Truck Reviews HPC Spring Reading Men's slip on sneakers nav_sap_plcc_ascpsc Unlimited Music. Always ad-free. Learn more. Electronics Gift Guide Fire TV Stick Grocery Handmade Personalized Jewelry Shop by look Book a house cleaner for 2 or more hours on Amazon TheGrandTour TheGrandTour TheGrandTour  Echo Fire tablets: Designed for entertainment Kindle Paperwhite Find a new favorite show Find a new favorite show Find a new favorite show Shop now STL18_GNO


on August 24, 2013
One of the best things I can say about the 3DS is that the hardware is amazing, allowing for a handheld gaming experience equivalent to a slightly scaled back PS2 game. This all works in 3D's favor, as it provides fans with an experience not held back by hardware limitations like the DS games were, and provides a similar feeling to the original 2 games as well as Birth By Sleep.

The confusingly named Kingdom Hearts 3D Dream Drop Distance has to deal with a powerful goal: combining the huge cluster storm of a story that has been told in the previous handheld games, and somehow tie them all together, while setting up the highly anticipated third installment in the series, no matter if it has to use multi-layered storytelling, insistent terminology of its mythology, and ret-cons. Loads and loads of ret-cons.

3D takes place after Kingdom Hearts 2, and follows directly after the secret ending of re:Coded. Sora, Riku and the gang have to deal with the fact that (spoiler alert) Xehanort is coming back. To prepare, Master Yen Sid has Sora and Riku take what is known as the Mark of Mastery exam. Unlike the one seen in BBS, however, this is different. Sora and Riku must travel to 7 Sleeping Worlds, worlds that have returned after being attacked by Heartless but are still in a "sleeping state." In order to do this, they must enter a dream state themselves. Things get... complicated, to say the least, and eventually Riku and Sora are split up and they find themselves encountering old foes and an even bigger plan than they thought.

3D takes what was already a complicated story and makes it even more complicated. New elements are introduced to advance the story, but as a result end up complicating previous events in the story to make it work. The overall result is something very confusing. Luckily, the developers realized this, and they added flashbacks and journal entries that summarize all the previous games, just in case there was something you missed. For the most part, they're not bad, and they do an okay job, but the problem I seem to have is that they never really get into the terminology and definition of the previous games. What exactly are nobodies? Why are memories so important? What is all this talk about hearts and the X-blade? It does an okay job, and by the end I'm sure you'll understand, but it's still something worth noting. Furthermore, most of the important story exposition is reserved for the very end, meaning a massive amount of the story is spent trying to figure out exactly what's going on, and then the end is spent trying to make sense of all this new info you've acquired.

If I'm making it sound like I dislike the story of 3D, I apologize, as I actually really like the story, especially near the end, when everything comes together. It introduces new elements, advances and develops our protagonists in believable and natural ways, and makes the stakes actually feel severe, which is a problem a lot of recent (ex: re:Coded) Kingdom Hearts seemed to have. It gives a lot to work with for the third game, and makes me excited to see the path they go down.

Gameplay wise, there's very little to complain about. It's Kingdom Hearts. It plays like Kingdom Hearts. It uses a slightly simplified command deck system from BBS. Keyblade upgrades are the same. Kingdom Hearts 3D is different in two matters, however: Flowmotion and the Dreameater system.

Flowmotion is similar to the reaction commands from 2, but with more emphasis on movement and (as the name implies) flow rather than a button that just lets you do cool things. Flowmotion is an interesting idea itself, but I found that the more I continued playing the game, the less I used it. Getting stuck in Flowmotion makes you more vulnerable to enemy attack. It's main benefit is that it's a quick way to do some damage, but it won't do you much good if you get killed before you finish it.

