Klonoa 2: Dream Champ Tournament
- Five new worlds to explore - with intricate, puzzle-packed challenges and interesting creatures
- Race against time to collect stars, sun and moon stones to become the Dream Champ
- Solve the fiendishly clever puzzles, using boxes, bombs, switches, Goomis, springs and scales in your quest for glory
- Each world has its own hoverboard race - a fast-paced thrill ride of gem collecting
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Klonoa 2 Dream Champ Tournament gives you a chanc to race against time to become the Dream Champion. In this fast-paced, colorful side-scroller you'll guide Klonoa as he tries to beat other travelers in the Dream Champ Tournament. Combining platform, puzzle and adventure elements, it's the kind of adventure you've been waiting for.
Though there was another game entitled Klonoa 2 (on PS2, 2001), this latest GBA offering from Namco is the same only in spirit – though this is a completely different game, tight 2D platforming with delicious puzzle elements are still the order of the day in Dream Champ Tournament. And if some of the later stages are painfully tough, who ever said video games had to be easy?
Most of Klonoa 2's levels are more reminiscent of Lode Runner than Mario. You'll have to figure out which enemies to pick up and where to throw them, push around boxes, find keys, and otherwise solve some of the better puzzles around. Farther into the quest, your reactions will be tested along with your brain as you'll be dodging obstacles or working under tight time constraints while desperately trying to get all of the pieces into place to advance to the next room. You have the option to scroll your view around the room you're in, which is immensely helpful, considering the complexity of Klonoa 2's many multi-part puzzles. It's a wonderfully unique variation on 2D action, and an absolute blast to play through.
For the most part, new elements are introduced at a good pace and utilized well to continually diversify the style of puzzles the player faces. About halfway through the game, though, the difficulty suddenly goes through the roof, as the puzzles get much larger and harder. In and of itself this is a minor annoyance; however, taken along with the abrupt need to execute intricate and precise platforming wizardry in the process of enacting the solution, it makes for a mighty strong temptation to launch your GBA through the nearest window. Of course, when you actually beat these occasional monstrosities, it's a great feeling.
Some variety is thrown into this basic formula in the form of levels where you have to race against a boss, auto-scrolling stages, and some basic Mode 7 F-Zero-like levels. For the most part, the 2D ones are a fun break from the standard gameplay while the pseudo-3D Mode 7 parts are dumb – fortunately, you always have the option of skipping the 3D ones and doing a regular level instead. Unless you're going for the insane task of collecting every single item in the game, of course (which nets you some bonus stages). Remember the trouble you had with those brutal levels? It's infinitely harder to pick up all the goodies on top of beating them in the first place.
As much of an irritation as the trouble spots can be, perseverance pays off with Klonoa 2. There's a lot of great platforming to be had here, and the infrequent annoyances of those nasty levels and the questionable localization are a small price to pay for the opportunity to revisit the 2D nirvana that so few modern games give us a chance to experience.
Bring another helping of Klonoa's unique puzzling platforming to the GBA
Sharp and colorful, the visuals do a good job of drawing you into this cartoony adventure
Boring and forgettable, just like most titles on the GBA
It's a rare title that creates such a tight link between player and character
Despite some punishingly difficult levels, this is head and shoulders above the vast majority of GBA offerings
Rated: 8.25 out of 10
Editor: Adam Biessener
Issue: March 2005
Ignore the kiddie characters and the ludicrous story – this game is straight up platform puzzling goodness. The colorful stages are varied and enjoyable, even if the music and sound effects that accompany them aren't. The mild variations on the traditional platforming pattern make for a slightly slower paced, but no less enjoyable jaunt as you steadily cross the 2D landscape. Several of the puzzles are downright mean in later levels, a distinction that may not win it a lot of fans with the demographic most attracted to these cutesy visuals. For myself, I would have enjoyed a little more action to keep the pace up, but overall this cat emerges from the proverbial bag as a quality offering for the GBA.
