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About the product
- Uncover the secrets of Amalur in hundreds of hours of immersive gameplay, from the vibrant city of Rathir to the vast region of Dalentarth to the grim dungeons of the Brigand Hall Caverns.
- Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death. Turn your lack of a destiny to your advantage and harness fate as a weapon.
- Explore deep levels of lore in a universe steeped in 10,000 years of fiction created by New York Times bestselling author R.A. Salvatore.
- Customize your play in a dynamic combat system that delivers some of the most intense and responsive action ever seen in an RPG.
- Seamlessly integrate magical and melee attacks as you take on scores of enemies in grand fight sequences and finish them off with brutal Fateshift kills.
- Build the character you've always wanted with the revolutionary new Destiny system that allows you to continuously evolve your character class to your style of play.
- Create and modify your hero with millions of combinations of skills, abilities, weapons and pieces of armor.
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The minds of New York Times bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston have combined to create Kingdoms of Amalur: Reckoning, a new role-playing game set in a world worth saving. Build the character you’ve always wanted and continuously evolve it to your style of play with the revolutionary Destiny system. Choose your path and battle through a master-crafted universe featuring some of the most intense, responsive, and customizable RPG combat ever.
Greatest Hits might be added content beyond the base game. This is a same version of the game.
Kingdoms of Amalur: Reckoning is a single player Action Role-playing Game (RPG) set in the brand-new game fantasy universe of Amalur. The game features an expansive Open World game environment, the unique "Destinies" system that limits character development only by the combination of equipped spells and items carried, intuitive yet challenging combat, a robust crafting system and a range of special attacks. Additional features include: the written and design talents of R.A. Salvatore, Todd McFarlane and Ken Rolston; dramatic special and metered attacks; as well as multiple in-game races.
Amalur: a New RPG Realm with an Proven Pedigree
Kingdoms of Amalur: Reckoning takes place in Amalur, an all-new game universe inhabited by various races of beings and filled with thousands of years of history. This deep fantasy based world is the brainchild of best-selling Fantasy and Science Fiction author R.A. Salvatore and the combined talents of Todd McFarlane, the creator of the Spawn series, Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, and the team at Big Huge Games. Reckoning bears the hallmarks of each of these visionaries, melding an epic, master-crafted storyline, rich graphics and heart-stopping animations, and compelling open-world exploration. In addition to being the setting for Reckoning, this rich world will also serve as a base for a future trans-media entertainment experience, including books, toys, comics, and a planned MMORPG (Massively Multiplayer Online RPG) video game yet be announced.
Kingdoms of Amalur: Reckoning is a single player Action RPG that blends a new approach to character development with intuitive, yet challenging real-time combat. Characters enter the game as something of a blank slate after they are resurrected from death by the mysterious "Well of Souls" following a grand in-game conflict. Spurning the rigid character class systems commonly used in RPGs for the development of characters, the game instead focuses on player-shaped "destines" which hinge on the chosen combinations of abilities and equipped items and weapons attached to their character as the game progresses. With no traditional classes these are blended as the play wishes. This along with a large item inventory limit and a robust crafting system for creating new items, allows for a nearly limitless number of possible character paths, or destinies.
Active combat plays a major role in the game as players explore the Open World environment of the game on quests that bring them into contact with all manner of creatures. Regardless of character paths, all characters have access to primary and secondary weapons as well as magic. Unique attacks are tied to your choice of weapons, armor and strategies. The game also features powerful slow-motion attack opportunities called "Fateshift Kills" triggered by specific situations and/or equipped items. These devastating attacks are measured out as players time moves to a separate "Fate Energy" power meter. Additional features include unscripted real-time battles against large-scale enemies, melee and ranged weapons and enemy tagging abilities for ranged or delayed attacks.
Seamless melee & magic.
Multiple races & race varieties.
A beautiful Open World.
Unique character customization.
Top customer reviews
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This is probably one of the best games I have played in my entire life - it's up there with God of War and Dragon Age for sure. First of all the graphics in the game are better than both GOW and Dragon Age, the music is great (if you're like me the soundtrack can make or break a good fame or movie), and the story line is excellent. There are too many quests to count, different options and rewards depending on your decisions, and several expansion packages (I bought one and really liked it). There is nothing worse than a great game that ends too soon, but Kingdom of Amalur just keeps going and the options are endless. This game was a total score for $20.00 and I would recommend it to anybody into this genre.
-This game is in the third person (you can see your character on the screen). I prefer this because playing in the first person gives me a headache ("simulation sickness").
-Graphics and music are excellent
-A truckload of customization is available, from your character, to his armor, to his weapons, magic, and skills. You can even craft your own weapons out of stuff you find with all of your favorite abilities. Very cool. There is also a bunch of other things like gems and shards to augment your weapons and armor even further!
-Several expansions available online. I bought The Legend of Dead Kel and really enjoyed it. I wish I had bought it sooner honestly because I was already maxed out on XP. If you're interested I would by the expansion ($10) once you hit level 10.
-Game play is pretty simple for all that you get - no confusing instructions.
-Combat is simple and expandable - your abilities unlock cool fighting moves with every weapon, and you can focus more on the weapons you like.
-The entire world in the game is huge and seamless, travelling from one country to another for hours (I think I'm up to 80 hours of game play and still haven't finished the game). The game only "loads" when you go inside buildings or caves - everything else is wide open and free to explore without those annoying loading screens. You can even upgrade your map to show you enemies, treasure, and secrets throughout the world.
