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L.A. Noire - Playstation 3
| Price: | $23.72 |
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About this item
- Solve a variety of cases across the desks of Patrol, Traffic, Homicide and Arson.
- Search crime scenes for clues, question witnesses and interrogate suspects as you search for the truth in each case.
- Use your wits to analyze suspect's behavior and separate the truth from the lies.
- Experience a stunningly accurate block-by-block recreation of 8 sq. miles of 1947 L.A.
- Solve brutal crimes, plots and conspiracies inspired by real crimes from 1947 Los Angeles, one of the most corrupt and violent times in L.A. history.
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Product information
| ASIN | B002I0J5UQ |
|---|---|
| Release date | May 17, 2011 |
| Customer Reviews |
4.5 out of 5 stars |
| Best Sellers Rank | #36,300 in Video Games (See Top 100 in Video Games) #652 in PlayStation 3 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.6 x 5.3 x 6.7 inches; 3 Ounces |
| Binding | Video Game |
| Language | English |
| Rated | Mature |
| Item model number | 378041 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3 ounces |
| Manufacturer | Rockstar Games |
| Date First Available | July 15, 2009 |
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Product Description
Using groundbreaking new animation technology, MotionScan, that captures every nuance of an actor's facial performance in astonishing detail, L.A. Noire is a violent crime thriller that blends breathtaking action with true detective work to deliver an unprecedented interactive experience. Search for clues, chase down suspects and interrogate witnesses as you struggle to find the truth in a city where everyone has something to hide.
Amid the post-war boom of Hollywood's Golden Age, Cole Phelps is an LAPD detective thrown headfirst into a city drowning in its own success. Corruption is rampant, the drug trade is exploding, and murder rates are at an all-time high. In his fight to climb the ranks and do what's right, Phelps must unravel the truth behind a string of arson attacks, racketeering conspiracies and brutal murders, battling the L.A. underworld and even members of his own department to uncover a secret that could shake the city to its rotten core.
L.A. Noire is the first videogame to be honored as an Official Selection by the Tribeca Film Festival.
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LA Noire - Gameplay Trailer
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L.A. Noire - Gamplay Trailer 2
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LA Noire - Trailer #2
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L.A. Noire Rockstar Pass Video
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L.A. Noire - Trailer 3
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LA Noire
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L.A. Noire - Pre-order Offer Broderick Suit
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STORY: Set in Los Angeles in 1946, you play mostly as Cole Phelps, a Battle of Okinawa veteran and new beat cop with the LAPD. Phelps' keen problem solving skills get him noticed by the police chief and heads of the detective desks in the police department and after while (four missions that act as the game's tutorial) he is promoted to detective. Throughout the game, you work multiple cases from the traffic desk, homicide desk, vice desk, and arson desk. Not to go into any spoilers but you will deal with murders, insurance frauds, serial killers, the mafia, drug rings, and scandals including Phelps' hurtles as he rises to become one of the most well known and feared detectives in LA. One of the things that makes this game work is how painstakingly detailed Los Angeles is. Team Bondi put in a lot of hard work to recreate 1946 Los Angeles, not just in physical appearance (you can go anywhere in the city as it was during that time) but also in the social issues that were going on at the time. Racism, sexism, and veterans adjusting to peace time create some of the strongest images I've ever seen of post-WWII America and it all just sucks you deeper and deeper into this game. Be warned: the murder scenes in this game are brutally realistic but once again it just adds to the feeling of being a detective. The gameplay, acting, and sound also greatly play into making this game an unforgettable experience.
GAMEPLAY: Like I said before, it looks and generally plays like a GTA game however the best aspects of the gameplay does not focus on running and gunning like most similar games before it. Let me make this clear, if you pick up this game expecting an action game you will be very disappointed. This is a thinker's game and that's what makes it so great. You will be rattling your brain trying to put together the clues you've gather and trying to figure out who is lying and telling the truth. This is the core of the gameplay and it gets really tricky as the game progresses. Each time you visit a crime scene you will need to make sure to explore every inch of the area and examine everything. You have a notepad in which notes are made through your investigations and you'll want to use them during questionings and interrogations. The more clues you've gathered, the more you'll have to work with. Interrogations are the other big part of the game and you will be racking your brain with some of these. As you ask your questions, you must determine whether or not they are telling the truth, lying, or give doubt to what they are saying. You'll probably notice how realistic everyone's facial animations look in this game. That's not just to make to game look good, it's a gameplay mechanic. Part of what you will be using to judge if someone is telling the truth or not is by watching their facial expressions. This gets really tricky but is so satisfying when you're able to catch someone in their own lie.
