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Killzone: Shadow Fall (PlayStation 4)
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- A new breed of hero for a new vision of Killzone: You are Shadow Marshal Lucas Kellan, tasked with maintaining the fragile peace between the ISA and the Helghast. Any misstep could see the conflict spiral out of control, taking your homeworld with it.
- Designed for the next generation of gaming: With breathtaking scale and the new freedoms of tactical gameplay, Killzone: Shadow Fall is a true showcase for the impressive power of PS4. The redesigned DUALSHOCK 4 further enhances the experience with its refined controls
- An expansive arsenal of futuristic weapons: Command the OWL, Kellan's versatile, commandable combat drone that functions as an extension of you, dramatically augmenting your abilities and offering a host of new tactical options
- Tense, realistic cold war sci-fi: On a divided Vekta, one in which bitter enemies are forced to coexist, constant distrust threatens to escalate into all-out war. Discover an all new side to an ancient conflict
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Product information
| Publication Date | November 7, 2013 |
|---|---|
| Computer Platform | PlayStation 4 |
| ASIN | B00BGA9YZK |
| Release date | November 7, 2013 |
| Customer Reviews |
4.3 out of 5 stars |
| Best Sellers Rank | #30,386 in Video Games (See Top 100 in Video Games) #1,598 in PlayStation 4 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 6.7 x 5.3 x 0.6 inches; 3.2 Ounces |
| Type of item | Video Game |
| Rated | Mature |
| Item model number | 10008 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.2 ounces |
| Manufacturer | Sony Computer Entertainment |
| Date First Available | April 28, 2017 |
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Product Description
Strive To Uncover The Whole Story
Killzone: Shadow Fall is the latest installment in the hugely successful Killzone franchise, developed exclusively for PlayStation 4, by Guerrilla Games. Thirty years after the events of Killzone 3, the world is a very different place, with two rival factions, the Helghast and the Vektans, living side by side divided by a vast wall. In the midst of it all stands a Shadow Marshal, an elite soldier, the best of the best. As Shadow Marshal Lucas Kellan, you’re sworn to protect your home and the values you believe in. Maintaining the fragile peace is difficult when there is no trust between either side. A series of escalating conflicts puts you on the path of a Helghast intelligence operative named Echo, who fights for the same reasons but on the opposite side. Strive to uncover the whole story as the intense, immersive combat of the Killzone series is reborn on PS4.
A New Breed of Hero For a New Vision of Killzone
You are Shadow Marshal Lucas Kellan, tasked with maintaining the fragile peace between the ISA and the Helghast. Any misstep could see the conflict spiral out of control, taking your homeworld with it.
Designed For The Next Generation of Gaming
With breathtaking scale and the new freedoms of tactical gameplay, Killzone: Shadow Fall is a true showcase for the impressive power of PS4. The redesigned DUALSHOCK 4 further enhances the experience with its refined controls.
An Expansive Arsenal of Futuristic Weapons
Command the OWL, Kellan's versatile, commandable combat drone that functions as an extension of you, dramatically augmenting your abilities and offering a host of new tactical options.
Tense, Realistic Cold War Sci-Fi
On a divided Vekta, one in which bitter enemies are forced to coexist, constant distrust threatens to escalate into all-out war. Discover an all new side to an ancient conflict.
View largerKillzone Season Pass (Sold Separately)
To help you save on the first six expansion packs, we’re introducing the Killzone Shadow Fall Season Pass:
- Online co-op expansion pack- A new co-operative game mode in which up to four online friends must survive against impossible odds. Fight waves upon waves of enemies in four new arena maps, featuring a unique leveling system and new unlocks
- Three online co-op map packs- Each pack contains two brand-new arena maps for co-op mode with friends
- Two additional multiplayer expansion packs- We’ll reveal more about these additional multiplayer expansion packs when Killzone Shadow Fall’s launch date nears. Suffice to say they’ll offer many hours of additional multiplayer thrills!
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Killzone - Shadowfall
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The story takes place many years after the previous three games, where after repelling a Helghast invasion of Vekta, the Vektans followed the Helgast to their home planet and basically ended up annihilating their planet. The Vektans, in a terrible act of judgement, decide to let the remaining Helgast come back to Vekta with them. The Helgast are given half the planet, allowed to militarize, and a giant wall is built between them. That, more or less, is the completely unbelievable setup to Shadow Fall: the Helgast are right on the other side of that wall and are plotting revenge.
