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Knack (PlayStation 4)
About this item
- Detailed characters and environments, stunning cutscenes, and featuring a unique character that only the PS4 can bring to life
- Collect relics to power up and smash your way through hordes of goblins, robots, tanks and more
- Action-packed gameplay features simple controls but challenging and varied enemy AI
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Product Description
From the Manufacturer
An Unlikely Hero
Mankind must turn to Knack, an unlikely hero, to protect them from a dangerous new threat. The unassuming Knack stands at a mere three feet tall, but thanks to the power of mysterious ancient relics, he can transform into a powerful brute or even a gigantic wrecking machine. Knack is mankind's only hope for turning the tide against the invading goblin army, but trying to harness the true power of the relics could threaten to put the whole world at risk.
View largerView largerView largerFrom Mark Cerny, one of the greatest minds in video games today, Knack is a fun-filled platforming adventure of colossal proportions that invites players to wield fantastic powers and discover a unique and vibrant world, available exclusively for PlayStation 4.
Features/Specifications
- Stunning graphics – Detailed characters and environments, 90 minutes of stunning cutscenes, and featuring a unique character that only the PS4 can bring to life.
- Old-school meets next-gen – Collect relics to power up and smash your way through hordes of goblins, robots, tanks and more!
- Fun for everyone – Action-packed gameplay features simple controls but challenging and varied enemy AI.
Product information
| ASIN | B00BGAA29M |
|---|---|
| Release date | November 7, 2013 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #26,707 in Video Games (See Top 100 in Video Games) #1,611 in PlayStation 4 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.6 x 5.3 x 6.7 inches; 3.2 Ounces |
| Binding | Video Game |
| Language | English |
| Rated | Everyone 10+ |
| Item model number | 10012 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.2 ounces |
| Manufacturer | Sony Computer Entertainment |
| Date First Available | February 15, 2013 |
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Customer reviews
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Combat -- The combat is very simple (not too many buttons to choose from), yet effective. There are two attacks to choose from (punching and a jump attack). Punching is the easiest of the two to execute, and works on just about every enemy. The jump attack can be executed by jumping in the air and pressing the attack button, which results in Knack launching himself at the enemy. There's no block button, but you do have the ability to dodge incoming attacks. I've read several complaints in regards to Knack's dodging ability being subpar, but that's simply not true. Just like with any game, you have to time your dodge -- nothing unreasonable about that. On the surface, the combat appears to be simplistic, but don't be fooled. You can't get by with repeatedly pressing the 'punch' button because the enemies move around quite a bit, and you'll find yourself swinging at thin air.
Weaponry -- Knack is one of those rare games that doesn't have any weapons (a breath of fresh air). However, you'll be able to use three types of super powers, and that's the closest you'll get to weaponry. You unlock all of them around the same time, so you'll have them from start to finish. The one I used the least was the earthquake one. Not that it wasn't effective, but the last game I played (God of War 2) had a similar power, and I was sick of it. Knack is primarily a melee type of game, but even a game like Knack needs at least one ranged attack, and thankfully one of the super powers allows for that. With the ranged attack, you'll be able to shoot relics at enemies, and knock them out with one blast. As always, I saved my favorite for last. The third super power is a tornado comprised of relics (Knack himself)and you'll leave wreckage in your path! It's important to note that the super powers need to be replenished after each use, so don't go in thinking you'll be able to use these powers over and over.
Enemies -- Definitely the strength of the game! It's been a very long time since I've played a game with so many different enemy types. Each chapter brings a fresh batch of enemy types, and I don't understand why more games don't do this. A variety of enemies makes the game feel 'fresh', and I'm always looking forward to what kind of enemies I'll see next. There aren't too many boss battles, but the few that ARE in the game are fun. The enemies pose a challenge because they're very unpredictable. For example; in most games I've played, I can memorize the bad guys' timed attacks pretty quickly (punch, punch, pause; etc). That's not the case in Knack: You might see punch, punch, pause; then punch, punch, punch, pause! In other words, it's pretty random, and that makes it challenging.
Miscellaneous -- On average, it's probably a 13 hour game, and I feel that's the proper length. Knack is a linear, fixed path type of game, and that doesn't bode well for some people. Although there's not any exploration, you can still find collectables behind hidden doors. These 'hidden doors' are often hiding in plain sight, you just have to pay attention. You puzzle lovers will be disappointed because there are no puzzles, period. Well, the closest thing to a puzzle is trying to figure out how to get past a set of trip wires, but I don't count that.
I hope I don't come off as a fanboy, but I don't have anything negative to say about Knack. Many people are hoping for an open world game in Knack 2 (assuming there will be a sequel) but I'm not sure that's a good idea. I think these people are wanting Knack to follow in the footsteps of the Jak and Daxter series, and I KNOW that's not a good idea!!! No further comment on that... Infamous: Second Son, you're up next!













