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The King of Fighters XIII - Xbox 360

4.6 out of 5 stars 43 customer reviews
Rated: Teen
Metascore: 79 / 100
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About the Product

  • Improved Online mode, and a host of other additions, tweaks, and enhancements
  • A refined fighting engine built for speed and complete with new moves and supers
  • A number of detailed stages bursting with life
  • Featuring over 30 hand-drawn and animated fighters
  • Over a half dozen play modes

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Product Description

Platform: Xbox 360

Product Description

With a roster featuring over 30 hand-drawn and animated fighters, a number of detailed stages bursting with life, over a half dozen play modes, a refined fighting engine built for speed and complete with new moves and supers, a vastly improved Online mode, and a host of other additions, tweaks, and enhancements, THE KING OF FIGHTERS XIII represents a rebirth for one of gaming's longest tenured franchises and one of the most popular fighting brands ever. With the triumphant return of fan favorite characters like K', Mai, and Vice, extensive refinement of the core fighting engine based on community feedback, and vastly improved network functionality, THE KING OF FIGHTERS XIII represents the HD entry in the series that fans have been waiting for. Painstaking effort has been made to address every last concern following the last entry: fights play faster; the addition of over a half dozen play modes offers variety and replayability; the game's beautifully rendered and animated character sprites are better distinguished from the backgrounds-which happen to be richer and more detailed; the camera perspective is less restricted; fighters have more moves, including new supers and the all-new NEOMAX supers; and much, much more!

From the Manufacturer

After recent incidents, involving such characters as Ash Crimson, Iori Yagami, and Kyo Kusanagi, it was feared that the next King of Fighters tournament would never happen. However, thanks to worldwide-sent invitations to fighters and an unheard-of amount of promotion by a mysterious party (led by a figure known as "R"), the new mixed-martial arts tournament is now on the world stage with mass-media coverage like never before.

Overview
With a roster featuring over 30 hand-drawn fighters, a number of detailed stages bursting with life, over a half dozen play modes, a refined fighting engine built for speed and complete with new moves and supers, a vastly improved Online mode, and a host of other additions, tweaks, and enhancements, THE KING OF FIGHTERS XIII represents a rebirth for one of gaming's longest tenured franchises and one of the most popular fighting brands ever.



Over 30 character face-offs
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See the conclusion of Ash Crimson's story arc
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Game Features

  • The biggest, best high-definition KOF game yet—With tons of play modes, a refined, faster-paced fighting engine, over 30 beautifully rendered and animated characters (including triumphant returns of fan favorites like Mai Shiranui, K', and Vice) with a host of new moves—including the all-new NEOMAX supers, and much more, XIII represents the HD entry in the series that fans have been waiting for!
  • Smooth, stable net functionality with global online play—Challengers can take on opponents anywhere in the world and using KOFXIII’s vastly improved network functionality, bringing to fans an incredibly smooth and stable Online mode.
  • Console-exclusive content—Featuring characters, stages, and modes not available in the arcades, the home console version of KOFXIII gives fans no shortage of incentives to play and try to unlock new content.

Fight in astounding HD
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Console-exclusive content, including new characters
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New NEOMAX moves
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New modes, including Story Mode
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Smoother online play
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Product Description
After recent incidents, involving such characters as Ash Crimson, Iori Yagami, and Kyo Kusanagi, it was feared that the next King of Fighters tournament would never happen. However, thanks to worldwide-sent invitations to fighters and an unheard-of amount of promotion by a mysterious party (led by a figure known as "R"), the new mixed-martial arts tournament is now on the world stage with mass-media coverage like never before.


Product Information

Platform:Xbox 360
ASIN B0054IN5RI
Release date November 22, 2011
Customer Reviews
4.6 out of 5 stars 43 customer reviews

4.6 out of 5 stars
Best Sellers Rank #16,120 in videogames
#1,067 in Video Games > Xbox 360 > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.6 x 5.4 x 0.9 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More

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Customer Reviews

Top Customer Reviews

Platform for Display: Xbox 360
So a little backround on me. I have been playing fighters since I could grab an arcade stick, been playing tournament level players for 12 years, and currently play Super Street Fighter 4 AE ver 2012 and plenty of old school games to include Super Street Fighter 2 Turbo.