The story is told primarily through cutscenes that set up each mission and occasional radio messages sent to you during gameplay. There are also audio logs that you can find in the levels, but they tend to contain secondary information that is not very important. The audio logs play out of the new speaker on the Playstation controller. I found this to be rather obnoxious for a couple of reasons: the audio quality of this speaker is not great, you cannot adjust the volume of it from in-game, and it’s awkward to have audio come from my controller when I am using headphones for everything else.
The narrative tries to add some moral ambiguity over who the “bad” guys really are, but it is hard to care when none of the characters are particularly likeable and everyone is in a bad in a situation of their own making.
The actual shooting mechanics feel tight and responsive, and there is a good selection of weapons to use with some of them offering secondary fire modes. The highlight of the gameplay is a little hovering drone you have called the OWL. You can send it out to attack enemies and provide covering fire, deploy a one way shield in front of you that allows you to shoot out of it, and EMP strike an area disorienting enemies and removing shields. It also has an ability to deploy a zip line allowing you to reach areas you otherwise would not be able to, but this sees limited use in mostly pre-determined areas. It can also heal you if you die, given that it’s not currently recharging and that you have medical supplies available. You have to swipe in various directions on the touch pad to change which mode the OWL is in. It is a bit inconvenient as you have to take a hand off of a thumbstick to do what basically amounts to a button press. Hopefully developers will come up for more creative uses for the touch pad later on.
Speaking of controls, the game only has two control layouts to pick from and both of them only swap what the triggers and shoulder buttons do. There is absolutely no way to change what the face buttons on the controller are assigned to. This seems sloppy, as it should be pretty trivial to allow remapping of buttons.
It is a bit disappointing that you are required to hold on to your primary weapon at all times. Since you can only hold two weapons at a time, this really limits the number of loadout configurations you can have. Want to have a sniper rifle and a shotgun? Sorry, you have to hold on to that Assault rifle you started with that has no ammo left.
The enemy AI is not particularly smart. They will run around corners into your line of fire one after another, decide to climb ladders in the middle of a gunfight, and don’t really make much of an effort to flank you or seem to work together in any meaningful way. The game tries to make up for this by either sending large amounts of them at you at once, or giving them energy shields that turn them into bullet sponges. It can make for frantic fights at times, but for the most part they are not particularly interesting opponents. Repetition also becomes a problem later in the game, as there is just not a lot of variety to what you fight. They do add some robots in towards the later stages, but they are used sparingly and don’t really do enough to keep the combat feeling fresh.
The game has a fairly limited cover system that allows you to crouch behind cover, but it feels really unfinished. There is no button to go into cover, but if you crouch behind cover of the right height you will automatically peak over when you aim down the sights. It is often hard to tell if the cover you are hiding behind is actually tall enough, and when you aim down sights you get anchored to that cover preventing you from moving. The cover also only works vertically, so you cannot take cover around corners or at doorways.
What really kept me playing the game was the level design that included a number of cool setpiece moments. You are constantly on the move from one area to the next. Some of the more interesting highlights include a ship that is flying into the sun, where you can shoot out windows to burn enemies and melt parts of the ship, and a floating train yard where high speed trains are flying all around you as you jump from platform to platform.
Killzone earns its highest marks in presentation. The graphics are undeniably better than last generation consoles, although anyone with a high end PC has been seeing graphics as good as this for a few years now. The biggest improvement is that is it actually rendering natively in 1080p at 60 frames per second. The game has a nice artistic style that unfortunately often goes overboard with the lens flare and reflective surfaces because apparently almost nothing on Vekta absorbs light. Texture quality and lighting is impressive, although the lighting is completely static. You cannot shoot out lights or otherwise effect the lighting in the environment. Characters are a bit mixed. In the pre-rendered cutscenes they look pretty great and are expressive. During actual gameplay they tend to look a bit stiff with faces that don’t move much and eyes that don’t blink. There also seems to be some issues with lip syncing at times as well. It is also worth noting that the graphics quality seems to have been turned down a bit for the multiplayer, perhaps to provide a more reliable framerate in the unpredictable online modes.
A lot of people are going to be picking up Killzone for the multiplayer, and I am happy to say that I can recommend it for that without any reservations. Pretty much everything you need for a good multiplayer experience is here: fast matchmaking, unlocks and customizable loadouts, solid map design, lots of game modes, and the ability to customize to your satisfaction. When you set up a lobby you can determine everything from which weapons and abilities are allowed to which game modes pop up. The highlight of multiplayer is the Warzone mode, which consists of a variety of different game types that change during the match. For example, a match might start out as team deathmatch, change to a capture and hold mode, before finally switching to a defend and destroy mode. The side that completed the most objectives by the end wins.
