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L. A. Noire
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About this item
- Solve a variety of cases across the desks of Patrol, Traffic, Homicide and Arson.
- Search crime scenes for clues, question witnesses and interrogate suspects as you search for the truth in each case.
- Use your wits to analyze suspect's behavior and separate the truth from the lies.
- Experience a stunningly accurate block-by-block recreation of 8 sq. miles of 1947 L.A.
- Solve brutal crimes, plots and conspiracies inspired by real crimes from 1947 Los Angeles, one of the most corrupt and violent times in L.A. history.
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Product information
| ASIN | B002I0HBZW |
|---|---|
| Release date | May 17, 2011 |
| Customer Reviews |
4.5 out of 5 stars |
| Best Sellers Rank | #29,837 in Video Games (See Top 100 in Video Games) #565 in Xbox 360 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.31 x 0.59 x 7.52 inches; 5.79 Ounces |
| Type of item | Video Game |
| Language | English |
| Rated | Mature |
| Item model number | 39803 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 5.8 ounces |
| Manufacturer | Rockstar Games |
| Date First Available | July 15, 2009 |
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Product Description
Using groundbreaking new animation technology, MotionScan, that captures every nuance of an actor's facial performance in astonishing detail, L.A. Noire is a violent crime thriller that blends breathtaking action with true detective work to deliver an unprecedented interactive experience. Search for clues, chase down suspects and interrogate witnesses as you struggle to find the truth in a city where everyone has something to hide.
Amid the post-war boom of Hollywood's Golden Age, Cole Phelps is an LAPD detective thrown headfirst into a city drowning in its own success. Corruption is rampant, the drug trade is exploding, and murder rates are at an all-time high. In his fight to climb the ranks and do what's right, Phelps must unravel the truth behind a string of arson attacks, racketeering conspiracies and brutal murders, battling the L.A. underworld and even members of his own department to uncover a secret that could shake the city to its rotten core.
L.A. Noire is the first videogame to be honored as an Official Selection by the Tribeca Film Festival.
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The story is pretty solid. You play Cole Phelps, a war "hero" who returns home to work his way through the ranks of the LAPD, and maybe find some absolution for things he took part in overseas. Phelps seems like a really decent human being, but as time progresses, you begin to realize he's as flawed as anyone. Actually, as I neared the end of the game I'd completely lost respect for him. His personal choices, the ones the player cannot control, are what upset me. I'd developed some level of affection for his straight-shooter type of character, but over time quickly realized that he's almost as pathetic as his crooked partner Roy.
Interrogation is a tricky aspect of this game, and I'm not sure I ever really understood how it was supposed to work. In my experience, people are either lying or telling the truth, the game adds the "doubt" option, which is really a curve ball that screws the whole thing up. Honest people will look you in the eye, and those lying or holding back won't. If you choose "Lie" instead of "Doubt" or vice versa (when they aren't looking you in the eye), you have a 50% chance of getting it right, but it's really frustrating when you choose wrong. Ideally you'd like to be able to save prior to an interrogation, so you can restart if the questioning goes wrong. Unfortunately L.A. Noire picks it's own save locations, and that never works in your favor.
The game rewards good choices with "intuition" points which can help you with interrogations or clue finding. But earning those points in sufficient quantity means engaging in side missions which you'll hear over the car radio (only when you're driving). I realize this was an attempt to make the game longer and more engaging, but it's more frustrating than anything. The side missions often entail driving or running, which as I previously mentioned, is very difficult to execute flawlessly. Moreover, the cover mechanic is dangerous. You might assume cover around a corner, and while trying to disengage cover and move to different cover, I often found my character confused about his direction. He'd often step out of cover, into fire, run in a circle and end up where he started, slightly more injured than when he started. I found that frustrating, but remotely tolerable because my desire to see the games conclusion encouraged me to press on.
For people like me who hate how the cars handle you can almost always avoid driving by making your partner drive for you. However if the mission involves a car chase, you will be forced to drive. Thankfully, if it seems like you don't have any idea what you're supposed to do in those chases, you're partner will almost certainly give you a clue by suggesting you run someone off the road, or get along side them so they can shoot out the tires.
