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Kinect Star Wars - Xbox 360

4.0 out of 5 stars 386 customer reviews
| 18 answered questions
Rated: Teen
Metascore: 55 / 100
$ 19 99
$ 12 99
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Platform: Xbox 360
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About the Product

  • With no controller in the way you can live out the ultimate “Star Wars” fantasy.
  • Stunning visuals transport you into the worlds of many of the movies, complete with the iconic characters, vehicles, ships and droids that you’d expect.
  • Fulfill your destiny as a Jedi, pilot iconic ships and Speeder Bikes, race Pods, and much more.
  • Share the fun with friends through co-op and competitive modes.
  • With multiple difficulty levels playable simultaneously, fans of all levels can enjoy the game together.

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Total price: $52.53
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Product Description

Kinect Star Wars brings the Star Wars Universe to life like never before. Harnessing the controller-free power of Kinect for Xbox 360, Kinect Star Wars allows fans to physically experience training as a Jedi, using the Force and battling with a lightsaber. Using full body motions, players can live out the ultimate Star Wars fantasy, no controller required.

Product Information

Release date April 3, 2012
Customer Reviews
4.0 out of 5 stars 386 customer reviews

4.0 out of 5 stars
Best Sellers Rank #2,630 in videogames
#179 in Video Games > Xbox 360 > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 5.3 x 0.6 x 7.5 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More

Warranty & Support

Manufacturer’s warranty can be requested from customer service. Click here to make a request to customer service.


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Customer Reviews

Top Customer Reviews

Verified Purchase
I bought this game for my kids, who played through Lego Star Wars, followed Clone War series, and loved to battle with other kids using the light saber toys. Like any "teen" rated games and movies, I do the screening since my kids are pre-teen. This review is based on me playing almost 3 hours finishing the story mode (campaign mode), and about 1 hour on other features. And I swear I nearly popped my shoulder twice swinging too hard!

The story mode is branched off from the prequel trilogy, sometime within the Clone Wars. It starts with basic training and then gets on with the action. You can start as a "Padiwan" or "Jedi". In Padiwan mode, if you die in a battle you get re-spawned immediately and continue battle without restarting from a checkpoint. This is obviously designed to minimize frustration and keep the momentum of the story. The battle with enemies can be on a spaceship or on planet surface. There are no shortage of space and land vehicle battles as well. The actions are almost non-stop. The most resting time I had are during longer cut-scenes and loading next chapter.

This story mode reminds me of Time Crisis series on PlayStation consoles. When finished battling one section, the story automatically "fast forward" and take you to the next area, even though that next area is few foot steps away. There is no full directional movement options with your body or use of a physical controller. The story mode is good to go through once or twice. But after that, I think most people will just go to battle in the Duels of Fate mode, race and bump in the Podracing mode, or go be a Rancor to level buildings and throw things around.
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Verified Purchase
Length: 1:55 Mins
I highly recommend this game for any kid, content is appropriate, and gameplay is fun, really really fun. See it for yourself. I am impressed at how much my kids get benefit from this game, specially in motor skills, coordination, balance, discipline, self control.
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I'm a huge Star Wars fan and was so looking forward to "Star Wars Kinect." I was a little disappointed with the responsiveness of the game to my movements, especially with lightsaber duels. The characters don't mimic my movements at all. When I want to attack with a lightsaber, I swing my arm wildly until my character attacks. That's about it. This should really be the best part of "Star Wars Kinect." It's not.

The podracer pretty much goes where it should as long as my arms stay in front of me. I learned not to try to steer, because I just go the wrong way. Keep my arms in front and I run the course. My son, of course, is flailing his arms beside me, but I think I do better in the race for not having any motion at all. Not too exciting.

"Rancor Rampage" is a little better with detecting my movements, but I don't enjoy playing a rancor. We get to stomp around destroying buildings and throwing people around. It's like being King Kong. No fun.

By far the best player responsiveness happens in "Galactic Dance Off." It's like any other Kinect dance game, except we get to dance with Leia, Lando and Han. The dance movements are Star Wars themed. Have you ever wondered how to do the Chewy Hug or the Mynock? Now's your chance. Of all the games, I like "Galactic Dance Off" best.

On the positive side, my ten year-old son really loves this game. It gives me a good workout and he moves around more than I ever see him move with any other Kinect game. If you want your kids to get something physical in while playing video games, this would be one way to do it.

"Star Wars Kinect" can be played by one player, but it's more enjoyable with two players. It is fun to play "Star Wars Kinect" with my son, mostly because I have someone to listen to me while I complain. Just wish it was more responsive. That would make worlds of difference.
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most of us bought this game to use the lightsaber. truth be told, that aspect of the game is a letdown. i have a collection of other kinect games so i know pretty much what to expect for responsiveness, and was hoping with the amount of time put into development and the big names behind this game, it would be a step forward. really though, use of the lightsaber is not very satisfying. you really have no control, other than to swing your arm back and forth like a maniac. there's no skill involved (again, i know kinect is a new technology and they have a long way to go, but i was hoping that this particular game would have made some improvement.), you are forced to face a certain direction, most of the swings you make aren't translated correctly and you are very limited in the kinds of saber attacks. the whole game seems to be a matter of swinging your arm wildly, jumping, ducking, and holding out your arms for force moves. i found some of the riding/speeder sections to be more fun than the lightsaber duels.
i will say that the game is still fun to go through, being part of the star wars world, the characters and robots, the music, and accurate or not it's still fun to swing the saber for a while. i don't regret buying it to have it as part of my collection, and i'll definitely finish the game and try the mini-games (have not had a chance to do that yet), and when my niece and nephews come to visit i'm sure we'll have some fun with it. it's just a shame that the lightsaber action couldn't be a LITTLE bit more advanced.
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