That being said this is not a review by a random person who casually plays games.

First and foremost is the content. SNKP packed so much in this game that it feels like a actual game unlike KOF 12 which was a huge disappointment. The story mode is full of hand drawn moton comic type scenes with plenty of story. Arcade mode is included which is standard in any fighter. There are trial modes which give you some of the best combos for each character similar to what Street Fighter 4 introduced and well as a basic tutorial explaining the basic system.

You can unlock Billy Kane and the boss character through playing the game as well as download Iori and Kyo alternate versions. Mr. Karate DLC should be coming in the near future. There is a color edit mode similar to Capcom vs Snk 2. This allows you to color any character the way you want, being able to save up to 5 custom edits per characters. You unlock more colors by playing story mode.

The game itself looks beautiful. The characters are fluid and backrounds are gorgeous. Much improvement over KoF 12. No longer does the game zoom in like in the last installment as well. The overall menu design and presentation is done well.

The actual gameplay is a blast. King of Fighters is a more offensive based game than Street Fighter. Everything compliment offense. There are rolls, low jump, hyper low jumps, hyper jumps, guard bar, special cancels, super cancels, neo max cancels, and custom combos. You can pull off crazy combos in this game.
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Platform for Display: Xbox 360 Verified Purchase
I consider myself a fighting game enthusiast. I spend probably way too much time on forums and sites like Shoryuken, Eventhubs, and Dream Cancel. I own an expensive arcade stick that my level of play probably doesn't justify me purchasing. I've been playing fighters seriously since Street Fighter Alpha 2. I'd only dabbled in KOF during those days, mainly the classic KOF '98. I've heard tons of great things about KOF XIII and decided to take the dive myself. I own and have sunk lots of time into all the big fighters of this generation: SSF4: AE 2012, Blazblue: CS (please note I haven't played EXTEND and don't really plan on getting it), UMVC3, and SF x Tk. In my opinion, KOF XIII is the single BEST fighting game of this generation, and I hope I can make a great case for you to check out this fantastic game.

First off, this game looks absolutely stunning. The "baboon hand" art style of the new Street Fighter games has always been divisive, and some people can get turned off by Blazblue's heavy anime feel (though that's a beautiful game as well objectively). The style of UMVC3, which is semi-borrowed from Tatsunoko Vs. Capcom, is pretty stunning as well, but if you're a fan of detailed 2-D, hand-drawn animation with TONS of character and personality, your eyes will feast on the amazing visuals in KOF XIII. There are over 30 characters here, all of whom represent different countries, styles, fighting styles, and body types. These SNK designs have stood the test of time, as characters like Kyo, K', and Iori seem, if anything, cooler and more stylish than ever. The backgrounds are generally great too, like a crowded London street with onlookers on double decker buses and a street market backdrop with massive 3-D elephants that blend in with the 2-D perfectly.
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Platform for Display: Xbox 360 Verified Purchase
Full disclosure: I am a casual fighting game player. I used to consider myself hardcore when all the opponents I had were random friends and family members, but the advent of GGPO and Street Fighter IV quickly humbled me, and now my once-lofty aspirations of EVO championships have been reduced to the far more realistic aspiration of eking out a win now and then. As such, I doubt that this review will be very helpful to uber-passionate world-class fighting game players, and so instead I am targeting this review to players like me: those of us who play fighting games because we think they're kind of neat, and are okay with sucking at them (at least as a stepping stone towards getting better).

There's no denying that KoF XIII is a massive improvement over the previous game. There are a bunch more characters, and premade story teams have returned. The interface is much more polished. For players who need a bit of training, there are excellent tutorial and mission modes that allow you to practice your moves and techniques, and to learn new combos. And for casual folks and KoF story buffs, there's a story mode in addition to the regular arcade mode. All in all, it's much more of a "complete package" than the bare-bones KoF XII.

Alas, I just can't get past the fact that this is still "traditional" KoF 3-on-3, rather than building upon the tag system from 2003 and XI. It felt like a step backwards in KoF XII, and I was really hoping that XIII would restore tagging. The tag system in 2003 breathed new life into the series, and XI refined it. I was excited to see where the series would go next. This game feels sort of like KoF 2002 with better controls, and while that still means it's good (great, in fact), it does leave me wondering what might have been.
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