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About the product
- Developed by Guerilla Games Cambridge, Killzone: Mercenary game throws players into a deadly firefight as the ruthless Mercenary faction, taking on paid contracts not only from the dangerous ISA, but the vicious Helghast as well.
- Play through 9 massive single-player missions, each with additional challenges and special objectives.
- Built on the same Killzone engine used on PlayStation 3 system, Killzone: Mercenary has stunning visuals and the smooth gameplay shows off the PS Vita system like no other game.
- Intense combat for up to 8 players keeps the competition fierce.
- Customize your Mercs loadout in Campaign and Multiplayer modes with armor, weapons and more.
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Killzone™: Mercenary throws players into a deadly firefight as the ruthless Mercenary faction, taking on paid contracts not only from the dangerous ISA, but the vicious Helghast as well. There is no good. There is no evil. There is only the mission... and the money.
• Full Campaign Mode: Play through 9 massive single-player missions with multiple difficulty settings. Completion of each mission unlocks additional challenges and special objectives.
• Breathtaking Visuals: Built on the same Killzone engine used on PS3, Mercenary’s stunning graphics and smooth gameplay show off Vita like no other game.
• Robust Multiplayer: Intense combat for up to eight players boasts a wealth of compelling modes including Deathmatch, Warzone and more. Dynamic Rankings keep the competition fierce.
• Customize Across Modes: Cash earned in both Campaign and Multiplayer modes can be used to customize your Merc’s loadout with stat boosts, weapons and more. Customizations to your Merc apply to both modes!
From the Manufacturer
Killzone: Mercenary is a first-person shooter in the Killzone series, powered by the stunning Killzone engine. Developed specifically for the PlayStation Vita platform, Mercenary enhances the familiar twin-stick FPS control scheme with touch pad functionality for interesting new gameplay possibilities.
Starting just after the ending of the original Killzone, and revisiting many of the events from the Killzone trilogy, the game puts players in the rugged combat boots of a mercenary named Arran Danner. Danner is a former UCA-soldier who has no qualms about taking on paid contracts from the ISA as well as the Helghast.
When a seemingly routine mission to evacuate the Vektan Ambassador and his family in Pyrrhus goes awry, Danner discovers that the outcome of the war could very well depend on the fate of the Ambassador’s young son. With both sides going to increasingly desperate lengths to get hold of the boy, he begins to wonder whether the price of victory is really worth the paycheck.
With Killzone: Mercenary, PlayStation Vita owners get a fresh perspective on the brutal conflict between ISA and Helghast – literally. For the first time in a Killzone campaign, you’ll be fighting alongside Helghast forces as well as ISA specialists, carrying out missions that the regular soldiers just won’t — or can’t.
Comprised of nine single-player missions — each nearly an hour in length — Killzone: Mercenary delivers the full experience in a portable package. Completed missions unlock additional replay challenges, with a host of special objectives to accomplish. The game also boasts a full-fledged multiplayer mode with six maps tailored for eight players and three different game types, including the popular Warzone mode.
In keeping with the soldier-for-hire theme, every action in the game is rewarded. The better you perform, the higher your payout – not just in the single-player campaign, but also in the multiplayer mode. The wages you collect are deposited into a single bank account, so the money you earn in the campaign missions can also be used to buy gear and weapons for multiplayer matches, and vice versa.
As a mercenary, you’re free to decide which tactics and loadouts you’ll use to fulfill your contract; your employers will reward you with state-of-the-art weaponry and cold, hard cash as long as you get the job done. But what is the price of that freedom – and will you discover it before it’s too late?
Tailored to the PS Vita
Killzone: Mercenary makes full use of PlayStation Vita’s considerable input and graphics capabilities. It enhances the familiar dual-stick FPS control scheme with touch controls for actions such as brutal melee, and with tilt controls for accurate sniper aiming. The game even uses the powerful Killzone 3 engine to bring its massive environments and impressive set pieces to life.
Top customer reviews
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However, I'm cheap and love a good deal, so when PSN had a sale on Killzone Mercenary and I saw the rave reviews online, I picked it up. I tried the first mission and died very quickly, and so dismissed it as being too hard for a noob like me until I bought my brother a PS Vita Slim for his birthday. Unlike me, he's a FPS aficionado, and so I started playing the game again in the hopes that we could do a multiplayer game one of these days. Surprisingly, the PS Vita Slim has been sold out on all on-line stores, so if you want one my advice is to place an order with Amazon and then be patient while it ships. This is surprising news because up until now the PS Vita simply has not sold well at all.
