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L.A. Noire - Playstation 3
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About this item
- Solve a variety of cases across the desks of Patrol, Traffic, Homicide and Arson.
- Search crime scenes for clues, question witnesses and interrogate suspects as you search for the truth in each case.
- Use your wits to analyze suspect's behavior and separate the truth from the lies.
- Experience a stunningly accurate block-by-block recreation of 8 sq. miles of 1947 L.A.
- Solve brutal crimes, plots and conspiracies inspired by real crimes from 1947 Los Angeles, one of the most corrupt and violent times in L.A. history.
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Product information
| ASIN | B002I0J5UQ |
|---|---|
| Release date | May 17, 2011 |
| Customer Reviews |
4.5 out of 5 stars |
| Best Sellers Rank | #27,041 in Video Games (See Top 100 in Video Games) #330 in PlayStation 3 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.6 x 5.3 x 6.7 inches; 3 Ounces |
| Type of item | Video Game |
| Language | English |
| Rated | Mature |
| Item model number | 378041 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3 ounces |
| Manufacturer | Rockstar Games |
| Date First Available | July 15, 2009 |
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Product Description
Using groundbreaking new animation technology, MotionScan, that captures every nuance of an actor's facial performance in astonishing detail, L.A. Noire is a violent crime thriller that blends breathtaking action with true detective work to deliver an unprecedented interactive experience. Search for clues, chase down suspects and interrogate witnesses as you struggle to find the truth in a city where everyone has something to hide.
Amid the post-war boom of Hollywood's Golden Age, Cole Phelps is an LAPD detective thrown headfirst into a city drowning in its own success. Corruption is rampant, the drug trade is exploding, and murder rates are at an all-time high. In his fight to climb the ranks and do what's right, Phelps must unravel the truth behind a string of arson attacks, racketeering conspiracies and brutal murders, battling the L.A. underworld and even members of his own department to uncover a secret that could shake the city to its rotten core.
L.A. Noire is the first videogame to be honored as an Official Selection by the Tribeca Film Festival.
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STORY: Set in Los Angeles in 1946, you play mostly as Cole Phelps, a Battle of Okinawa veteran and new beat cop with the LAPD. Phelps' keen problem solving skills get him noticed by the police chief and heads of the detective desks in the police department and after while (four missions that act as the game's tutorial) he is promoted to detective. Throughout the game, you work multiple cases from the traffic desk, homicide desk, vice desk, and arson desk. Not to go into any spoilers but you will deal with murders, insurance frauds, serial killers, the mafia, drug rings, and scandals including Phelps' hurtles as he rises to become one of the most well known and feared detectives in LA. One of the things that makes this game work is how painstakingly detailed Los Angeles is. Team Bondi put in a lot of hard work to recreate 1946 Los Angeles, not just in physical appearance (you can go anywhere in the city as it was during that time) but also in the social issues that were going on at the time. Racism, sexism, and veterans adjusting to peace time create some of the strongest images I've ever seen of post-WWII America and it all just sucks you deeper and deeper into this game. Be warned: the murder scenes in this game are brutally realistic but once again it just adds to the feeling of being a detective. The gameplay, acting, and sound also greatly play into making this game an unforgettable experience.
GAMEPLAY: Like I said before, it looks and generally plays like a GTA game however the best aspects of the gameplay does not focus on running and gunning like most similar games before it. Let me make this clear, if you pick up this game expecting an action game you will be very disappointed. This is a thinker's game and that's what makes it so great. You will be rattling your brain trying to put together the clues you've gather and trying to figure out who is lying and telling the truth. This is the core of the gameplay and it gets really tricky as the game progresses. Each time you visit a crime scene you will need to make sure to explore every inch of the area and examine everything. You have a notepad in which notes are made through your investigations and you'll want to use them during questionings and interrogations. The more clues you've gathered, the more you'll have to work with. Interrogations are the other big part of the game and you will be racking your brain with some of these. As you ask your questions, you must determine whether or not they are telling the truth, lying, or give doubt to what they are saying. You'll probably notice how realistic everyone's facial animations look in this game. That's not just to make to game look good, it's a gameplay mechanic. Part of what you will be using to judge if someone is telling the truth or not is by watching their facial expressions. This gets really tricky but is so satisfying when you're able to catch someone in their own lie.
Now like I said, getting interrogations to come out the way you want them can be really hard but there is help. You gain intuition points throughout the game by successfully questioning someone and/or getting a good cop grade when completing a case. You can use these during interrogations to take away some of the options to help you deduce if someone is telling the truth or not. I found myself trying to use these as sparingly as possible mainly because, while this gameplay mechanic is challenging, it is very rewarding and fun to try and figure out which, once again, plays into the immersive feel of this game and making you really feel like a detective. Help also comes to you during your investigations in the form of the partners that you get throughout the game. While some are more helpful than others, you can always go talk to them about what you should do next. The game missions are actually very linear however you don't really notice it since the entire city is there to explore but you will feel driven to go to your next objective and what not which makes the missions feel more open than they really are. There is a lot of replay value to each case as they can have multiple outcomes based on how well you do with your investigation. However, the outcome, no matter how bad, doesn't really affect the overall story at all which is a shame because this was a game that could have used more than one ending.
