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Kotobukiya Mega Man Zero Zero Plastic Model Kit

4.0 out of 5 stars 8 customer reviews

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  • A Kotobukiya Japanese Import
  • Fully poseable
  • Interchangeable hands and weapons
  • Comes with 2 types of facial expressions (open and closed mouths)
  • Comes with 3 types of eye positions (looking left, right and straight)
Currently unavailable. We don't know when or if this item will be back in stock.

WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

A Kotobukiya Japanese import. Joining the classic Mega Man, Roll and Proto Man is the robot ally first seen in Mega Man X, MEGA MAN ZERO. Designed to appear "more human," Zero still wears a full-bodysuit over his robotic frame, leaving only his face exposed. He takes things to a whole new level with normal humanoid proportions and a cool outfit in dark blue, white, red and yellow. Best of all, each part comes pre-painted in the authentic colors, eliminating the need for painting. Standing 5" tall (1/10th scale), the video game hero is comprised of approximately 300 pieces and has 15 points of articulation for excellent posing. Zero also comes with bonus parts so that you can display him as you choose. He has two types of facial expressions (open and closed mouth) and three types of eye positions (looking left, right and straight ahead).

From the Manufacturer

A Kotobukiya Japanese import. Joining the classic Mega Man, Roll and Proto Man is the robot ally first seen in Mega Man X, MEGA MAN ZERO. Designed to appear “more human,” Zero still wears a full-bodysuit over his robotic frame, leaving only his face exposed. He takes things to a whole new level with normal humanoid proportions and a cool outfit in dark blue, white, red and yellow. Best of all, each part comes pre-painted in the authentic colors, eliminating the need for painting. Standing 5" tall (1/10th scale), the video game hero is comprised of approximately 300 pieces and has 15 points of articulation for excellent posing. Zero also comes with bonus parts so that you can display him as you choose. He has two types of facial expressions (open and closed mouth) and three types of eye positions (looking left, right and straight ahead).

Product Information

Product Dimensions 5 x 4 x 4 inches
Item Weight 10.6 ounces
Shipping Weight 12 ounces
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More
ASIN B005ANELBG
Item model number JUL111906
Manufacturer recommended age 14 - 18 years
Best Sellers Rank #635,191 in Toys & Games (See Top 100 in Toys & Games)
#3,277 in Toys & Games > Action & Toy Figures > Statues & Bobbleheads > Statues
Customer Reviews
4.0 out of 5 stars 8 customer reviews

4.0 out of 5 stars

Warranty & Support

Product Warranty: For warranty information about this product, please click here

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Customer Questions & Answers

Customer Reviews

Top Customer Reviews

Verified Purchase
For those interested in buying this kit, you are about to get information about it that can save you from breaking it or buying a new one! Yes the kit is really great but no it is not without faults. Kotobukiya has made this kit EXTREMELY TIGHT! So tight that some reviewers claim they broke the arms off the figure. I am a new one of them. The issues with this kit can be fixed if you know what the problems are first.

1. There are two parts which make up the leg joints connecting to the body. Inside the joint is a polycap(PC). Basically the two parts snap together sandwiching the PC. However, one out of the two parts does not fit with the PC. Strange. This is the same for the other leg joint. You can use force to squish all three parts together which isn't perfect an will end up smashing one side of the PC pin in the process. Plus it look bad because it isn't snap flush. To fix this, you should shave or sand down one side of the PC pin(on the side that doesn't fit) a bit. Repeat for the other leg joint and they should snap together perfectly. Who knows why it doesn't in the first place! Somewhere Bandai is lol...

2. My Zero figure's left arm broke off shortly after completion. What happened is that there is a single piece in the body that has four ball joints(head, waist and arms). The two arms themselves that connect to the body have VERY TIGHT fitting! So tight that you can barely move the arms. Each time you do, it stress the body joint shoulder/arm supports. To the point they twist and eventually snap. Maybe not everyone's kits are like this but some are. To fix this, sand the ball joints down a bit. Do it before you even attempt to connect the arms. Just in case you can't disconnect the arm from the joint without warping the shoulder ball support. Really.
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This model is one of the Kotobukiya MegaMan series and is currently the only one featured specifically from the infamous MegaMan Zero series--I'm hoping they'll release additional pieces from it in the future--Harpuia and Leviathan would make wonderful additions, but I digress.

This is model is very fun to put together and is very well-detailed despite being all "snap together". Not very difficult at all, so if you are looking for a challenge, you probably want to keep looking--this is pretty much identical in "skill" to a regular (HG) Gundam plamo kit. the individual pieces are quite durable once assembled but, as is often the case with these models, the joints are pretty delicate. Incase it wasn't obvious, this is not a "play" toy and would quickly fall apart if introduced to a child.

The articulation is impressive. It uses ball joints for all the major limbs and rotating hinge joints at the elbows to simulate a wider range of movement.

In my opinion, there are really only two caveats to this model. The first, as you can probably guess from the pictures, he's quite top-heavy. This issue is further augmented by the fact that his hair, which attaches to the back of his helmet by a simple tab & slot swivel, easily adds enough leverage to throw off his center of balance. This model could really have benefited from the inclusion of a stand of some kind. The second issue I have with it is that, while his translucent plastic Z-Saber is one of the most awesome weapons I've seen with a character model, you'd think for the price they could have included his other weapons from the game series. Zero only has six total weapons he wields, and the model includes his Buster (pistol form), his Z-Saber, and his Zero Knuckle from the fourth game.
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I picked up the Japanese release of this figure last year, It is a very nice looking model when you finish it. However, I had a QC issue with mine, the left shoulder joint on my figure got stuck within a day of assembling the figure and snapped off, leaving me with amputee zero.

Also, the Kotobukiya Mega Man line states that there is no paint required, but many of the details Zero has are unpainted (His hands and Torso, along with his Z-Buster), thus, leaving him unpainted makes him look unfinished, so it would be wise to pick up a White and a Yellow paint Marker to complete the figure (The Z-Knuckle hand is already prepainted, so nothing needs to be done to it.)

All in all, this model certainly falls short of the other three in the line, but it isn't a bad model by any means, just be wary of the joints and be sure to sand it down just in case.
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Verified Purchase
Alright, dont cast my word aside since this was my first real model kit. This is important.
-Beginner tips
have a pair of nail clippers ready both concave and straight, they work better than hobby knifes (ironically)Buy sandpaper or sandpaper based nail file and sand down lighty the joints that feel too stiff, becareful not to break the joint.If you want the detail to pop and dont want to paint, use a 0.5 lead and "draw out the lines" Keep all your parts in the box and save the plastic "trees" in case you need that plastic.

-Pro tips, have an enamel yellow and thinner, you need to paint the chest and collar areas, and white for the tips of the hands.if you know how to reinforce joints or replace them with better ones, you should do it for the shoulder joints.

CAUTION
both beginners and experts must do this carefully as it is required

You need to sand lightly the following ares or your model kit WILL break, no matter how gently you move the joints
-sand the main INNER chest piece, the one that holds the ball joints (E-5)sand them all to be a bit smaller, not a whole lot.
-look for the shoulder joint that looks like this "(o)<)" sand the hole itself a bit or the tiny peg it rotates on WILL break after a set amount of times.
-sand the shoulder ball joint sockets and the torso one as well.

REPAIRS
If you tear it reguardless, you can still fix it, even if the ball is stuck in the socket or youre new at this.
Youll need:
superglue
push pin
(plastic stems from the model kit)
nail clippers
heat up a push pin (with gloves) and stick it in the ball deep enough, let it cool for 30 mins. now use the push pin handle to move it around as you lube the sides.
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