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LBX: Little Battlers eXperience - Nintendo 3DS Standard Edition
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- Customize your LBX to create over 30,000 designs!
- Team up with characters from the TV series
- Battle friends in 3-on-3 battles
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From the manufacturer
Customize Your LBX to Create Over 30,000 Designs!
In 2050, customizable palm-sized robots known as LBX are pit against each other in battle, and now you can get in on the action! Customize your LBX to create one of more than 30,000 possible designs from over 130 sets. Then wage robot war in real-time battles! Team up with characters from the TV series, or take on friends in local 3-on-3 battles*.
Obliterate your enemies across 20 different battlescapes, from deserts to open plains and even an erupting volcano. You can equip your LBX with 9 different weapon types that unlock powerful special attacks used to pulverize enemies. To continue the excitement of LBX, additional models, quests, and LBX cards will be distributed online for even more content**.
*Additional games and systems required for multiplayer mode. Sold separately.
**Broadband Internet access required for online features. For more info, go to support.nintendo.com.
Customize your LBX with over 130 different sets to create one of 30,000 different designs
Continue the excitement of LBX through online** distributions that add more models and quests
Fight against opponents in 20 different battlescape arenas, like an erupting volcano
Play as Van Yamano and team up with characters from the hit TV series
Just like the popular anime and toy line, LBX: Little Battlers experience lets players build, customize and battle robots using more than 130 models and more than 4,000 in-game parts. Up to six players can connect via local wireless to battle it out and see whose robot emerges victorious when the game launches on Aug. 21.
Top reviews from the United States
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It's a third person action rpg with a pretty good story. I'm on episode 6 but a lot of features have yet to unlock. Everything is customizable from the combination of various parts to modifies the parts themselves. The difficulty of the game progress as the story line progress, so you will never be so over power that nobody can beat you and there's actually a lot complexity in the system that I'm discovering new things every time I play.
Lots of Customization
Battling system is quite smooth
Very much action oriented
Good difficulty Curve
Good Dollar per hour entertainment value
I would like faster way to travel
Inventory Management isn't ideal
UPDATE: about 40 hours into the game and it have crashed 3 times. They only happen if I don't turn the game on and off after about 10 hours?
LBX is a 3rd person RPG/arena battler focused around customizable action figures. It follows a tried and true premise of taking quests to earn money to buy new items and become more powerful. At first it seemed to provide a lot of depth of customization by providing a large number of armor sets each with their own strengths and weaknesses allowing you to combine different pieces for your Head, Torso, each Arm, and Legs but you quickly find out ultimately the story-line armor sets are all far superior to the sets you can purchase. Even as the game gradually provides you with new options it's a disappoint experience when you compare them only to find your basic armor is still better.
A large part of what drives this disappointment is a battle system that strongly emphasizes planning ahead and customizing your LBX before each battle based on what damage and weaknesses your opponent's LBX is using, but even ~50% into the game I was finding I never had to think about using armor strong against their damage, or picking a weapon that would counter their armor. To put it simple no strategy was necessary.
The shallow strategy component could be overlooked if the rest of the game was solid, but I found the combat to feel sluggish resulting in easy battles that felt like they took longer than they needed to. There's no attack canceling so the combat never really flows, and the movement is unwieldy; jumping never felt accurate, usually meaning you'd fall off a cliff. Yet, the game wasn't paced for deliberate, strategic combat, it wanted to be a rapid action brawler. When the battles were challenging the combat felt really good as it gave you time to think about and respond to incoming enemies (most of the time).
Finally, the overall quest interface didn't feel like it wanted you to complete quests in the first place. You could only take one at a time and while they were usually rather easy at times it wasn't clear where you were actually supposed to go to complete a quest. Fortunately, but the time it get to that point rewards were usually just cards, and that system... well, it forced you into a lot of really easy battles which felt more tedious than fun.
Overall, it's hard to recommend this game for anyone familiar with RPGs and action brawlers. A game like Tales or Xenoblade would better serve those players. Of course, this is a welcome addition to the handheld market, so players looking for a casual, on-the-go experience will definitely find a fun, if shallow and, at times, tedious experience.
- A welcome entry to a barren handheld brawler market
- Easy to spend 15 minutes or 2 hours playing
- A well paced story with easy to pick up mechanics
- Pleasing use of the 3D capabilities of the system
- A disappointingly shallow customization system
- A sluggish combat system that punishes skill
- A hard to use quest system
- Poor end-game content