Driving is another big part of the game. There are nearly 100 actual car models that would have been on the road in 1946 that you can find and drive. Like in similar games, you'll want to go as fast as you can all the time and end up crashing into everything because no one else is driving like that. In this game, that's not the best idea as it can hurt your case performance points though there is a free drive mode where driving like a mad man won't count against you and it is fun for mindless road rage. Of course, you do find yourself in car chases throughout the game and they can be frustrating at times. Not knowing your way around in a case can lead you into a dead end or getting caught on the corner of a wall or something as your target speeds away that can lead to a failure of the mission and restart at the last check point. However, this is something that is common in open sandbox type games so it's nothing unique to LA Noire. There are also foot chases where you have to chase down a suspect. This tends to happen a lot and it gets kind of annoying each time it happens. Much like with the car chases, if you get lost and lose your target, its game over. The action segments in general in LA Noire are not handled too well and hard kind of rare for what you'd expect from a game like this. They are there but they are much more spread out throughout the game. The shooting mechanic is pretty bare bones and while it is simple enough, it doesn't happen so much so I was usually taken back when I had to try and remember how the shooting worked because you just don't use it that often. There are even some platform action segments which can be pretty difficult as well. This game does let you skip past these action parts if you die too many times but I personally find that kind of cheap though I did find myself using it once. Like I said, action is not what this game excels at, this is thinker's game and that is what sets LA Noire apart from other similar games and what it does so well and makes this game so memorable.
GRAPHICS: What you will notice that stands out the most is the facial animations for all the characters in this game. MotionScan technology was developed for completely capturing the faces of the game actors, capturing every single movement of someone's face. What we get is true acting in a video game, not just voice acting over the animation of a game character. Something like this has never really been done before. The sites of Los Angeles such as landmarks and other locations were recreated for this game and look amazing. The crime scenes, apartments and houses are very well furnished and look like someplace someone would actually live instead of just decoration for the game. Like I said the facial animations will steal the show but there is a lot to look at when you're not too busy with investigations.
SOUND: The music in this game is just great. The jazz and big band type music from the time period makes for a beautiful and fitting soundtrack and is the icing on the cake. The sound effects all sound great and work into the gameplay as well. When doing investigations of crime scenes, as you walk past a clue, a piano chime will play by the object letting you know to check that object out. It helps you inspect things that do not appear as obvious some other things at the crime scene. The voice acting, my god, this is flat out some of the best voice work for a video game I've ever heard and works so well with the facial acting. It really feels like you are part of a movie.
Overall, this is a game I feel has sadly become rather underrated since its release. It truly makes you feel like a detective and really makes you exercise your mind trying to solve these cases, especially if you want to go through and try to get a perfect score on all of these. If you're only into action with games like this, then I'd recommend Sleeping Dogs or a GTA title then. But if you're like me, something like this is a great change of pace from just running around and shooting bad guys. The game has dropped in price a lot so it shouldn't be too hard to find this game for $20 or less if you look hard enough. I highly recommend this game.
OVERALL: 9/10
I've seen it all from the locales in L.A. Murder, rape, and conspiracy is nothing new.
Their mouths tell me no but their behavior says otherwise. These nervous fidgets and constant struggles to sit still seem to be indicative of a liar. And I don't really care much for liars.
For every case I build there is new evidence to be found. Some discovered in the pooling blood; others from the mouths of dirty frauds. Before any connections or assumptions can be made I must first assimilate these clues. Poke holes into these convoluted spider webs of lies and deceit tearing through the strands one at a time. Rest assured I will close the case and bring the killers to justice so help me god.
L.A. Noire is thick in atmosphere and narrative. The former being greatly seen but seldom used while that latter being watched and enjoyed but often times without control. This is not really a game but rather more a visual novel mixed with an adventure game and a dash of action/driving.
And unlike most free roaming games - especially those indicative of a Rockstar release - there is not really much to see or do outside of the main missions and side distractions (disturbances radioed in). Which may at first be seen as backtracking instead of advancing that genre but the truth evidently is in the blood.
Noire works best when Detective Phelps is investigating and interrogating rather then shooting and driving. Not that either are incongruous with the storyline or game-play but both are with their flaws. Shooting for example is pretty standard and mostly uneventful cover based presentation. Unlike most third person games these days this one had the audacity to confiscate the ability to swap shoulders with the camera forcing the player to enter cover to do so if necessary.
