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About the product
- Solve a variety of cases across the desks of Patrol, Traffic, Homicide and Arson.
- Search crime scenes for clues, question witnesses and interrogate suspects as you search for the truth in each case.
- Use your wits to analyze suspect's behavior and separate the truth from the lies.
- Experience a stunningly accurate block-by-block recreation of 8 sq. miles of 1947 L.A.
- Solve brutal crimes, plots and conspiracies inspired by real crimes from 1947 Los Angeles, one of the most corrupt and violent times in L.A. history.
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Using groundbreaking new animation technology, MotionScan, that captures every nuance of an actor's facial performance in astonishing detail, L.A. Noire is a violent crime thriller that blends breathtaking action with true detective work to deliver an unprecedented interactive experience. Search for clues, chase down suspects and interrogate witnesses as you struggle to find the truth in a city where everyone has something to hide.
Amid the post-war boom of Hollywood's Golden Age, Cole Phelps is an LAPD detective thrown headfirst into a city drowning in its own success. Corruption is rampant, the drug trade is exploding, and murder rates are at an all-time high. In his fight to climb the ranks and do what's right, Phelps must unravel the truth behind a string of arson attacks, racketeering conspiracies and brutal murders, battling the L.A. underworld and even members of his own department to uncover a secret that could shake the city to its rotten core.
L.A. Noire is the first videogame to be honored as an Official Selection by the Tribeca Film Festival.
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I have some difficulties that I think needs to be improved, like the annoying experience caused by the fact that in some areas I can't climb low walls. Sometimes I can scale fences, sometimes I can't. The developers only made some features climbable. If you're going to make certain things climbable, make them all climbable. Don't make a fence climbable in one spot, but 20 yards away the same height fence is not. Nothing breaks the sense of 'suspension of disbelief' more than having your game character running in place when faced with a hose line or a 2ft high wall that the game developers forgot to allow you to negotiate.
Then there's clunky gameplay factors like the investigations. You seem to spend most of your time running around interior walls waiting for a tell-tale controller rumble that tells you that you're in the vicinity of a clue - but try to pick it up and you find yourself stumbling about trying to find the exact spot the game wants you to be in to collect it.
On the other hand, it is a must play game, and besides it has a superb atmosphere. The impressions that the characters is is great.
I wish we got an extra case in game instead of some outfit
For what the creators intended it for, it's a great game, and in my opinion, it works. Hats off to Rockstar for another great achievement. Can't wait to see what the future holds for Rockstar, and what they bring to the table next.
Detectiving is pretty neat, but doing the bare minimum will still get you through the level. You can even interrogate people completely incorrectly without consequence.
And here lies the problem in LA Noire. It features this function that allows you to skip action sequences like gunfights and car chases if you fail them 3 times. This feature makes the game too easy, without punishment, what's to stop me from purposely failing three times just so I can skip it? Nothing. No punishment. Oh, no, my score was docked! Nooooooo!