Now like I said, getting interrogations to come out the way you want them can be really hard but there is help. You gain intuition points throughout the game by successfully questioning someone and/or getting a good cop grade when completing a case. You can use these during interrogations to take away some of the options to help you deduce if someone is telling the truth or not. I found myself trying to use these as sparingly as possible mainly because, while this gameplay mechanic is challenging, it is very rewarding and fun to try and figure out which, once again, plays into the immersive feel of this game and making you really feel like a detective. Help also comes to you during your investigations in the form of the partners that you get throughout the game. While some are more helpful than others, you can always go talk to them about what you should do next. The game missions are actually very linear however you don't really notice it since the entire city is there to explore but you will feel driven to go to your next objective and what not which makes the missions feel more open than they really are. There is a lot of replay value to each case as they can have multiple outcomes based on how well you do with your investigation. However, the outcome, no matter how bad, doesn't really affect the overall story at all which is a shame because this was a game that could have used more than one ending.
Driving is another big part of the game. There are nearly 100 actual car models that would have been on the road in 1946 that you can find and drive. Like in similar games, you'll want to go as fast as you can all the time and end up crashing into everything because no one else is driving like that. In this game, that's not the best idea as it can hurt your case performance points though there is a free drive mode where driving like a mad man won't count against you and it is fun for mindless road rage. Of course, you do find yourself in car chases throughout the game and they can be frustrating at times. Not knowing your way around in a case can lead you into a dead end or getting caught on the corner of a wall or something as your target speeds away that can lead to a failure of the mission and restart at the last check point. However, this is something that is common in open sandbox type games so it's nothing unique to LA Noire. There are also foot chases where you have to chase down a suspect. This tends to happen a lot and it gets kind of annoying each time it happens. Much like with the car chases, if you get lost and lose your target, its game over. The action segments in general in LA Noire are not handled too well and hard kind of rare for what you'd expect from a game like this. They are there but they are much more spread out throughout the game. The shooting mechanic is pretty bare bones and while it is simple enough, it doesn't happen so much so I was usually taken back when I had to try and remember how the shooting worked because you just don't use it that often. There are even some platform action segments which can be pretty difficult as well. This game does let you skip past these action parts if you die too many times but I personally find that kind of cheap though I did find myself using it once. Like I said, action is not what this game excels at, this is thinker's game and that is what sets LA Noire apart from other similar games and what it does so well and makes this game so memorable.
GRAPHICS: What you will notice that stands out the most is the facial animations for all the characters in this game. MotionScan technology was developed for completely capturing the faces of the game actors, capturing every single movement of someone's face. What we get is true acting in a video game, not just voice acting over the animation of a game character. Something like this has never really been done before. The sites of Los Angeles such as landmarks and other locations were recreated for this game and look amazing. The crime scenes, apartments and houses are very well furnished and look like someplace someone would actually live instead of just decoration for the game. Like I said the facial animations will steal the show but there is a lot to look at when you're not too busy with investigations.
SOUND: The music in this game is just great. The jazz and big band type music from the time period makes for a beautiful and fitting soundtrack and is the icing on the cake. The sound effects all sound great and work into the gameplay as well. When doing investigations of crime scenes, as you walk past a clue, a piano chime will play by the object letting you know to check that object out. It helps you inspect things that do not appear as obvious some other things at the crime scene. The voice acting, my god, this is flat out some of the best voice work for a video game I've ever heard and works so well with the facial acting. It really feels like you are part of a movie.
Overall, this is a game I feel has sadly become rather underrated since its release. It truly makes you feel like a detective and really makes you exercise your mind trying to solve these cases, especially if you want to go through and try to get a perfect score on all of these. If you're only into action with games like this, then I'd recommend Sleeping Dogs or a GTA title then. But if you're like me, something like this is a great change of pace from just running around and shooting bad guys. The game has dropped in price a lot so it shouldn't be too hard to find this game for $20 or less if you look hard enough. I highly recommend this game.
OVERALL: 9/10
The short answer is: my first 8 hours of L.A. Noire sleuthing exceeded my expectations and it was hard for me to put down the controller and write this brief review - except that the kids wanted to take their turn too :). There is no consensus yet but anyone who wants to make the case that 'games' are 'art' could definitely use Dead Red Redemption and L.A. Noire to support their case. So, here is my quick overview.
THE STORY
World War 2 just ended and L.A. is in full transformation. 'The car' becomes increasingly important in an expanding city without boundaries but as the Hollywood-dominated city grows so does crime - drug trafficking, individuals all too eager to exploit the would-be actresses. Add to that thousands of recently-discharged soldiers looking for jobs and a new life and a sometimes too brutal and corrupt police force and L.A. clearly needs Cole Phelps, a Silver Star decorated war hero turned cop, determined to do the right thing and fight the crime waves.
You play Cole, starting as a rookie cop, handling cases specifically assigned to you or responding to calls for help while on duty. As you and your partner solve cases - and there are 21 'main story' cases plus 40 street quests - you advance in rank and you are trusted with solving the more complex puzzles.
