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Killzone: Shadow Fall (PlayStation 4)
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- A new breed of hero for a new vision of Killzone: You are Shadow Marshal Lucas Kellan, tasked with maintaining the fragile peace between the ISA and the Helghast. Any misstep could see the conflict spiral out of control, taking your homeworld with
- An expansive arsenal of futuristic weapons: Command the OWL, Kellan's versatile, commandable combat drone that functions as an extension of you, dramatically augmenting your abilities and offering a host of new tactical options
- Tense, realistic cold war sci-fi: On a divided Vekta, one in which bitter enemies are forced to coexist, constant distrust threatens to escalate into all-out war. Discover an all new side to an ancient conflict
- Designed for the next generation of gaming: With breathtaking scale and the new freedoms of tactical gameplay, Killzone: Shadow Fall is a true showcase for the impressive power of PS4. The redesigned DUALSHOCK 4 further enhances the experience with i
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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Killzone: Shadow Fall (PlayStation 4)
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Not better than it's predecessors. The graphics felt the same as K2 & 3, which shouldn't be the case since they were on PS3 and this is PS4. The story-line is decent, but nothing amazing. It felt less driven than K2 & 3 because you aren't on Helghast for most of the game, and I personally enjoyed the dreary pallor and grey of Helghast. Instead, you find yourself on Vekta, which is some nice looking planet with blue skies and lush greenery. Some of you might enjoy that. The frame rate also felt low, leading to slightly choppy visuals. This could be my console's fault, but it's worth noting none the less. Here's hoping they do better next time.
- Astounding graphics and scenery. Fortunately, there is sufficient time between enemy encounters to take it all in. I wasn't expecting this at all.
- Movement is smooth and intuitive. Sprinting, climbing ladders, jumping, kneeling are all seamless. You don't snag on small objects because the game thinks they're larger.
- You can complete the game without constantly You-Tubing. I got stuck on a couple of "last stand" encounters but otherwise played it without seeing how others did it. And there is usually several approaches you can take.
- The single-player experience is quite linear. There's no returning to previously visited areas and no real sense of what area you are in relative to the others.
- Occasionally, weapons zooming was backwards. It wouldn't zoom when I squeezed L2, then zoomed when I let off, but this was rare.
- For single-player, the game was a little short -- perhaps 25 hours’ worth. The multiplayer, co-op, and any additional content may extend the experience.
Fantastic game! Had an absolute blast playing it.
Now Killzone: Shadow Fall still retains the same feel, in terms of gameplay, with it's shooting and controls and the weapons have this very weighted feel to them with considerable recoil. This is something that Guerrilla Games implemented in KZ2, but weapons had so much recoil you had to burst fire with every full-auto weapon. Shadow Fall's shooting is pretty much similar to KZ3, but offers slightly better design and more variety with its weapons. The sound and feel of every weapon is awesome! The story mode also added this OWL assistance drone for the single player which has strange controls, but is still useful.
KSF's weakest component to most definitely has to be its story. While this franchise isn't really known for its story anyway it's story was still really weak even for Killzone standards. I really didn't have any emotional investment in it at all as its characters and story elements felt so bland. It also didn't help that the game had some poorly designed/controlled set pieces that'll probably result with a lot of frustrating deaths. Killzone's story definitely has some potential for interesting scenarios for the future, but as with KSF it misses the mark.
Now hands-down my favorite thing about the game is its multiplayer! I put in plenty of time with KZ3's multiplayer and it definitely has the same feel to it while bringing in enough to keep it fresh. The game offers a couple of different modes like standard Deathmatch, Capture, Retireval as well as modes from previous games. The MP isn't fast-paced, but it's extremely frantic and greatly balanced with its weapons/classes to keep me playing.
Overall I'd recommend this game to a KZ fan or any FPS shooter fan for that matter. If you come in expecting some good-old mindless shooter with some nice polish for around $20 then why not try it?