Driving on the other hand is rather solid but notoriously humdrum (just as it can be in real life). Oddly missing is the ability or selective intelligence from the game to flicker turn signals at an intersection often leaving driving realistically a mild let-down as virtual passersby tend to air out their horns and try their best to occasionally hit or cut you off. Outside of that small annoyance I thought driving in L.A. Noire was better then found in GTA: 4. Of course one minor problem I did have was how sensitive the sticks were as a tiny nudge can send you flying into a lane three rows over.
But onto the meat and potatoes... By now I'll just assume anyone even remotely interested in this game will have in some capacity heard the ravings over the "real life faces". At first the technology will be marveled at as the thirty two camera delivery creates almost perfect recreations of every wrinkle and crease drawn across the actors/actresses face but as the game progresses you see just how necessary this tool was to help convey one simple message. L.A. Noire would be absolutely inconceivable without total facial recognition.
Because so much is put onto the broad streaks of one's marred wrinkled face playing as Det. Phelps you must decipher which gesture is a tell and which is the truth. In the beginning this may seem rather simple as most practically jump right out at you heeding neither subtlety nor realism but as the case files grow and the work becomes tougher so too does the reading of facial squints. While so much of the read is hinging upon how well you may or may not do in a specific crime scene/interrogation none will impede upon your overall progress but rather how well you ultimately perform. There are no game overs from a blown call or a missed examination. You will eventually solve an investigation no matter what. Even if you "skip" the action segments.
Pros:
+ Faithfully recreated 1947 LA
+ Excellent story both delivered in small doses and in a large arc
+ Decent amount of things to do in the city (secret cars, film reels, locations), great replay value on the cases you mess up or things you might have missed
+ A superb cast that is both articulate and believable
+ Investigations are simple in execution but enjoyable to explore and construct theories of whodunit.
+ Interrogations are a well fought battle that offers its reward only to those with a skillful eye
+ Captivating music
Cons:
- Action segments can be a little dry or uninvolving often offering little more then a distraction to the main draw of the game.
- Driving can be a pursuit of leisure or a frightening nightmare depending on your personal mood. Side note: All driving can be essentially skipped by letting your partner drive and "skipping" the action segments
- The game peaks through its middle sections and never again truly reaches this level of greatness.
- Generally speaking this may easily be referred to as a one and done type game for most players
L.A. Noire sure is something. Both unhurried and methodical in its delivery and presentation the game serves up a bit that will easily polarize two groups of people; those who enjoy its meticulously calculated and plodding build up and those who simply don't. Because it is not quickened or sharp and its action is dull and diluted by many things I would never suggest anyone with a short attention span or lack of interest to go wondering through the streets of post war LA.
If you enter expecting much more then a strict linear but tightly written narrative then you'll certainly be disappointed. There is action in the form of car chases, foot chases, brawls, and gun fights but none are very significant and are seemingly scattered hours between. The game dwells in the basement of a locker. Clues and lies rolled up and sliced through and through. If you don't like reading, absorbing information, and deciphering many different things in many different circumstances then you need not apply.
As such my final review score is based on a great many things. But to offer help in deciding for those in between souls I've added a +/- scale for different elements and will start at a 5/10 (or 50/100). I hope it helps in your decision.
5/10
+ 10 if you enjoy mystery and intrigue with a strong sequence of events
- 5 if you enjoy action
+ 10 if you enjoy watching and dissecting the behavior of other humans
- 5 if you enjoy mowing down innocent civilians in cars/with guns
+ 10 if you like combing through a room with a mouse click/button press in vain of an adventure game
- 5 if you enjoy destroying a room with a grenade launcher
+ 5 if you enjoy monotonous and sometimes grueling work in your video games
- 5 if you hate (or sometimes hate) such things
+ 5 if you enjoy (the thought of) driving leisurely (or frantically) through a faithfully recreated 1947 L.A.
- 5 if you enjoy free roam games and having multiple things to do at any given time
Speaking biasedly for a moment I loved every minute of L.A. Noire. Every turn around the corner, every face and gruesome scene melded into one giant bowl of spectacular entertainment for me. It was repetitive at times. It was dragging at times. But I never found it to be boring.
My experience will not be the same as yours so my overall grade of 90/10 (4.5 Amazon Stars) will not speak directly to each and every possible patron of Team Bondi. I'd say honestly if the interest is mild then a 70-75 out of a 100 would ultimately be most in said customer's range.
But for those truly enthralled by attention to detail and story it doesn't get much better then L.A. Noire.
And that's no lie.
(My overall score: 90/100)
Top reviews from other countries
A classic game, I got the greatest hits version instead on the original which price is higher than the normal but i still got it 899. Wow! Never Mind both are same