-You can own houses where you can store inventory if your on-person inventory is full.
-Save whenever you want, wherever you want - I hate games that only let you save at certain points.
Just a few cons:
-Combat can be a little repetitive sometimes. There are a good number of enemies in the game, but after playing for about 10 hours you will probably encounter them all. It is still fun to kill them in different ways!
-Travelling can take a while sometimes. You can "fast travel" between places you have already been, which helps.
-Very rarely the camera gets thrown off and your screen gets cut in half. You can fix the problem by adjusting your camera angle, but sometimes it happened in the middle of a battle which was annoying.
-I would have liked more magical options, more finishing moves for enemies, and a more destructive environment to liven up combat.
-Your max level is 40. This can be disappointing if, like me, you've maxed out and you're only about 80% done with the game. I also have about $8 million in gold - so much it has become pointless to search for any more. I would like to continue to earn XP and grow my character, but once you hit level 40 your down (though you can talk to Fateweavers that can clear out all of your skill points and let you reassign them all if you want to make a change - better than nothing and good if you chose a path your not happy with).
I would really like to see a sequel to this game. Like I said it was a complete surprise that I enjoyed it so much, but I'm really glad I gave it a shot.
This is a game I can play over and over. Its a great price and definitely worth it.
When it comes right down to it, gameplay is king, and Amalur is just so much fun to play that it's hard to believe every RPG hasn't stolen from it. And then there's the crafting system that is so comprehensive and well designed that you are left wanting for nothing but more free time to play.
The only recent RPGs that compare are Skyrim and The Witcher 2
This game first appeared on my radar as word of R.A. Salvatore being involved trickled out onto the web. I have played another game he was involved in, "Demon Stone" for the PS2. As with that iteration, this one is well written- the story takes the cake. Intrigue, plot twists, friends, foes, allies, and antagonists all take center stage in a tale that is fun and engaging here. The main quest is a good yarn in and of itself, but veering off the well beaten path takes you to other villages, characters, problems, and areas that you would just as easily miss if you don't look around. Superb writing, plotting, and setting. The story might seem kind of contrived and a mash up of genre staples...but Salvatore weaves it all together into something wonderful. I would have to say this game is like "playing" a very ambitious fantasy novel.
The combat is easy to master, but still presents a challenge as enemies scale to your level, the fighting can get intense, and there are several moves and tactics that unlock as you level up that make all the zipping around the screen fun and satisfying. The weapon and spell effts are nice, realized well, and graphically pleasing. Intense colors, good sound design, and a freedom of movement lends itself to combat that doesn't feel stale and challenges you to mix it up and see what happens. McFarlane's talent really shines through in the creature design and world art. From things that are creepy to silly- there a quite a few vistas, creatures, plants, and areas to look at. It is very pretty, vibrant, and busy. Other areas are appropriately dark, somber, and decayed. All in all- the game looks as good as it plays, and in may ways, the setting of Amalur is a character in and of itself.
Collectors of in-game stuff rejoice! As this game is packed with all you would come to expect from Rolston- the mad genius behind some "Elder Scrolls" games. There are scraps of paper, books, lore stones, items, journals, lockpicks, chests, loot, and tomes to collect, read, and discover. The info is doled out well and comes at a pace that encourages exploration. There are several times (as I am not done with the game yet) where I have been distracted with a side quest just because I want to know more about what is happening in the world around me. It lends itself to a very fleshed out feeling, a world fully developed, alive, and teeming with secrets to discover. Again, this game is superb in its presentation on all of those accounts.
Getting down to the technical details, there are systems that feel familiar, yet lend their own flair to the game. Crafting, weapon/equipment repair, and reagent gathering are all things that have been done before. They are integrated well with this game and the feeling of familiarity is helpful at keeps the learning curve from getting too steep. There is not a physical manual included with the game...it is added to the disc. I don't find that I miss it, as info in pretty easy to come by and the interface is user-friendly and easy to navigate. Taking the best parts of past games, throwing in new ones, and whipping up a recipe for something new is a welcome addition to both the genre and the world of video games in general. I haven't experienced a single glitch, hitch, or mess-up with the game on my system. Load times are forgiveable and don't take forever- but then again, with the amount of content and data I don't expect instant load times. The world is vast, expansive, and feels that way as well. With that, fast travel isn't a "must have" but is something that I use quite often, just to traverse the distances that soon become very apparent.
Others might say this game is too similar to "Fable" or some other megalithic MMO out there. While I see some of the similarities, I also see that 38 studios has crafted an entirely different, yet familiar feeling, monster. They have poured passion, heart, blood, sweat, and tears into this game- and it shows. Its massive, teeming with things to discover, and presented in a beautiful package. Combat, crafting, exploration, leveling, and play styles are all as fluid as you would want- they (the devs) have really tried to make an expansive and all-inclusive game- and they have come as close to perfection as is possible at this point in my opinion.
So- buy this game if you are looking for some amazing value for your dollars. Buy it if you want to see where I predict the next generations of RPG's will be going. Buy it if you want an awesome story, amazing playability, and some great art. Buy it if you are looking to really get into a game and not be finished in 10 hours. This is hands down- one of the BEST games I have every played. Simply amazing- worth every penny spent and then some.
Highly recommend this game!