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Knights Club: The Bands of Bravery: The Comic Book You Can Play (Comic Quests) Paperback – September 4, 2018
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Reading age8 - 12 years
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Print length184 pages
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LanguageEnglish
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Grade level3 - 7
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Lexile measureGN540L
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Dimensions5.8 x 0.5 x 8.3 inches
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PublisherQuirk Books
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Publication dateSeptember 4, 2018
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ISBN-101683690559
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ISBN-13978-1683690559
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From the Publisher
Comic Quests are perfect for:
- Graphic novel readers
- Aspiring role-playing gamers
- Video game lovers
- Reluctant readers
- Long car trips and flights
Comic Quests
Halt! This isn’t a regular comic book!
In this comic book, you don’t read straight through from first page to last. Instead, you’ll begin at the beginning, and soon be off on a quest where you choose which panel to read next. On your adventure, you will answer riddles, solve puzzles, face mighty foes, and collect bracelets of bravery—because You are the main character.
How To Play Comic Quests
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To begin, select a character, then start your quest |
Pick where you want to go in the panel—doors, paths, signs, and objects can all have numbers |
Flip to the panel with the matching number |
Continue reading from there, making more choices as you go to complete the quest |
Along The Way, You Will…
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Answer Riddles:Put your mind to the test, get the answers correct, and reap huge rewards! |
Solve Puzzles:Figure out the solutions to keep your adventure going strong. |
Collect Bravery Bracelets:Earn these along the way for helping—or defeating—the people you encounter. |
Collect Weapons:Pick up items with special power-ups to supercharge your combat style. |
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| Hocus & Pocus: The Legend of Grimm’s Woods | Hocus & Pocus: The Search for the Missing Dwarves | Knights Club: The Bands of Bravery | Knights Club: The Message of Destiny | Knights Club: The Buried City | Iron Magicians: The Search for the Magic Crystals | |
| Select your story | Enter a world inspired by favorite fairy tales, complete with gingerbread houses and a girl dressed in red. Cast spells, solve puzzles, rack up sparkling stars, and train your own magical pet! | Snow White is worried about her seven cousins, who have disappeared. You’ll need a healthy appetite for adventure—and your magical pet— to track down the missing men and put a stop to nefarious forces lurking in the forest. | In a medieval age of chivalry and sorcery, the road to knighthood is a long one. Journey through snowy mountains, haunted lakes, and dark forests as you face down trolls, wizards, and fellow warriors along the way. | You’ve been training hard to become a knight. Now the king has a mission for you: carry a message of the utmost importance to the leader of a neighboring country. Solve puzzles and defeat your foes to complete this quest! | Impressed by your strength and skill as a knight, you are entrusted with the search for a list of precious objects, all hidden on a distant island. Can you find all the objects and bring them back? | Step inside a steampunk version of Paris where magic and machines coexist. You must retrieve the magic crystals that power the Eiffel Tower—a secret weapon— before your enemies find them first! |
| Pick-your-path | Yes | Yes | Yes | Yes | Yes | Yes |
| Choose your character | Play as Hocus (a boy) or Pocus (a girl) | Play as both Hocus and Pocus as a team | Play as one of three brothers eager to join the Royal Order of Knights | Play as one of three brothers eager to join the Royal Order of Knights | Play as a warrior, an archer, a magician, or a captain—each character comes with their own special strengths and weaknesses. | Play as a girl or boy with different magic, technology, charisma, and life points. |
| Be victorious | Select a magical pet to help on your journey | Select a magical pet to help on your journey | Collect and use weapons | Forge weapons and spin the combat wheel | Defend yourself with magical spells and weapons | Cast spells, spin the combat wheel, and use the map to navigate |
| Collect fun items | Sparkling Stars | Sparkling Stars | Bravery Bracelets | Magical Cards | Precious Objects | Magic Crystals |
| Solve puzzles | Yes | Yes | Yes | Yes | Yes | Yes |
| This graphic novel series can be played in any order | Book 1 | Book 3 | Book 2 | Book 4 | Book 6 | Book 5 |
Editorial Reviews
Review
“In this innovative middle-grade graphic novel, readers choose their own path through a series of riddles and hidden passages as they craft an adventure that's unique to them.”—Game Informer, on Knights Club: The Bands of Bravery
“Wonderfully fun and entertaining.”—Midwest Book Review, on Knights Club: The Buried City
“An immersive reading experience full of adventure and fun. The book series really can be enjoyed by all ages since its beautiful storytelling manages to capture its audience young & old alike.”—BioGamer Girl, on Knights Club: The Bands of Bravery
“It’s choose your own adventure for the modern generation of kids! As engaging and fun as a video game. And better for development.” - Sussan N., Librarian at Alsip-Merrionette Park Public Library, on Knights Club: The Bands of Bravery
“All good fun and it kept my son highly entertained...Knights Club would make an excellent and unexpected pick-up idea for a reader who may want a bit more input into their latest read.”—Grab This Book, on Knights Club: The Bands of Bravery
Everyone loves the Comic Quests series!