As you scour crime scenes you will discover clues by walking around almost aimlessly. This becomes very discouraging for the player. The only way you know you've found a clue is that the controller will vibrate and you'll hear a piano key when you step over a clue. And as if it wasn't frustrating enough, the developers threw in items which will trigger the vibration which aren't clues at all. A classic example is beer bottles. I can't tell you how many random beer bottles I picked up which turned out to be nothing. I wish the developers would have just made clues obvious by having them glow like items in Bioshock, but I suppose doing so would have voided half the reason for collecting "intuition" points. The frustration aspect of this was ignorable until I got to Rancho Escondido. By that point in the game you're working in Arson, and someone torched an entire development called Rancho Escondido. I literally spent 20 minutes walking around this whole development and never found the clue I was looking for. As it turns out, there is only 1 clue in this whole place, which is almost a needle in a haystack unless you know what you're looking for. Hint, observing where your partner goes will help you find the only clue.
I'm not sure it's a flaw in the story, but it seems more often than not that people who are most likely innocent end up running from the police for almost no reason. It happens so often it's almost comical. It's like an average person engaging in a high speed pursuit because they had 1 unpaid parking ticket. Ultimately this causes you to suspect them of the greater crime, and that is not always a good thing. By the way, I love how my partner always tells me to go after them suspect, while doing nothing to aide me in the apprehension.
L.A. Noire is a great name for this game. As the name would imply, it's very dark, and doesn't hold any despicable aspect back. You will find several dead, totally naked, women in the pursuit of the Black Dalia, something which could very well be a first in mainstream gaming. You also encounter a couple seedy characters that are pedophiles and seem rather unashamed of that. I realize as a real life detective these things might seem common place, but as a civilian more or less thrown into this world, I found it unsettling, and sick. I'm somewhat torn about whether I approve of these real world issues because it's not a stretch from reality, or that I want to crawl back into my comfortable suburban life and not think about the sick underbelly of society. Because whether it's 1947 or 2011, these things do happen.
The character faces in L.A. Noire is where is where the game really shines. It's a technological achievement that should not go unnoticed. But by the same token, I feel moderately duped. Having seen how they scanned the faces, in a production trailer, I was a little disappointed at how degraded the end product looked compared to the performance. It's one of those subtle things that only those who have a keen eye will notice. But over time, it seemed as though the characters had this moving 2D image simply painted on a 3D face, maybe I just became too critical as the game progressed. And to be totally fair, they clearly didn't try to compress that data too much since the game takes up a whopping 3 DVD's (Xbox version).
By the time you reach the end of the game, you begin to realize that many of the crimes you've investigated may have resulted in you going after the wrong guy. Now whether or not the "wrong guy" was convicted is not always known, it still weighs on your conscious as if you'd personally sent an innocent man to prison. And as you come to the conclusion of each case and realize how many questions you asked incorrectly, you really begin to doubt the success of the outcome. So despite its flaws I will be revisiting L.A. Noire with a walkthrough so I can see how much I messed up when I was trusting my gut.
Is L.A. Noire a good game? Yes. Is it award worthy? Yes. Is it flawed? Yes. But all told, this has been an interesting and emotional experience. The story pulls you in, and you quickly develop feelings for certain characters, and as with real relationships, those feelings mutate over time as you get to know them better. Perhaps it's a testament to the story teller's craft that the characters are not cookie cutter. They are flawed, and despite their artificial nature, they are made human by those flaws.
Last words, buy it, but don't play it with your children. This one's not for the kiddies.
I get asked, "Would I like it?" And that's a hard thing to say. I can't recommend it without hesitation. The reason you may ask? When you see the R* logo most people expect a certain thing. Action for instance. Well it's not an action game -- at least not right away. This is basically an old point and click adventure game wrapped in a veneer that makes most movies look fake. This isn't a problem for me, because I really enjoy those sorts of things. I knew though that something was up when I couldn't draw my weapon at will and two-thirds through the game and I've only shot 30 bad guys. Then during the last few cases in the Arson Desk you have some of the funnest action gameplay I've seen. However it's also at this point where the story takes a dive for me.
