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About the product
- Use friend hearts to charm enemies and they'll fight alongside you! drop-in/drop-out co-op: up to three other players can take control of Kirby's new friends
- Play through the entire game with up to four players or with CPU friends Kirby and his friends have fresh moves thanks to new and expanded Copy abilities
- Combine abilities with elements such as wind and water to create new friend abilities some bosses and enemies are weak to certain elemental attacks, so remember to Strategize
- Battery: no battery used
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When a new evil threatens planet pop star, Kirby will need a little help from his. Enemies?! by making friends out of foes, up to three players can drop in or out of the adventure at any time. With new and expanded copy abilities, classic Kirby action is deeper than ever: combine abilities with elements such as ice or Fire to create new friend abilities! with tons bosses and enemies standing in your way, Kirby has a new bag of tricks. Take baddies out by taking advantage of their elemental weaknesses. Features: use friend hearts to charm enemies and they'll fight alongside you! drop-in/drop-out co-op: up to three other players can take control of Kirby's new friends play through the entire game with up to four players or with CPU friends Kirby and his friends have fresh moves thanks to new and expanded copy abilities combine abilities with elements such as Wind and Water to create new friend abilities some bosses and enemies are weak to certain elemental attacks, so remember to strategize additional accessories required for multiplayer mode. Game, system and some accessories sold separately.
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Firstly, I would like to address the main "complaints" people have with Kirby games, which really isn't valid if they have completed the game to 100%, and that is that the game is too short/easy. What literally EVERY SINGLE KIRBY GAME utilizes is having the main story simple enough to breeze through and beat. This is done to cater to the younger players who are not too advanced or good enough at the game for any further difficulty. Throughout this mode, however, there are various unlockables that get more and more difficult to find as the game progresses. The time it took me to complete the game while locating and collecting every single rare item and switch was about seven to eight hours. For most games, this is a decent length of time for a main story mode. After beating the main story, two games modes are unlocked-- each being more difficult than the main story. The first one is a mode where you run through the game with more difficult bosses and half HP as before, while playing as Kirby's helpers. The second mode is a boss rush mode with varying difficulties to choose from, where you challenge every boss in the game with limited health and recovery items,. After you complete both, the hardest difficulty of the boss rush is unlocked, which is called "Soul Melter" difficulty. You are given minimal recovery options and about a third of the HP you had in the main story, and even as a seasoned gamer, this final mode is very challenging. I never died throughout the entire game up until this mode, to which I proceeded to Game Over twice on the final boss.
Now for the good about the game. Firstly, the ability mixtures are incredibly intuitive and fun to use. By combining various elements with pre-existing abilities, like sword or hammer, it unlocks a further sense of depth not seen since Kirby on the Nintendo 64. What is even more surprising, is that every single helper in the game (there are about 20) each have their own unique movesets, which shows just how much effort and thought the developers put into every aspect of the game. The story is fun and interesting, with the bosses being unique and fun to figure out how to play against.
Kirby games are one of Nintendo's most consistent franchises that they always seem to get right, and this excellent installment falls right into place. If you're thinking about picking this game up, you will not be disappointed.
- Drop in/out multiplayer works really well.
- Diverse movesets for most abilities. All but a few are fun to experiment with.
- Combining abilities is a cool idea, though it usually just results in a damage buff. Others are really fun (i.e. the Fighter can throw other players around the screen).
- A clean, simple UI that works really well.
- Environments, models, and overall design are very pretty (though performance takes a hit - see below)
- This is one of the easiest games I've ever played. I bought this to play as 2-player co-op, which trivializes most encounters. Even alone, most enemies die at the slightest touch, and bosses go down quickly if you spam any attack. There are only a couple bosses that really take any thought or effort, otherwise this game is a pushover.
- Many areas require 4 people which makes things even easier and a little too chaotic on-screen. I think this game works well with 2 people, but supporting - and outright requiring - 4 players at times seems like a design flaw.
- Difficulty aside, the level design is just so bland. There are about 30 non-boss stages and almost all of them are completely forgettable linear hallways. There are "hidden" switches and puzzle pieces that are, for the most part, very hard to miss. As far as 'puzzles' go - the solution is usually *on a sign in the room*, and if you have any CPU players (at least 2 characters are often required for solutions) they'll usually just solve them for you.
- It's very short. You should have the main story and all the "secrets" done in about 5 hours. This unlocks other game modes - a boss arena that's pretty good (though still, for the most part, trivial) and a sort of "remix" mode that has you play through the game with a single ability, which I despise. There are two very simple Mario Party-style minigames as well, but that's all there is.
- Being one of the few Kirby games to run at 30fps instead of 60fps makes everything feel very sluggish and clunky. It's really strange that the menus and certain minigames run at 60, which makes the downgrade very noticeable. Going back and playing Kirby Superstar on the SNES feels so much better than this.
- The "story" is weird and having dialogue was totally unnecessary. I was surprised nothing more interesting happens since Kirby doesn't usually have dialogue-driven story. It's pretty by-the-books otherwise.
- Kirby music can be quite a jam sometimes, but this one's just lacking. New tracks are forgettable, and the re-hashed ones just feel like something's "missing". This is something I didn't expect.
I would feel much better about this game if it was a $30 title, but asking $60 for what's on offer here is too much. It's just too short, too easy, and too bland. I hope Kirby's next outing offers more challenge and some clever design.
He got this kirby game, scribblenauts showdown and pikachu detective in his easter basket, this is by far his favorite of the 3!! Scribblenauts is a close runner up.