“Kid approved.”—The Dice Tower, on Hocus & Pocus: The Legend of Grimm’s Woods
“For kids just diving into the genre, [Comic Quests is] a fantastic gateway and springboard to those more involved types of [role-playing] games.”—The Roarbots
“If you love reading, gaming, and magical animals, you’re going to fall head over heels for this brand new graphic novel series.”—YAYOMG!, on Hocus & Pocus: The Legend of Grimm’s Woods
“An interactive series that will appeal to reluctant readers and anyone who enjoys making a fun story.”—School Library Journal, on Hocus & Pocus: The Legend of Grimm’s Woods
“An exciting and adventurous way to encourage young people to read, as well as hone their critical thinking and problem-solving skills.”—Midwest Book Review, on Iron Magicians
“Great for commutes, waiting in long lines, or any instance where you're stuck without anything to do or anyone to talk to. Or, you know, simply because you want to play an RPG by yourself!.”—Sequential Tart, on Iron Magicians
“Fun for kids of all ages.”—Really Into This, on Hocus & Pocus: The Legend of Grimm’s Woods
About the Author
Waltch is a comics artist who contributes to several fanzines, including Ribozine. He clients include Wind West and Ankama.
Novy is a comics author, letterer, and an illustrator living in France.
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Product details
- Publisher : Quirk Books; Illustrated edition (September 4, 2018)
- Language : English
- Paperback : 184 pages
- ISBN-10 : 1683690559
- ISBN-13 : 978-1683690559
- Reading age : 8 - 12 years
- Lexile measure : GN540L
- Grade level : 3 - 7
- Item Weight : 13.3 ounces
- Dimensions : 5.8 x 0.5 x 8.3 inches
- Best Sellers Rank: #453,029 in Books (See Top 100 in Books)
- Customer Reviews:
Customer reviews
Top reviews from the United States
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The adventure is largely image based and you navigate the world by flipping the pages to different numbered comics as you embark on your journey. A surprising number of the images did not include text, which I’ll admit disappointed me slightly.. It did feel as though I was just being forced to flip pages with no action whatsoever when I got to these sections, an image of scenery with the choice of different page numbers to visit. While I certainly appreciate the effort and the idea, I would have enjoyed it more if there was a bit more to get from these portions of our journey. Even so, it does add a level of realism to the book, the truth that all quests have their tedious moments one that readers might benefit from experiencing. I do think this message might get lost on some within the age group this book is written for, though.
I did deeply enjoy my experience with this book and would certainly read it again. In fact, I’d definitely consider buying it for my niece one day when she’s old enough to read. I don’t think there are enough books like this out in the world and am eager to see more of them succeed. One thing I will note, however, is that I don’t think this book does well in e-book format, largely because it can be difficult to find the numbered scenes you’re directed to as the story continues to progress. It was quite a task and certainly added to the tediousness of it all. This is something I think could possibly be fixed as I’ve seen it work before where the ebook is formatted so that a link is provided for the page the choose your own adventure book is directing you to in that moment. Knights Club would definitely benefit greatly from this if it is to be offered in ebook format. Believe me, your readers will thank you for it.
Knights Club is a fun, engaging, graphic novel that keeps you interested the whole way through. Plus, the artwork is pretty fantastic which is a great plus.
Anyway, he is very excited about the book, and now awaiting for the next book in the series.
There are score sheets at the beginning of the book, so multiple readers can engage with the book and it can be read again and again. You can also just keep score on paper.
My son has "played" this book at least 5 times already and would play it again and again.
This has been a big hit; I'm getting all the books in the series!
Edit: We have now played this 4 times, two times in which we died and two times when five nights had passed but we didn't collect enough bravery bracelets. My son still loves this and wants to keep going!










