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Kingdom Hearts III - Xbox One
| Price: | $15.88 |
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About this item
- Combines worlds of Disney and Final Fantasy
- Sora returns with Donald Duck, Goofy, King Mickey and Riku to stop Master Xehanort's plan;Number of Players: 1 player; ESRB Content: Fantasy violence; Genre: Action and Adventure, Role Playing
- New inchesAttraction Flow inches attacks incorporate Disney Parks attractions
- Features worlds based on new Disney properties including Tangled and Big Hero 6
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From the manufacturer
Adventure in Disney and Pixar Worlds
Embark on an adventure that spans the Disney universe: Travel across Disney and Pixar worlds to protect them from the Heartless invasion, and befriend and join heroes from Toy Story, Monsters, Inc., Big Hero 6, Tangled, Hercules, and more!
Unlock the Power of the Keyblades
The mysterious and powerful Keyblades can now transform into additional forms with new abilities, moves, and animations. Equip multiple Keyblades and combo between them to unlock spectacular attacks!
Experience the Magic
Cast visually stunning, powerful magic spells to battle the Heartless. Call upon Disney-Pixar friends and partner with them for support. Turn the tide of combat by summoning all-new 'Attractions' inspired by the theme parks.
Thrilling and Action-Packed Battles
Explore and interact directly with the Disney-Pixar worlds. Fight off swarms of Heartless while scaling massive cliffs, diving deep underwater, or even free-falling through the air. Experience unique gameplay elements custom designed for each new world
Product Description
Kingdom Hearts III for Xbox One
Kingdom Hearts III for Xbox One
Features
- Combines worlds of Disney and Final Fantasy
- Sora returns with Donald Duck, Goofy, King Mickey and Riku to stop Master Xehanort's plan
- New "Attraction Flow" attacks incorporate Disney Parks attractions
- Features worlds based on new Disney properties including Tangled and Big Hero 6
Product information
| ASIN | B00DBF80L2 |
|---|---|
| Release date | January 29, 2019 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #11,176 in Video Games (See Top 100 in Video Games) #370 in Xbox One Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.5 x 5.3 x 6.7 inches; 2.4 Ounces |
| Binding | Video Game |
| Rated | Everyone 10+ |
| Item model number | 91506 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.4 ounces |
| Manufacturer | Square Enix |
| Date First Available | June 1, 2013 |
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Customer reviews
Reviewed in the United States on March 16, 2019
Top reviews from the United States
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I wanted to like the game. I wanted to play through the entire thing. I couldn't do it. I tried for 5 days; playing 1-3 hours each day. During each session, there was more time spent watching cut scenes and reading complex battle instructions than actual gameplay. It got to the point where I was skipping cut scenes. However, then I lost the story and didn't know what was going on.
This brings me to the second point. The battle controls are incredibly clunky. Most of the time you can mash the physical attack button and end up winning the fights. This gets really boring and your character must chase each bad guy throughout the battle scene. To cast spells or use battle powers, this part is actually more straight forward and was probably my favorite part of the game. The only thing I enjoyed was the special battle powers in the battles.
Long story short, maybe 25 years ago this game would have been right up my alley. Now that nearly middle-aged, I've clearly passed the target audience range.
On top of that, you are supposed to get a $10 credit for preordering, which was a lie. When I tried to redeem the code on my Microsoft account it didn’t work. I tried it again 2 days later and it says that my code is for an add-on within the game. I don’t understand how you can advertise a $10 credit and then give me something else. That is by definition a scam.
I wanted to hold my review until I was able to complete the game. The end credits just rolled and I am left with a few impressions of the game. KH3 has the monumental task of wrapping up what is known to be one of gamings most convoluted storylines into a single package and conclude storylines involving at least 15 main characters, not to mention several minor ones. At the outset, the deck is stacked against the game but it actually does several things from a story standpoint quite nicely.
What I Liked:
Conclusion - The final chapter of the game is incredibly strong and hits all the right notes emotionally. Not going to spoil anything but everyone's stories amazingly get wrapped up in a satisfying manner. Even the villains are injected with some complexity which is a bit of a shame since there were plenty of missed opportunities for this throughout the game's 25-30 hour run-time. The final stage of the game was epic as expected and really felt like the ending to the game. The voice acting is surprisingly strong in this final chapter which again, is surprising given the hit or miss nature of the voice work throughout the rest of the series. The relationship between Sora, Donald, and Goofy FINALLY felt like a partnership of characters that care deeply about each other and there were several moments between these three that really hit the player with a ground-swell of emotion. The final battles are fun and satisfyingly chaotic (if a bit too easy... more on that later). Overall a good conclusion to a pretty dense series.
