense of urgency in their voices and it just felt like they were reading lines (except for Rico, Sev and Jammer they had some great voice acting, as did the Helghast)
2. Sometimes the Objective marker would simply bug out. When I would try to tag where I had to go nothing would appear and my objectives menu would be empty (but I clearly had to destroy 2 more tanks or set a door charge somewhere). Minor annoyance
3. Melee damaged doors to open them oddly, I would Melee the door and about a second later it would explode. Weird lag, only was happening on the interactive doors you could break.
Outside of those 3 issues the game was pretty much a fantastic FPS that well warrants a 91% score. It delivers a solid SP campaign experience and outstanding MP setup. A MUST BUY for any FPS fan
** v1.03 was released 2/24/2011 this version has fixed Issue 2 and Issue 3 on my end **
The Good
I love the fact that you can choose your class right away and switch at anytime before spawning, this gave me a chance to try out all of the classes and decide which ones I liked the most. Of course I loved engineer the best, I worked with it alot in KZ2 but being able to fix things right away and level up through that plus unlock class specific abilities and weapons is great. I loved the addition of fixing up a container of ammo for my teammates and destroying the enemies work and rebuilding it. I'm also exteremly glad not to have that freaking shotgun. That was actually the one thing I didn't like about being an engineer. The second class I love is the medic. I've also played one in KZ2 and i love the unlockables for it and love the addition of a bot to cover me while I'm trying to heal teammates.
Sorry I can't speak much about the other classes as I have had very little experience with them.
Now the Bad
I love being a medic in KZ2 but not so much in KZ3, aside from the unlockables and cover bot there isn't much use for a medic. In KZ2 I could get teammates up from a distance, in KZ3 I have to actually go up to the fallen teammate to get them up which is stupid for a support class to do. Especially with players running all over the map in stealth or disguise, or when their are marksman sniping from up high. There is very little you can do to get to a fallen teammate unless they are right next to you and even then you'll end up dead staying in that spot trying to help them. And speaking of the map and running around. The maps don't seem to have much structure to them as they do in KZ2. In KZ2 you had a basecamp with the option to spawn someplace else in the action. In KZ3 you are spawned wherever they put you and the area is always unsafe so you have to be ready to move. Nice touch, sort of, but someimes I like the option of starting at a safe place then preparing myself to enter combat. Or the fun times when you're holded up in your camp fighting off the enemy and you can actually do something as a team. In KZ3 the sense of team work is kinda gone. Even in KZ2's bodycount, some sort of team work had to go into getting the most kills. In KZ2 the maps were well thought out and you felt like you where actually going somewhere, in KZ3 it's just a big mess of areas and you feel like you're running in circles. Also IMO, there doesn't even seem like there is much for the tactican to even do. They can't even lay down spawn spots, nor have I seen any benefits to having a tactican around except the extra firepower and run around with their bots, but actually capturing real areas or suprising an enemy by holding an area and creating a spawn spot, gone. nope you just spawn wherever. Teammork is so dead people don't even talk much because there isn't much to say because no planning goes into anything that's really happening on the map.
IMO, They could have just added some of the things from KZ3 into KZ2. The bots for the medic, engineer, and tactican. The classes from the start, the unlockables, the jobs you can do in the game that could get you points, like repairing weapons and ammo containers, bots et al. It would have just made KZ2 even better than it already is. Also add more maps to KZ2 and more missions in warzone. Of course whoever designed the maps in KZ3 should be shot. They are all horrible and I can't think of a single map I would consider a real favorite. After a while you get used to the maps but the design and structure makes tactical desicion making nonexistent. it's just a bunch of chaos, running around, and brutal kills and after a while it gets dull. I will still play the multiplayer because of the stuff I do like, the engineer, but while I'm playing KZ2 I'll be wishing that some of the KZ3 improvements where added, and be glad that most of them weren't.
P.S. I could be wrong, but another thing that sucks is not being able to change factions before entering. so far I have tried to find a way to do that but have been unsuccessful. So taking away the player's right to pick the faction they want to join gives it another negative point for me.
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Okay I played around with multiplayer some more and I have to say that I really like operations and botzone. The map spawning seems better here and the cut scenes in operation is a neat addition.
