CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Kotobukiya Mega Man Zero Zero Plastic Model Kit
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- A Kotobukiya Japanese Import
- Fully poseable
- Interchangeable hands and weapons
- Comes with 2 types of facial expressions (open and closed mouths)
- Comes with 3 types of eye positions (looking left, right and straight)
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Top Customer Reviews
1. There are two parts which make up the leg joints connecting to the body. Inside the joint is a polycap(PC). Basically the two parts snap together sandwiching the PC. However, one out of the two parts does not fit with the PC. Strange. This is the same for the other leg joint. You can use force to squish all three parts together which isn't perfect an will end up smashing one side of the PC pin in the process. Plus it look bad because it isn't snap flush. To fix this, you should shave or sand down one side of the PC pin(on the side that doesn't fit) a bit. Repeat for the other leg joint and they should snap together perfectly. Who knows why it doesn't in the first place! Somewhere Bandai is lol...
2. My Zero figure's left arm broke off shortly after completion. What happened is that there is a single piece in the body that has four ball joints(head, waist and arms). The two arms themselves that connect to the body have VERY TIGHT fitting! So tight that you can barely move the arms. Each time you do, it stress the body joint shoulder/arm supports. To the point they twist and eventually snap. Maybe not everyone's kits are like this but some are. To fix this, sand the ball joints down a bit. Do it before you even attempt to connect the arms. Just in case you can't disconnect the arm from the joint without warping the shoulder ball support. Really.Read more ›
This is model is very fun to put together and is very well-detailed despite being all "snap together". Not very difficult at all, so if you are looking for a challenge, you probably want to keep looking--this is pretty much identical in "skill" to a regular (HG) Gundam plamo kit. the individual pieces are quite durable once assembled but, as is often the case with these models, the joints are pretty delicate. Incase it wasn't obvious, this is not a "play" toy and would quickly fall apart if introduced to a child.
The articulation is impressive. It uses ball joints for all the major limbs and rotating hinge joints at the elbows to simulate a wider range of movement.
In my opinion, there are really only two caveats to this model. The first, as you can probably guess from the pictures, he's quite top-heavy. This issue is further augmented by the fact that his hair, which attaches to the back of his helmet by a simple tab & slot swivel, easily adds enough leverage to throw off his center of balance. This model could really have benefited from the inclusion of a stand of some kind. The second issue I have with it is that, while his translucent plastic Z-Saber is one of the most awesome weapons I've seen with a character model, you'd think for the price they could have included his other weapons from the game series. Zero only has six total weapons he wields, and the model includes his Buster (pistol form), his Z-Saber, and his Zero Knuckle from the fourth game.Read more ›
Also, the Kotobukiya Mega Man line states that there is no paint required, but many of the details Zero has are unpainted (His hands and Torso, along with his Z-Buster), thus, leaving him unpainted makes him look unfinished, so it would be wise to pick up a White and a Yellow paint Marker to complete the figure (The Z-Knuckle hand is already prepainted, so nothing needs to be done to it.)
All in all, this model certainly falls short of the other three in the line, but it isn't a bad model by any means, just be wary of the joints and be sure to sand it down just in case.
have a pair of nail clippers ready both concave and straight, they work better than hobby knifes (ironically)Buy sandpaper or sandpaper based nail file and sand down lighty the joints that feel too stiff, becareful not to break the joint.If you want the detail to pop and dont want to paint, use a 0.5 lead and "draw out the lines" Keep all your parts in the box and save the plastic "trees" in case you need that plastic.
-Pro tips, have an enamel yellow and thinner, you need to paint the chest and collar areas, and white for the tips of the hands.if you know how to reinforce joints or replace them with better ones, you should do it for the shoulder joints.
both beginners and experts must do this carefully as it is required
You need to sand lightly the following ares or your model kit WILL break, no matter how gently you move the joints
-sand the main INNER chest piece, the one that holds the ball joints (E-5)sand them all to be a bit smaller, not a whole lot.
-look for the shoulder joint that looks like this "(o)<)" sand the hole itself a bit or the tiny peg it rotates on WILL break after a set amount of times.
-sand the shoulder ball joint sockets and the torso one as well.
If you tear it reguardless, you can still fix it, even if the ball is stuck in the socket or youre new at this.
(plastic stems from the model kit)
heat up a push pin (with gloves) and stick it in the ball deep enough, let it cool for 30 mins. now use the push pin handle to move it around as you lube the sides.Read more ›
Most Recent Customer Reviews
My son loves Megaman and requested this. The model went together smoothly and looks great.
Would recommend for a Megaman fan that lights to assemble and customize.
The Gift recipient is very happy with the figure. The Gift recipient is very happy with the figure. The Gift recipient is very happy with the figure.Published on January 16, 2013 by Fozzetti
My 12 yr old loves Maga Man and begged me to purchase this model kit. I was a little apprehensive but so far its holding up and my son is happy. Read morePublished on December 30, 2012 by Kindle Customer