First of all, the graphics on Killzone is gorgeous. The lighting is superb, the textures brilliant. The sunrise or sunset scenes are beautiful, and the game play graphics is so true to form that the first few times I hit a cut-scene I kept on fiddling with the joystick and buttons expecting to have control over the character!
The storyline is even interesting for a FPS. The conceit is that you're a mercenary working for pay, hired (initially) by one side to help out in a war. This is supported by the game: everything you do from shooting an enemy, interrogation, or hacking into a system has financial implications. You can then spend your booty on weapons, ammunition, and armor upgrades at the frequently found vending machines in the game that also double as checkpoint save locations. The storyline has several twist and turns, and soon you end up working for both sides and discovering how untrustworthy your initial impressions were.
In addition to the primary, secondary, tertiary weapons (grenades), and armor, there's also a special type of weapon system called a Vanguard. This is additional gadgetry that you might see in a modern battlefield today, giving you the ability to pilot a killer drone, cloak you, or call down artillery strikes. These are very expensive, so don't expect to buy more than a couple on your first play-through. They add to the game somewhat but maybe if you have all of them you might not find the game challenging.
Once I got through the first mission, the rest of the game was fairly addictive. In fact, at one point I zipped through several missions without even realizing it, and found myself at the last mission under-equipped to face my enemies. At that point I had to quit out, go back to some earlier missions, and replay them with an eye on making extra money so I could buy the appropriate weapons to finish the game. With Bioshock, I complained that this was too much of a chore, and gave up on the game entirely. Killzone, however, is fun to play and the gameplay is designed to let you flip back to previous missions and play them again without having to go through the campaign again linearly, so this was a minor annoyance at worse.
There's a multiplayer mode, which I tried. But as mentioned previously, I suck at FPS games. I think my contribution to the multiplayer game is to be a target to be shot at and a source of loot. It's definitely not something I'd try for fun. The flaw here is that because I'd nearly played through the single player game before trying multi-player, my in-game rank was pretty high, and so instead of getting put in with other newbies, I was placed with experienced players and pretty much got wiped out every time.
Nevertheless, I had a lot of fun and could see myself going back and playing the single player game again at a higher difficulty level or to try out the special missions. I'm also interested in getting some of the stronger weapons to see how it impacts the game. I'm also now interested in going back to try out other Killzone games on my PS 3.
Coming from a non-FPS fan, this is high praise indeed. If you own a PS Vita, buy this game even if you normally wouldn't play an FPS. Highly recommended.
One of the bigger selling points for me on this game was - is the online still poppin? Are there players still on the game? The answer is yes. I just got the game in today, and so far I've played probably around 30 matches. It doesn't take me long at all to find games. You can rank up, edit your load outs, buy new weapons and equipment. The maps are all pretty cool too. I haven't had many issues with being disconnected from matches either, so that's good. If you're at all worried about the online not being full of people, don't worry. There's still many people on it seems.
Overall so far I think this game is great! I rate it a 10/10. If you're on the fence about getting it, don't fret, the game is great, and I'm 100% happy with my purchase! If any of you are buying the game, feel free to add me on PSN and I'm down to play some games! My user name: Bobaaganoosh
I'd like to point out this info (a 1 GB update taking up memory card space) is false now in case anyone is thinking about getting this game. Yes the first two updates were both 1 GB (and apparently the second overwrote the first)..... however I JUST got the game today. There is now a third update, and it is the ONLY one you'll download. It's only 385 MB or so. And from what I've read elsewhere it will DELETE 800 MB of the other 1 GB update, freeing up space.
So..... for those that already had it and have the huge update... update the game again. You should get about 800MB back. For those on the fence about even getting this game cause of a giant update, dont' worry about it anymore. You'll only download ~380 MB. And the game card itself is 200 MB. My guess is they just shipped new batches of the game with most of the data on the card updated from those giant updates. Either that or they found a way to compress all that data into 380 MB and overwrote the previous update.... Idk...... but it's only ~580 MB in total now.