Gameplay: The gameplay in KH3 is as fluid as it ever has been. The developers really wanted to impress their audience with the spectacle of the combat and from that standpoint, they accomplished their goal. Combos are satisfying and combat is chaotic yet controlled. I played as a magic build and though I definitely ended up feeling overpowered towards the end stringing combos together was still incredibly satisfying. You really could tackle combat from a limitless number of options from Focus attacks, team combos, magic, hack and slash, flowmation, to summons. Its all on display here and makes for a hell of an experience.
Keyblades: This game takes the key blade concepts from prior games and takes it up a notch. You can swap key blades out mid-battle with the push of a button which is important because more than some key blades just boasting different stats than others, each keyblade has a "Form Change" ability which gives each one specific strategic advantages. I remember switching liberally between one key blade that was great for close-range combat and another one that, when in form change mode, was lethal at distance. Just a nice addition that added an element of strategy to combat.
The Visuals - The game looks absolutely gorgeous. The Pirates world is an absolute marvel to look at and the Toy Story world looks better than the source material (which is saying something since those movies were gorgeous to begin with). The Xbox One version never strained or slowed under the weight of the game. Transitions were excellent and environments were crisp and polished. Never one did my frame rate dip, which is impressive given the sheer number of elements on screen. Well done by the developers.
What I Didn't Like
- How the game used the Disney worlds - The Disney worlds were a total mixed bag. Some were a ton of fun with an original and imaginative story beyond the source material (Toy Story, Big Hero 6) but others threw Sora and Co. into a world only to be a passive participant in the movie we have already seen. The Frozen world is the worst example of this. You finish the world after beating down a ton of enemies only to realize that your presence in that world had literally no bearing on the events that took place because you were just watching an interactive version of the Frozen movie. Not joking - this world makes you sit through full length versions of "Let it Go" and "Do You Want to Build a Snowman?". The Pirates world is much the same and is filled with some of the most annoying sequences I have ever played. I kept thinking back to the first KH where each world featured an imaginative story that borrowed elements from the source material but never had you play out the events of the movie item for item. For example, in the Agrabah level in KH1 you followed Aladdin has he traveled to the Cave of Wonders and eventually confronted Jafar in the final boss fight but these events didn't take place in the context of Aladdin the movie and as a result it felt like you got to see new aspects of these beloved stories alongside your favorite characters, which was the overall charm of the first game and covered up a lot of its issues with voice acting and writing that can be cringe-worthy at times. On top of all of this in KH3, the world have LITERALLY NO IMPACT ON THE MAIN STORY AT ALL. You enter these worlds, a member of Org XIII shows up and heckles you but never actually engages you in combat and then disappears. Sora pouts, wonders what all of this means, and you move on. I was left wondering why in the world I was visiting all of these places. In KH1 you visited the world to save them from being swallowed by the Heartless. You had a legitimate reason from being there and each world advanced the overall story. The pseudo-finale at Hollow Bastion felt like a logical conclusion to all of your travels. This same feeling just doesn't exist in KH3. Beyond this each world is bookended by over-long cutscenes that just drove me crazy.
Difficulty: No question - this is the easiest KH game I have played. I played it on medium difficulty and died once. And that was only because the boss fight I died in had a really stupid mechanic that was based on my characters attack power, which was difficult since I was doing a magic build (first boss fight in Caribbean world). Other than that I cruised through boss fights. This was no more evidence than in the final world where, despite being at the recommended level of the world (I never spent time grinding during this game), I absolutely pummeled the bosses without breaking a sweat. The final boss fight was chaotic and required some quick thinking but I was never in danger of dying. I could wipe out two health bars at a time with a well-timed magic combo. This just never felt earned. I never struggled. The game did a good job with making combat fun and flashy (as above) but didn't ramp up the enemy difficulty to compensate.
Anyway, in all this game is a 6/10. Absolutely do not regret playing it since it was a satisfying conclusion to 17 years of games and in that way, it overwhelmingly and surprisingly succeeded. However, just how easy the game was, how poorly the Disney worlds were utilized, and the overall poor pacing of the game definitely holds this once back. If you played any of the KH games, especially if you like me picked this up when the original one came out, you would doing yourself a disservice not to play this one, even with its flaws.
**UPDATE** Amazon has emailed me saying that the codes for the Dusk Till Dawn blade is now redeemable since this issue was on xbox’s End. I have successfully redeemed and installed my blade!! :)











