- File Size: 874 KB
- Print Length: 394 pages
- Simultaneous Device Usage: Unlimited
- Publication Date: March 4, 2013
- Sold by: Amazon Digital Services LLC
- Language: English
- ASIN: B00BPFTRT4
- Text-to-Speech: Enabled
- Word Wise: Enabled
- Lending: Enabled
- Amazon Best Sellers Rank: #101,303 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
|Print List Price:||$14.99|
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Knight School Kindle Edition
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Shortly after Marv's father passes away he is forced to transfer schools, and on his first day learns that there is more to this school than initial appearances would suggest. He is quickly introduced to Venn an unquestioned genius of questionable motives, who is in charge of a group determined to claim a prize set up by a student from years past. What follows involves castles, sky fortresses, underground bunkers and daily battles in the forest behind the school.
Knight School is a great story for teen and pre-teen readers, and those who remember their years as teens. A great read by an author who keeps bringing inventive and interesting narratives.
The story focuses on a young teenage boy named Marv who is relocated to a small town after the death of his father. Within hours of his first day there he is tested by a brilliant young chess phenom named Venn Maddox to become part of a clan in a game of high adventure, high stakes, and immense fortune. For hidden in the many acres of the protected woods in the center of town is a cache of Nazi gold hidden there decades ago by the Gamemaker. To find it, you must be part of one of the two medieval cosplay-esque clans who have turned the forest into a giant warzone. Here Marv's school and the local prep academy duke it out with homemade weapons, military tactics, and complex rules of parlay in castles and dungeons that have been build for years. The goal, to gain control of the other clan's map shard that will lead to the treasure.
What Mayne does consistently well in all of his books is tell a unique story in a very entertaining, page turning way. Weather the survival horror of Public Enemy Zero, or the steampunk mysteries in his two Chronicle Man books, or even the hardboiled detective story in Hollywood Pharoahs, Mayne is a chameleon with a lot imagination and a boatload of talent for plotting behind him. He stumbles in places (he has a penchant for throw away characters that you'll want more from...in this case the English teacher Mr. Pressman) but always comes through in the end...except here.
In the case of Knight School I remained unconvinced in the opening chapters. I felt Mayne had finally found the bounds of his comfort zone. Using a rather eliptical approach to telling his tale where Marv is in a predicatment that he then goes back to explain how he got there before bringing about a climatic conclusion to his dilemna, Mayne seemed to be stretching his talent a little thin. However, once the plot began knitting things together, this approach added to the page turning fever to the point where the book was hard to put down. Unfortunately, it dissappeared in the middle of the book and then jarringly returned for the third act; it seemed as if in his hurry to get to the conclusion he abandoned the stylistic flair he set out to succeed.
However, given the sheer imagination and the very intriguing tale to be told that could be forgiven. What could not be overlooked, however, is the very unsatisfying ending that reared its head as the tale concluded. To breathlessly read page after page just to come to such an abrupt stop was more than a little dissapointing. But to leave so much more in the air was, for me, a great dissappointment.
However, in the end this tale of teenage fantasy and swashbuckling adventure is well worth the 99 cent admission...hell it is worth the $8.99 bound addition. Like all of Mayne's works it should be opted for a movie immediately and would be well worth the price of admission there as well. But with so many other great works by this author, there are better reads worth exploring on your quest to become a Mayne-iac.
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