Overall, Killzone Shadow Fall is a by the numbers first person shooter whose main draw is its graphics and multiplayer. The single player is a mostly repetitive and forgettable experience that only occasionally reaches greatness during certain setpiece scenes, while its multiplayer offers enough depth to keep people playing for a while. As a launch title it does a decent job at introducing us to the new capabilities of the Playstation 4 and is worth picking up. A year from now though, Killzone Shadow Fall probably won’t be worth your time.
Shadow Fall takes this general formula and tries to apply a new framework, and succeeds for the most part. Rather than an extended World War II analogue, the series has now graduated to the Cold War. With Helghan rendered uninhabitable, the ISA has cordoned off half of the planet Vekta for the establishment of New Helghan, complete with a wall separating the eastern and western halves of the planet. Needless to say, tensions are high between the two neighbors. Players take on the role of Lucas Kellan, a Shadow Marshall with the newly formed Vektan Security Agency (shorted to VSA, in an obvious nod to the most prominent American intelligence agency). Over the course of the game, Kellan uncovers the schemes of Helghast extremists bent on taking full control of Vekta as well as his own superior's plans to expel the Helghast threat for good. Teaming up with a Helghast agent, Kellan must avert a new war between the two factions.
First things first, it must be said: the game is truly dazzling. In a next-gen launch filled with ports and a host of underwhelming titles, Shadow Fall stands out as a true next-gen experience. The lighting and textures are brilliant and the level of detail is extraordinary. There is a strong variety of levels, ranging from lush forested environments to gritty science fiction underworlds.The sound is also exceptionally well-done. The voice acting is generally quite good (though Kellan comes across as somewhat flat at times), the guns and explosion have a great pop to them, and the music nicely complements the gameplay. Technically, the game is a marvel and offers an eye-watering glimpse of the future.
As compared with past Killzone games, Shadow Fall is a more contemplative shooter that features fewer scenes of non-stop military action. Kellan is, after all, supposed to be an intelligence agent. I initially found this disappointing, having become accustomed to Killzone 2 and 3-style action sequences, but the gameplay style grew on me over time. This was surely in part due to the addition of the OWL, a small robotic ally that will, depending on your orders, provide cover fire, stun enemies, set up a shield, or allow Kellan to quickly traverse the terrain via a zipline function.
I also found the story not up to my expectations at first due to some flawed execution. Kellan in particular is not especially well developed, and the decision to present all cutscenes in first person disrupted the flow at points and rushed the pacing. Still, having played through it twice now, I find that I have increased appreciation. Compared to Battlefield 4's truly awful campaign, Shadow Fall's is at least based on good ideas and in keeping with the series' tradition of exploring interesting themes.
But what keeps me coming back is the multiplayer suite. In contrast to other shooters, all classes and weapons are available at the outset (though you must unlock attachments and some equipment). Rather than level up, players progress by completing a variety of challenges which require effective use of all weapons, abilities, and equipment. Multiplayer is also highly adaptable. While players can engage in a variety of standard Killzone matches, including Team Deathmatch and Warzone, they can also create their own matches, allowing them to customize which game modes are included and even what classes and weapons others can use. This feature promises to foster the game's continued vitality well into the PlayStation 4's life span.
In the end, Shadow Fall is far from a perfect game, and even far from a perfect Killzone game. Nevertheless, it earns its place in any gamer's library and presents a strong opening salvo for the PS4.
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Having said that, graphics aren't everything. The campaign/story/what have you starts off strong, even for one who has never played a Killzone game before. But, about halfway through, it starts to slip, and it ends with less of a bang and more of a whimper. It certainly sets up for a sequel, but does it really need one? That is the question.
Multiplayer is definitely a change of pace from other games I'm used to, and the OWL adds a tactical twist. However, it's not nearly as useful as in campaign, and it acts more like the armour abilities of Halo, where you can only have one at a time. They can be useful though if you both plan ahead and are a quick thinker. Otherwise you'll find your shots blocked by shields on all sides while the enemy is free to shoot at you. Teamwork is essential in this game, but as usual, keeping voice chat on is bound to be more of a frustrating experience than playing the game itself. Can't be helped I suppose.
All in all, this was a decent launch title for the PS4. Not great by any means, but decent.