The Dreameater system seems to be this game's replacement for Donald and Goofy, as well as a mix of a Pokemon/Nintendogs system. Basically, throughout the game you gather supplies and recipes to create dream eater companions, each with their own set of skills and inevitable cuteness. With these, they can fight with you, heal you, and do special limit attacks similar to the Drive forms from 2 in a way. Also included is a mode where you can play VR games and have a giant petting session with your Spirit Dreameater. They're very interesting ideas, and maybe it's just because I didn't play the game right, but it sort of seems superfluous in a way. I couldn't really see any benefit to participating in it, and for the most part I didn't have the desire to. My main focus in the game was Kingdom Hearts, not the Nintendogs system that comes with it. Then again, to each their own. I'm sure there's some that love it and really got into it, and it's really a rather well made gamemode, but it just wasn't something I was interested in.

Another change is the drop system. The game shares a campaign with both Sora and Riku as playable characters, but rather go the BBS route and have you play each character's story separately, 3D has you switch between characters while you're playing. I mean literally. Next to your health bar is a meter that slowly decreases over time. When it reaches zero, you switch over to the other character exactly where you are. The drawback is that this happens against your will everywhere. Even in boss fights. The aggravating thing about being dropped in a boss fight is that when you return, you have to start the entire boss over again. There was a time where I so close to defeating a boss, only to suddenly be dropped before I could get the final few hits. This ended up with me having to replay the boss fight 4 additional times past that fact. Surely they could have devised a way to either return you as you left off in the boss fight like they do everywhere else in the game, or turn off the drop meter as soon as you enter a boss fight.

Luckily, the drop system isn't all bad because of the DP upgrades. Throughout the game, as you slay enemies you get what are known as "Drop Points." The drop points are a currency that can be used to purchase temporary advancements, items, and slowing down of the drop meter when you switch to another character. This is a mechanic that can, with enough motivation, can be abused enough to where if you feel under powered in a boss fight, quickly drop, collect some DP as the other character, use the DP to upgrade whatever you want in the drop menu, and then face the boss as the original character.

The worlds of Kingdom Hearts 3D step the bar. It's refreshing that the 7 Sleeping Worlds (minus Traverse Town) are all based off of previously unused Disney properties, meaning that for those who have grown tired of Agrabah or Olympus Collesium can finally get some kind of change. All of the worlds are rather fun to play, each very interesting in its story and design. Special mention goes out to the levels based on Fantasia. The lack of sound and the use of orchestra music, as well as famous imagery from the film, makes it one of the best levels Kingdom Hearts has seen.

If I did have one gripe about the worlds in 3D, it's that they feel far too small. Most of the time worlds amount to a handful of separate areas where you simply go straight, fighting enemies along the way. The end result makes most of the worlds feel slightly repetitive. It would be nice to see some wider areas, or some more complex areas like Traverse Town. Although, to be fair, it is already pushing the limits of a handheld system, so I'll cut it some slack in the size regard.

Reading this you may get the impression that I think 3D is a very flawed game. While the game certainly does have it's flaws, I'm jmerely nitpicking it in comparison with the others. In reality, it's one of the best games available for the 3DS at the time being, and a very worthy Kingdom Hearts game. For the most part, it closes up the Handheld Saga well and gets everything ready for 3. Highly recommended.
21 people found this helpful
|11 comment|Report abuse
on April 21, 2015
The Kingdom Hearts series is my favorite franchise of all time. This particular game is very fun, sporting the best combat in any of the games.
The new Flow Motion ability which allows you to use your environment for awesome attacks will have you jumping and swinging all over, on top of the countless numbers of attacks, skills magic and other powers that Kingdom Hearts games are always loaded with.
You do not fight heartless in this game, but a new type of enemy called Dream Eaters. To aid in this fight, you get a whole slew of partners...no not disney characters...but the anti dream eater. They are basically Pokemon that you collect and customize, each providing you with perks and attacks. You can care for these creatures by petting them, feeding them and playing with them, which is kind of annoying some times, but it helps them level up and become more powerful, which is always a good thing.
You visit a lot of new areas, probably the most new disney worlds since Kingdom Hearts 2, which grants you many new characters to visit. They even put the characters from "The World Ends With You" (another square enix game for DS) in it, though they serve no purpose other than fan appeal.
The "Drop" system in the game has you switch between Sora and Riku as regular intervals. You have a drop meter, which constantly empties,and can be sped up or slowed down. When the meter runs out, you switch characters, which can be annoying, because I then forget what I was doing with that character when I come back to them. Sora and Riku both have different abilities and fight styles and pokemon things and different storylines. Which speaking of storyline...if you have played every other game in the series, you will know the story is very confusing the way they tell it out of orders, leaving many holes to keep you wondering. This game FINALLY fills in all those holes, even answering questions I've had since the first game. It leaves you with no other questions except "What happens next?" The game sets you up directly into Kingdom Hearts 3, and even has a secret movie at the end to set you up even further.
Now we just have to play the waiting game to finish of the Xehanort Saga
Overall I think it is the best handheld game in the series, though nothing will beat the two on PS2 until Kingdom Hearts 3 comes out
3 people found this helpful
|0Comment|Report abuse
on May 7, 2015
Kingdom Hearts- Dream Drop Distance is a different edition of Kingdom Hearts. It draws away from the classic Final Fantasy orientation to characters of the game "The World Ends With You." Throughout the game, you follow Sora and Riku as they explore worlds through different 'dimensions.' You cannot play as either character for too long, or you will "Drop" to the next character and go through their individual storylines. This feature is somewhat annoying, because if you drop during a boss battle, you will lose your progress during the battle and have to start it over.

