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- Exciting space combat - For the first time ever, battle with Batman and his allies in outer space and the various Lantern worlds including Zamaron and Odym.
- Robust roster of DC Comics heroes and villains - Play and unlock more than 150 characters with amazing powers and abilities, including members of the Justice League, and BIG LEGO Figures such as Cyborg, Solomon Grundy and more.
- Unique storyline with new plots and twists –Surprising disguises, Brainiac’s mind control ability, and the power of the Lantern rings bring a whole new twist to characters you thought you knew.
- Hack computer terminals - Enter a virtual world to escape mazes, battle in arenas, and race to find the code.
- Bat-tastic Gadget Wheel - With a simple press of a button, choose and upgrade select character’s suits and abilities.
- Variety of iconic locales - Visit the Hall of Justice, the Batcave, and the Justice League Watchtower to access shops, trophy rooms, and the hero and vehicle customizers.
- Stellar Voice Cast – Featuring an incredible line-up of voice actors, many of whom are reprising their roles in the LEGO Batman videogame franchise, including: Troy Baker (Batman); Travis Willingham (Superman); Christopher Cory Smith (The Joker); Laura Bailey (Wonder Woman and Catwoman); Dee Bradley Baker (Brainiac); Josh Keaton (Green Lantern); Scott Porter (Aquaman), and none other than 1960s Batman himself, Adam West!
- Supported OS: Windows 7
Steam account required for game activation and installation
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A couple things to note: I played this on the PC through Steam (which means I only paid $30) and for reference I and my wife have played all the other Lego games.
I was excited to get this game, especially after playing Lego Marvel Super Heroes last year. I was hoping it would be a DC version of that game, or at least close to it. Unfortunately, it mostly lacks the open world exploration of that game or Lego Lord of the Rings. The level design is a bit more complicated this time around as there are three hubs (Hall of Justice/Hall of Doom, Batcave and Watchtower). There are then 6 Lantern planets and the moon that are small exploration areas. Then there are the game levels. These are all accessed from a spinning globe style menu that is kind of a pain to navigate, especially towards the end when you are trying to see which you have completed totally.
The first issue I encountered was that the PC version was not recognizing the Xbox Wireless controller. This was to the point that you could not even start a game as it required a controller connected to set up the screen size. I had to go searching for a file from one of the older games to manually install it into a game folder subdirectory. This took a bit of searching but I was able to get the game running. Obviously, this seems like a huge oversight on the developers part as most PC players are going to be playing the game using a Xbox controller. It was like they didn't even play test it at all.
The next obvious issue was the crashing. I would say that on average I was lucky to go about 1-2 play sessions without a complete crash that required a complete restart. Unfortunately, since the game uses the same check point system to save the game, it was no uncommon to lose half to a full hour of playtime when this happens. Very frustrating. Some were just straight up game freezes, others were characters getting stuck on a level and being unable to unstick them or even switch characters. Needless to say this was unsatisfying from a game that has been using the same basic game design for so long now.
As to the story and levels, they were pretty much mediocre. We have seen better in Marvel Super Heroes for sure. They writing is humorous at times but no where near the level of the Lego Movie. I would say overall the story is satisfactory, but not exemplary.
As mentioned above, instead of having an open world map like in Marvel Super Heroes it is a series of small worlds you can explore. They are all small globes which are kind of a pain to navigate. This is mainly because you are constantly looking over the horizon, kind of like you are running on top of a ball. Also, the camera control on these planets is terrible. If you suffer from motion sickness...beware! Even if you don't you may choose to stop playing them after a few minutes. These planets also bring back, although thankfully to a lesser degree, the flying challenges. As in previous games the flying controls are barely tolerable just for regular navigation, but as soon as you have to do a timed trial they are abysmal. Frustration may well ensue.
On the plus side you get to unlock about 160 playable characters. Most are interesting. The various minions like Joker's henchman and such will probably never get played. You also can unlock vehicles which I think I only used like 5 times total. They feel very much thrown in.
As mentioned above, in total I got about 37 hours out of the game. This is acceptable since I only paid $30, but if I had paid $60 for some of the console versions I would have been pretty upset. I think I got 50+ hours out of Marvel Super Heroes.
In the end, I kind of felt like this was a rushed, mostly finished product that was kind of a cash-grab compared to some of the previous games. It is by no means the best so far, but also not the worst. I feel it is a realistic three-star game but I would recommend you wait until you can get it on sale for $30 or less if you are a console player. I would also recommend buying Lego Marvel Super Heroes and playing it instead if you have not already.
In any case, this PC version saved the day with my kids. At $ 4.95 you can't argue with the price. You download it with the true and tested steam platform, and it just works. My PC has an oculus rift which came with an xbox one controller and a USB wireless adapter. To complement that I switched one of my xbox one controllers to that adapter and my kids were in business with 2 controllers. The Lego game detected the controllers right away, zero problems there. Maybe one day the Lego guys will come out with an xbox one download version, or even better an xbox/windows 10 cross platform version. In the meantime my kids are having a blast with this one.
I won't comment much on the game itself, you'll have to ask my kids. To me it looks like another aesthetically pleasing Lego adventure game (the shapes are reminiscent - as you'd expect - of one's childhood Lego blocks.). A noteworthy feature is its great coop play support (the screen gets split at a variable angle, it just feels natural and clever.)
The graphics are pretty stout on the PC, a definite step forward, but it feels like the overall format is video game leftovers. There are no real performance lags and it's well written software with the familiar sound effects, chinking coins and indiscernible Lego growls and grunts.