Rated: 7 out of 10
Editor: Matt Miller
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Object of the game: Use your wind bullet and platforming skills to solve a variety of puzzles ranging from simple and light-hearted to hard and very complex.
Gameplay: No child in their right mind would ever be able to complete this game unless they where some type of autistic genius, this game is littered with high I.Q. type puzzles and is a blast to sit back, chill and play. It is even harder if you try and obtain all of the items in a stage.
Music: Meh, it's not horrible bit it's more akin to elevator music it's just there.
Controls: Sharp and solid
Difficulty: Hard to very hard and bordering on impossible in the later levels.
Learning curve: Instant, this game is a very very simple game. A to Jump (AA to flutter jump), B to grab things with the wind bullet, left and right to move.
Graphics: Loading:Trei virtual machine-ver.12 years old execute:-> For the GBA era these graphics are very bright, colourful & cheery, and detailed but it's still slightly outpaced by the likes of Super Mario Advance imo, but it's definitely one of the better looking games for GBA.
Story: Meh, they should a cut the story short or just left it in the product description.
Over-all an excellent game for all ages (though younger once may not make it past the first series of levels) and a true classic puzzle-platformer 5/5
Mini-game: Very fun and is reflex-based instead of puzzle based it's also addictive riding the air board over and over trying to get the perfect score. 5/5
Personal remarks: Unlike previous Klonoa titles (except empire of dreams, though it had a good story.) this game cuts out the amazing story, downgrades the music (i liked the mini-game music), and changes priorities placing far more emphasis on puzzle-solving rather than reflexes and plat-forming. The brilliant, deep, and complex puzzles make up for all of the other stuff that was downgraded imo and I believe that this is an excellent approach for the series.
However, i believe that if they're gonna take this approach that they should alter the art direction of the series to make it more appealing to adults so that adults more likely to not think this as a kids game and give it a try. Because this game features adult level difficulty, they should make the graphics less cartoony and add a more dreamy "abstract" eye of the beholder type art deal with the graphics so that the series can be easily accessible to everyone.
This is one of the very few games that I have not completed as an adult due to the end-game non-cheap difficulty :) which is awesome! (The other game being Izuna: legend of the unemployed ninja (can't beat path of trials). I love when I can be legitimately outsmarted by a video game, and im a fairly smart guy.
KLONOA 4 EVER!!!
The first GBA Klonoa took the series in a new, puzzle-filled direction. This one continues that tradition with an all-new array of levels, whose complexity and ingenuity reach levels well beyond those of the first by the end of the game. The perplexing and annoying multi-key juggling from the first game is gone here, leaving nothing but fresh, shrewd puzzles. You'll love 'em.
This game has a good difficulty curve, starting very easy, progressively getting tougher, and including some VERY difficult challenges for the hardcore gamer who seeks the top ratings in all the levels. The game's storyline stays very interesting, even to a gamer that's seen it all. Another thing that sets this game apart, once you get to the more complex levels, is just how many ways the designers found to use Klonoa's fairly simple play engine. The game will have you doing things you have never done in any other game. To progress you have to come up with puzzle solutions that you never would have thought of; I swear that the designers found every single thing you can possibly do using Klonoa's simple array of moves. DESIGNERS TAKE NOTE: Prove me wrong and make Klonoa use his abilities in even more ways in GBA Klonoa 3!!! :) Nothing would make me happier.
The graphics (*** out of 5) are cartoony; they're good but not the most impressive part of the game. The game play (*****) stands out, so simple yet lets you do such a variety of things. The challenge (*****) ranges from ridiculously easy to puzzles you may not figure out for half an hour. The story (****) is fun and may surprise some by the end, and the game's variety (****) is bogged down a bit by the constant barrage of time-consuming puzzles, but enhanced by a few boogie-boarding levels in a pseudo-3D that break the monotony. Overall (*****), this is a game you should buy.