The first two-thirds of the story are excellent; well thought out; and very fun. This game is serious though, no low-brow humor here. I counted maybe three things that made me laugh out loud during the 23 hour story. That's not bad either as I don't necessarily care for R*'s brand of humor. (It's ok in small doses but I just don't find it all that funny.) So the seriousness was a very welcome and unexpected change of pace for me, that enabled me to enjoy the story even more. It's very adult both in attitude and content. With that said though I ended up hating the main character by the end of it. It's hard to explain and I don't want to spoil it for anyone, but you'll figure it out eventually at the end. That of course doesn't mean that it'll make sense. Quite frankly I don't think anything past the Vice desk made any sense but I rolled with the punches. They did a great job up until then. (Yes I know what Noire is but be honest with yourself the ending just sucked.)
Specifically I would like to point out:
Interrogations -- This is a very cool feature where you watch facial expressions with Bondi's 'ground breaking' technology and choose whether or not the person is telling the whole truth, concealing something or flat out lying (because you have evidence to back it up). However I never really felt comfortable with the system. Maybe a little more 'practice' cases would've helped. It was either so obvious it might as well have been phoned in or it would've taken Sherlock Holmes to figure it out. Not game breaking it's just a new fun game mechanic that I'm sure will be refined later. Hopefully in a sequel or something.
Driving -- Driving just sucks. I mean the cars look good but I swear motorists in this virtual LA drive like I imagine they really do in LA. CRAZY. Let's put it this way they won't stop for you and can pop out of almost anywhere. Most (99%) cars corner like they're on rails having an effective turning radius of 2 miles. They accelerate as though they were driving through molasses and break as though it's on ice. And just so you know; vehicle, city and pedestrian damage count against your case ranking. Let your partner drive.
Invesitgations -- Are a lot of fun. Searching the crime scene and/or bodies for clues to motive and person/s responsible was handled very, very well. Including a few red herrings. :)
Cases -- Of the four detective desks (Traffic, Homicide, Vice and Arson) you work at throughout the story most of these were very fun, and had a great selection. The cases for the Vice Desk were very few and pretty short. It felt like they cut a lot out as this was the shortest desk in the game. Homicide was about the most creative, and Arson was the most action packed.
Replayability -- Almost zero unless you want achievements. If you do go for achievements you'll notice that there is a ton; and I MEAN TON; of stuff you can NOT skip. Which is a drag if you've played something three times as even the best of writing can get old after a third viewing. And on that note...
Preorder DLC with achievements -- Why wasn't Amazon given a preorder case too!? I knew it was coming. In this day and age DLC has become the norm, but to have preorder content that wasn't available to all preorder customers with achievements tied to it is just plain stupid. Shame on R* and Bondi for this!
All told if nothing I've mentioned bothers you it's certainly worth your time. It's such a unique game that it's hard to review and I'm thankful someone decided the risk was worth it because I really enjoyed it. I hope we can see more from Bondi, I'm just afraid that it may be too out of the box for your average Call of Duty player. Which is a shame because they're missing out. If you have patience and like mysteries you can't do much better. I would also recommend Deadly Premonition and Sherlock Holmes vs. Jack the Ripper as both of these games share similar elements in one degree or another. While fun neither are as beautiful looking as LA Noire.
On a personal note I had lost faith in R* after the mess of GTA IV, (let's face it San Andreas is still the best GTA) my faith was renewed after Red Dead Redemption, and totally solidified again with LA Noire.
Top reviews from other countries
Finding the clues is fun but without the guide, i would never have found them.
The interrogations are pretty hard since you have the choice between TRUTH DOUBT or LIE. If you choose LIE, you have to back up your accusation. And if you chose the wrong one, you can't go back.
That is why i recommend doing this game with the Brady game guide. That way,you don't loose sooo much time when you are stuck and still enjoy the superb voice acting and the superb police plot.
The complete edition has more stories.
This game is not for your typical Mario Bros platformer.





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