THE WORLD AND THE INTERACTIONS
You have a choice between the 'noir' style black and white or 'colored', mostly brown and grey visuals. Either way, there is an unbelievable amount of detail and, it seems, historical accuracy when portraying the 1947ish Los Angeles. You can drive your car yourself following the accurate street map or you can ask your partner to drive to your next destination, which is the equivalent of a 'teleport'. Once at or near the crime scene or out investigating you can enter buildings, examine and file what seems to be evidence, talk to people, engage in brawls or shootouts and so forth.
This is not an action game but there is quite a bit of action - shooting, fist fights, car chases - only the actual fighting is not at the core of the game. What really moves the game forward is the gathering of evidence, the questioning of suspects and your ability to solve the case based on the information you gather. The questioning part is one of the more innovative aspects because you need to decide whether you trust an answer based not only on what the suspect or the witness is saying but by examining their body language and their facial expressions because whether you see a lie for what it is has an impact on what the next steps are going to be.
Whenever on foot, the game offers both audible and 'rumble' feedback when you are near of objects that you should probably examine. There's also some special scene music that tells you when you are probably done at one specific location.
Driving recklessly can and does get you into accidents and you can damage the surroundings, including innocent bystanders but, as far as I can tell, that does not affect the game much.
INTERACTIVITY
This is by necessity a single player game and everything is scripted so I was surprised that, from time to time, you CAN contact 'the community'. It's not often but if you have what it's called, I believe, an 'intuition point', you can use it to check what action the majority of players took in a similar situation.
Then there is, of course, your interaction with Rockstar. My game came with 2 bonuses, because of my Amazon pre-order but I can't get them because the Playstation Store needs to be up for me to enter the code. I was able to get some other bonus for jointing the Rockstar Games Social Club. By the way, attempting to access the Playstation Store from within the game caused it to crash hard - had to manually turn off the PS3 because it froze and it became unresponsive.
MY RATING
I've had a lot of fun playing L.A. Noire so far. Unlike some of their competition, and they know who they are, the last 2 Rockstar games this one and Red Dead Redemption are extremely original and entertaining to the point where you don't want to stop playing - and I do want to stop playing because I do have a real job and I don't want to take another day off. Also, unlike their competition products, this game did not crash (except when trying to get to the PS Store), you don't see cars floating 3 ft. above the tarmac or people walking or punching through walls. All is perfectly polished.
Eight hours into it, I am nowhere near the end of the game. The first assignments were not overwhelmingly difficult but I can see how they missions are getting harder. The crime-solving part, not the combat which is only 'fun'. I hope the cases get a lot harder because I don't want this game to end too quickly. From what I've read, the main story line should take about 20 hours to complete and that should be 40-50 hours in my time. You add the side quests or street cases and it should be a substantial game.
Based on what I've played so far, this is how I rate it:
- GRAPHICS - 5/5 - exquisite is the proper word. As I said, you can select black an white if you want and set the proper level of brightness.
- SOUND - 5/5 - you get audio clues and then there is this great atmospheric music and, if you are in the right place at the right time, you get to listen to some great jazz.
- QUALITY - 5/5 - as in bug-free. It's one of the cleaner games.
- ACTING - 5/5 - the characters are real actors and MotionScan's ability to show 'expressions' makes all the difference.
- PLOT - 4/5 - while each case is different, there is a more or less fixed pattern: you get the case, you investigate and most of the time there is some shootout of fist fight, then you take the next case. I don't believe you can put one 'main story' case on hold and pick the next one. You can only do opportunistic 'side quests'.
- WORLD - 5/5 - the rendering of a city couldn't have been done better, giving today's technology.
- OPTIONS - 4/5 - you can tweak the difficulty a little by giving yourself the ability to 'skip and move forward' if you can't win a fight and you can pick between color/b&w and brightness. Not to many other major options that I'm aware of at this time.
- COMMUNITY (or multiplayer) 3/5 - you can get help from the community from time to time but it's not an essential part of the game.
- NICKEL-AND-DIMING - 4/5 - can't tell how the game is going to evolve but Rockstar's ability to nickel and dime the players should be quite limited. The game menu does have a 'downloadable content' section but, this being such a highly scripted and hard do make game, I doubt that major extra content is likely to be made available soon. I have 3 free bonuses so far and the Social Club membership promises more and I hope that they stay this way - free, that is.
- REPLAY VALUE - 2/5 - this is a highly scripted game, it's not likely that you are going to play it again.
- RESELL VALUE - 4/5 - there are some bonuses that came in the box but they should not be missed much by the next person playing the game.
L.A. Noire is a 5-star for me. I am happy we bought it and we are happily playing it.
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NOTE - just in case someone didn't notice this, you get a $15 Amazon certificate if you order the game which effectively makes it a $44 game.
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>> Brush your teeth, it's the law! <<
Top reviews from other countries
A classic game, I got the greatest hits version instead on the original which price is higher than the normal but i still got it 899. Wow! Never Mind both are same






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