The new enemies are called "Dream Eaters." They put a new spin with them. There is a type of Dream Eater that you can own as a battle companion. You train it like a pet, as it resembles real animals. They can actually help during battles, but more often than not, they get in the way.

There is a new transportation system, which brings your character to jumping off walls, spinning around poles to travel the worlds incredibly fast. It's a great way to get around when you're in a rush, or are playing for story rather than adventure. I use it a lot, and it's quite intuitive when you get used to it.

The levels include the likes of an expanded version of Traverse Town, which includes a significantly larger version of the level to explore, including a fourth district, and the ability to explore a massive post office. It also includes Tron, Prankster's Paradise (An amusement park,) the Humpback of Notre Dame, and many other levels. They're all very well designed.

Graphics compete with the PS2 games. The textures are all very crisp, the effects are all very well done, and the only thing that possibly lacks is the antialiasing. However, that is understandable due to the 3DS's low resolution. I cannot comment on the 3D effects because I played this game on a 2DS.

I think the story felt like a plot filler to hold people over till Kingdom Hearts 3. But then again, all of the mobile Kingdom Hearts games feel that way.

Overall:
Graphics: 9/10
Gameplay: 8/10
Storyline: 7/10 (This is debatable, however.)
Level Design: 10/10
4 people found this helpful
|0Comment|Report abuse
on January 19, 2015
This game has a lot going on. Probably too much, but I've enjoyed getting back into KH games. My last one was playing the original on the PlayStation. My son and I even went head to head on completing it, and I won by a matter of hours (getting all the stuff and the Ultimate Weapon and such). Since then, I did play the disappointing card version on another Game boy platform and my son has played KH2. This game made me forget all about it.

First off, it's gorgeous looking to play. The 3D really works nice in the game, and the colors are bright. Tron world and Traverse Town are stunning. The battles have a fantastic interface, and I admit that was my biggest worry with such a small screen - you are auto targeting the closest mob and then hitting it. Add to that the deck, which once you get used to it is pretty straightforward, and you have a crazy amount of commands and options in only 2 buttons. Also, Flowmotion is crazy fun. I thought it looked stupid in videos, but I am heavily addicted to fighting in that mode. Ricocheting off walls, posts, etc to do an outlandish battle mode is just plain fun.

Like I said, the game has a lot going on. You have the start of each world which is a dive (falling mini game), then trying to find every chest in the world you visit, and then the seemingly endless Spirits (virtual pets) that you have to create, unlock, and nurture. Toss in some story, the usual keyblade assortment, the somewhat quirky Drop system, and you see that this is a full party.

