Kohan II: Kings of War - PC

3.7 out of 5 stars 15 customer reviews
Rated: Teen
Metascore: 81 / 100
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About the Product

  • A unique blend of strategy, tactics, and resource management as you create a successful kingdom, conquer enemies and restore the Kohan
  • Lead immortal heroes with powers beyond your imagination, waging war across five full 3D continents
  • Choose from five political factions and six unique races, and experience 32 missions f epic battles, heroic deeds, and personal redemption
  • Long character-driven storyline with challenging AI, to offer the ultimate challenge

Product Information

Release date September 6, 2004
Customer Reviews
3.7 out of 5 stars 15 customer reviews

3.7 out of 5 stars
Best Sellers Rank #57,046 in videogames
#10,446 in Video Games > PC Games > PC Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.8 x 5.5 x 1.2 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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The game takes away some of the time spending micromanagement tasks that most games have... Instead of spending time figuring out where to place buildings (required for upgrades and extra units) they are automatically built within the city, this allows for quicker army setup and allows to focus more on the strategy skills... I must admit the computer opponet is very clever and it takes time to adjust to this way of playing...

Overall, the game is great it doesn't allow for customized cities but then again we all develop a standard building placement plan after a couple of games...

The random map feature does a great job of laying out new maps for unlimited play alternatives....
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Among real-time strategy (RTS) games distributed today, I would put this game next to Warcraft 3. It is really that good! I really enjoy the economy model, the heroes, and the units. Graphic is excellent and gameplay is straightfoward and simple. Of course, if I had to buy *only* one RTS game now, I would buy Warcraft 3 BattleChest.

But life is good and I could buy other games as well. This game is a lot like a Warcraft 3 clone. You basically create a group of soldiers led by a powerful hero (called a Kohan) to seek battle and wreak havoc. Different heros/Kohans can be recruited, and each have certain powers that can benefit the entire group. The group is called a company, and is composed of a frontline (tanks), a hero, and some support units (e.g., archers, mages, healers, etc). Kohan 2 takes away the micro-management during battle. All you do is create your group, position it, and send it to attack when you're ready. The computer AI will do the rest. There is no micro-management of the individual unit during battle. I think this is a great thing, since this will streamline gameplay during large skirmishes with over 50 units.

The main difference between this game and Warcraft 3 is the economy structure. As you know, the Warcraft series require you to take down forest and mine gold and other resources. In Kohan 2, you do not need to take down forests. Instead, you can generate resources from within your city by building the appropriate structures. For example, in my city, I could choose to build a woodmill, which will give me more wood. This is important, because certain unit depends on wood (like archers). A deficiency in a resource will hamper the ability to support certain units and the overall power of the army.
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If you like to tell every spellcaster when to cast his spell, every peasant exactly what to do, and where every building should be placed, this game is not for you. If you enjoy telling your peasants to cut another tree 10 yards away from the tree they just cut down, this game is not for you. If you enjoy clicking the mouse around quickly to have your military units dodge cannons, catapults, and slow-firing ranged artillery, this game is not for you.

If you are single-player minded and do not care about the online experience, there are better single-player RTS games (though I thought this one was OK though not at the "top").

However, If you want an RTS game that focuses on strategy, where to attack, and when to attack, without the managing of the insanely annoying details of most current RTS games, this is THE game for you. The online community is very competitive (though not extremely large), and will provide one of the best multiplayer experiences you can find even several years after release. Players that like and are good at this game tend to be college age / 20ish and older. It requires more thought and isn't as "twitchy" as the other RTS games.

I've played all the RTS games (some for a really long time), but I always come back to Kohan because I simply do not enjoy all the micromanagement and/or lack of strategy of the other RTS games.
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I decided to write a review for this game as I did not feel that the other reviews gave it justice. You just can not compare this game to games like Warcraft 3, Warhammer, etc. as it's not your typical RTS.

This is the game for the Turn Based Strategists who want to play an RTS. Most RTS's really aren't for the Tacticians / Strategists - they are more geared towards the good micromanagers and quick minded. Kohan 2 is not the same - it's in real time but is more slow paced and requires more strategy.

The main review on here does this game justice in terms of the game basics. However, there is more strategy involved in this game then other reviews have noted. My guess is that none of these others have even played this game online... it's much complex than they describe.

Terrain makes a difference (for example, forest gives you increased defense from archers), flanking is very important as the physically weaker but important units (like mages) are in the rear of the battle, and your companies formation makes a difference as well (you need to know when to switch from one to the other - some are better for movement while others for battle). Also, there are many different units to combine together... There is a strategy involved in just the types of companies to build (some work better against certain races or units). What I'm trying to get to here is that there is much more strategy / tactics involved that your typical RTS.

The only drawback to this game is the multiplayer community is not very large. However, most are consistent players leading to some good, large battles (most games are team games).

The single player is only decent (hence the other bad reviews).
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