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Storymode review
Honestly don't play for the story. It's not as interesting as KZ2. In KZ2 they seemed to open the door for the possiblity that the Helghast weren't that bad, now that was thrown away in favor of a rushed story that was over before you even get a chance to get into it. Rico is still a crap character but it's obvious the developers love him. They added a "Hot chick" who basically doesn't add to the story. And the game was so rushed the developers didn't even have time to sync the voice audio with the video in the cut scenes. It was like I was watching an old chinese movie where the lips keep flapping loooong after the audio ended.
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PS Move? don't bother, it's just very hard to caliberate and awful to play when you think it is caliberated. I even went to a message board to see how others are doing and many have said the same thing. I haven't played other fps games so i can't personally compare but I've heard that other fps games did a better job with the PS move.
Okay now I'm done :)
Top reviews from other countries
-The story campaign is better than kz2 and shadow fall combined.
-The length of the game is satisfying, especially on hard.
Cons:
-Extremely low frame rates throughout the damn game which will pull you out of the game in some scenarios.
-A lot of out of sync dialogue from the characters in some scenes.
-Dead online community in 2014, but that's reasonable.
I bought Killzone 2 to play with my friends. And for some reason, the multiplayer gave me enough reason to keep playing it. Somehow I ended up in a clan and played several matches against some of the top players in the world (or probably North America). The feel of the game is different from CoD and other shooters and it just made me come back for more until I got addicted to it. Killzone 2 was the very first FPS game I was interested in, and surely enough, Killzone 3 was just as spectacular.
The campaign of KZ3 is short, but not too short that CoD campaigns are considered longer. The focus of Killzone 3 is graphics. Of course the campaign has a decent story that continues on the events of Killzone 2. The characters are the same (Sev and Rico) with a bunch of new weapons (I won't name any) and some vehicles. Personally I think Guerilla Games did a good job in distributing these activities - not too long for any mission and just enough for the player to enjoy using this gun or vehicle. The game can be quite challenging even on Trooper mode (level 2 out of 4) so it will take some time beating the campaign. The trophies are also easier to obtain than in KZ2 since there are less "Kill 5 Helghast with 1 frag grenade" type trophies. Do note that there are more, and I mean more, Multiplayer trophies. There are also 2 co-op trophies if you're interested in getting the Platinum.
Now, on to the Multiplayer aspect. The class system in Killzone 2 was great in my opinion, but Killzone 3 changed most of it. You are now able to use any class straight from level 1. As you earn experience, you can upgrade any class - this involves unlocking new weapons (primary and secondary) for a class (each class has different weapon sets as well as skills) and also unlocking skills. Classes still have 2 skills each (ie Engineer still has repair and turrets), but this time both these skills can be upgraded 2 times (repair will be faster and you can hack enemy turrets, while turrets can be upgraded to fire missiles not just to air sentries but also to people!).
Killzone 2 MP was notorious for being too chaotic. People were camping spawn areas too often. There were too many players on such small maps. Well, Killzone 3 addressed most of these issues but unfortunately added new ones.
To name a few, there are no more spawn grenades - only spawn areas that can be controlled by tacticians. This can be problematic especially for Search and Destroy missions where the planting sites are close to the spawn areas, meaning if the opposing team controls the spawn area close to your defend spot, your team is screwed.
Another change made is the Assault class no longer exists. That's right, you can't boost and run away with a missile launcher in your hand.
You are also no longer to mix skills between classes. Each class has a specific skill set, and you can't do anything about it.
Infiltrators are now overused since they actually disguise as any class of the opposing team (instead of just an obvious looking disguised unit in KZ2), and they can hide from opponents' radars.
There are now jet packs, as well as Exoskeletons - semi-robot vehicles that you use in the campaign. Using these can be quite cheap and are used by people who LOVE having a good Kill death ratio. The downside? Pretty boring if you ask me.
There is now a new mode - Operations. Here, the ISA attack while the Helghast defend an objective(s). That's basically what it's about. After each mission, teams switch sides so one team now attacks and the other defends. After each mission there is a small cut scene showing the top players in each team.
In summary, Killzone 3 still has a few issues to fix, but all of these are minor that can be fixed with a single patch release. If you loved Killzone 2, then go get this game. If you're a CoD fan, note that this IS HARDER than CoD and will take some time to get used to.