One thing I was pretty impressed with is the developers' decision that this game was the last one before KH3 (my guess), because as you are playing it, another story is going on in the background. You keep seeing snippets of it, and as you do, you get explanations of lore from the dozen or so KH games, tying them together into one story. Pretty hard, since some of them are way out there, but thus far it all makes sense. I have not finished it yet, as I only get a few hours a day play time, but I am heartily enjoying it. Definitely would recommend for someone looking for a solid KH game on portable, and perhaps even for someone looking for a basic RPG.
One person found this helpful
|0Comment|Report abuse
on May 20, 2016
Totally in LOVE with the graphics. It was kinda hard getting used to the Flowmotion actions and moves but once I did, I use them all of the time now. I don't really like the random searching for the treasure chests that are hidden in each area. If you are suppose to find all the chests in each area, then at least show how many are in each area instead of wandering about the area hopelessly lost and not even sure you got all of them in that area! Also, if you haven't at least played one of the games in the series then you might be a little lost about whats going on at first but there will be hints and such sprinkled throughout the game and explainations in the glossary. I didn't get the reasoning for the DROP mechanic. I mean, just make where you can play as Sora or as Riku. Trying to play as both at the same time is confusing. You're playing as Sora on minute and making progress and then all of a sudden Sora "falls asleep" and you're now playing as Riku from the last spot he also "fell asleep", completely throwing off the progress and flow you've made previously. It wasn't easy for me to switch gears so quickly. Even so, the game is enjoyable and I would recommend it to others.
One person found this helpful
|0Comment|Report abuse
on August 27, 2013
As with every (almost every) other Kingdom Hearts game, this one has not disappointed. The gameplay is smooth, the plot is interesting, and the characters (while not Final Fantasy now, but The World Ends with You characters) and their own personal stories are intriguing.

To start with the very beginning: the opening. Kingdom Hearts openings have always been amazing. I still remember Kingdom Hearts II's opening vividly (II has always been my favourite). DDD's opening is brilliant. It follows the characters straight back from the very beginning of the KH franchise, up until DDD. With the addition of the 3D feature, the opening is truly spectacular.

Now, the new things about this game: Flowmotion, for one. The game practically starts with the player learning how to use Flowmotion. I was wary about it- the scene with Neku using Flowmotion to bound off of buildings made me fear it would be a difficult button mashing scenario- but it is so easy to use and very beneficial. You can use it to get around the landscapes more efficiently and you can use it for battles. Definitely an added bonus.

Now, the Spirits and Nightmares. I love the Spirits. These are Heartless as we know them turned good, basically. From recipies that you collect, you create whatever Spirits you'd like. They fight with Sora or Riku throughout the game and are the points of levelling up and creating more abilities/defences/strengths for your character. You can play games with the Spirits to increased their level, their ability link, or their heart points. You can feed them to accomplish the same effects as well. The Nightmares are Heartless. Typical run of the mill fighting is used to defeat these, with some special exceptions for some of the boss battles.

The worlds. All of the worlds are less mainstream than what KH fans are used to seeing. Traverse Town remains as a constant. Then you have The Grid, from Tron (also somewhat familiar), La Cite Des Cloches from The Hunchback of Notre Dame, and Prankster's Paradise/Monstro from Pinocchio. Symphony of Sounds from Fantasia, and an appearance into the world of The Three Musketeers. (This is as far as I am in the game now. Final world is unknown to me.)

Dropping is by far the most annoying part of the game. It isn't bad, once you get used to it, but would I have liked it better if there wasn't dropping? Yeah. Basically, the game's split in two pieces: Riku's Story and Sora's Story. You adventure as one or the other, respectively, playing out certain storylines in each world. Essentially, you have a time limit- called the Drop Gauge- on each character and when it runs out, you switch over to the other character. It can get highly irritating, but you can get a slower Drop Time through collecting droplets to trade in.

Asides from the dropping, this game is spectacular. There's back story to characters that we have never had the chance to witness. There's pleasant reminders from the older games. I am happy that I bought this game and any fan of Kingdom Hearts should be a fan of this game as well.
|0Comment|Report abuse
on July 15, 2013
Pros:
1. Interesting pet-raising (Dream Eater) mechanic.
2. Features a very nice flashback option allowing you to rewatch old scenes from previous games with the 3D effect.
3. Story reveals a lot about The Organization and lets you rediscover plot points from previous games using the Mementos system.
4. Some of the boss battles require some very strategic thinking and fast reflexes. (Also a con.)

Cons:
1. Drop system is annoying and somewhat broken. (Hard to explain without spoilers.)
2. Story is not very long. I would estimate it as 2 hours worth of content spread across 40 hours of grindy gameplay.
3. You only really have 8 or 9 worlds to explore, but each one has two versions of itself, one for Sora and one for Riku.
4. Some of the boss battles require some very strategic thinking and fast reflexes. (Also a pro.)

Not sure:
1. There are some skills you cannot unlock until you've nearly beat the game, which makes those skills fairly useless, but I still find it fun to experiment on crowds of enemies with new skills.
2. Sora is unplayable a lot of the time, which makes a lot of the skills I find/unlock for him useless. I did not want to sell those skills, because Sora would need them later, but as I played Riku for hours, all I found were skills for Sora. Very upsetting/confusing/inefficient loot system.
3. Swapping skills/items/magic is a bit of a pain. I kept having to swap commands so I could equip the drop-me-not item, use it, and then re-equip whatever I unequipped. It was a major hassle. I think the drop-me-not item should always be equipped, but it takes up space that you kind of want to use other skills in, especially in the beginning of the game, when you are weak.
|0Comment|Report abuse
on April 20, 2015
Once again I get to jump into the world of Kingdom Hearts, the gameplay is faster, the story is great and the graphics look crisp and the art style the same and still amazing! I bought this game as a gift for a family member and they enjoy it. I play it time to time and the best feature about the game is the new Jump system which allows you to glide around a stage by jumping off of walls and swinging off of poles, it also leads into command attacks which will help you if you're doing proud mode like myself, the only downside to the game is the file limitations to two. That means if you wanted to make more profiles you're limited severely compared to KH1 and KH2. But that's to be expected since it's on the 3DS, the PSP could handle more with BBS (Birth By Sleep) because it saved data to the memory card, the data on the KH3D is saved to the cartridge.
|0Comment|Report abuse
on July 25, 2013
Fantastic game. They really did a great job with adding to the already amazing KH storyline. Getting to play as Sora and Riku is awesome, too. For those expecting to have Donald and Goofy on your team (like I was), you are sadly mistaken. Instead you get to use Dream Eaters as partners. You can create these and upgrade them as you see fit. Honestly, unless you are using the special move each of them has, they seem pretty worthless and don't do much damage. Some of them can heal you though, so that is a plus. The graphics on this game were amazing, too, I felt like I was playing on my PS3. Gameplay was very smooth and they added the flowmotion movement and fighting, which you will love once you use it. It makes traveling much faster and it helps you when you are struggling with large groups of enemies. This game was definitely more challenging than KH2, which I found rather easy. No where near KH1, but definitely made it difficult for me to beat. I put in about 25 hours into beating it, but that doesn't include all the times I died and I did not try to get near 100% completion. As far as worlds, they added some new ones that I have never played before. I won't spoil it, but it is definitely cool. The one thing I didn't like was in some of the worlds, you aren't really meeting anyone new. You will see once you play, I don't want to give anything away. Overall, loved it and I will probably play it again.
|0Comment|Report abuse
on July 8, 2015
I can not even begin to tell you how much of a great game this was. I am a long time fan of this series, and this game is spot on. What's really nice with Dream Drop Distance is that you don't necessarily need to play all the other game to understand whats going on; although I highly recommend reading or watching what happened in the past games.

I was pleasantly surprised of the amount of quality content for a 3DS game. It was especially enjoyable playing with the 3D on, which is a hundred times better using the "New 3ds XL" If you have a circle pad pro, your in luck, this game supports it.

By the time you done with the game, you going to want more; thankfully, Kingdom Hearts 3 should be released around the end of 2015 in the US.
|0Comment|Report abuse

Questions? Get fast answers from reviewers

Please make sure that you are posting in the form of a question.
Please enter a question.
See all 26 answered questions


Need customer service? Click here