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About the product
- Experience a galaxy of Worlds made entirely from LEGO bricks.
- LEGO Worlds is an open environment of procedurally-generated Worlds made entirely of LEGO bricks which you can freely manipulate and dynamically populate with LEGO models.
- Create anything you can imagine one brick at a time, or use large-scale landscaping tools to create vast mountain ranges and dot your world with tropical islands.
- Explore using helicopters, dragons, motorbikes or even gorillas and unlock treasures that enhance your gameplay.
- Watch your creations come to life through characters and creatures that interact with you and each other in unexpected ways.
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EXPLORE. DISCOVER. CREATE. TOGETHER. LEGO Worlds is an open environment of procedurally-generated Worlds made entirely of LEGO bricks which you can freely manipulate and dynamically populate with LEGO models. Create anything you can imagine one brick at a time, or use large-scale landscaping tools to create vast mountain ranges and dot your world with tropical islands. Drop in prefabricated structures to build and customize any world to your liking. Explore using helicopters, dragons, motorbikes or even gorillas and unlock treasures that enhance your gameplay. Watch your creations come to life through characters and creatures that interact with you and each other in unexpected ways. In LEGO Worlds, anything is possible!
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Discovering items is fun, but tedious. Pointing at every single grass clump, tree, etc. gets old quick. However, it's necessary if you want diversity in whatever you build. I like to build towns/farms, so diversity in trees is key - otherwise it looks too mundane. I also wish they had an easier way of transferring blueprints from online to the Xbox One. I see awesome ideas for buildings but don't know how to install them in the game, if it's possible. That may not be the game's fault, it could be mine.
Overall, a fun game - if you have time to put into it. It's similar to Minecraft in that regard, as it's very open-ended and you can choose what you want to do (explore, build, fight MOBs, etc.)
More than a year passed since, and I thought it will not affect me, especially considering how many updates game got during the year.
Well, my time has came. Couple days ago game crashed and won't let me run it again. I tried to restart, tried to uninstall - install back - nothing helps.
Otherwise great game, me and my 5yo daughter enjoyed it a lot.
- On the Xbox One, the game has trouble with video rendering. I frequently hit the edge of the world and have to sit there for 10-30 seconds waiting for the game to render the ground I want to walk on.
- The camera is pretty buggy. If I'm underground and the camera angle goes odd, it bumps me back to the surface of the world. And sometimes on the surface, if I place an object and I'm standing partly in it and below, it pushed me through the earth to the nearest cavern below. This is especially true if you use the grappling hook. For me, it made the grappling hook nigh useless.
- The game isn't very good at providing direction. So I find a red frog and would like to add that to my library of items, but I can't. No indication of what I have to do first. And I've already found one quest that asked me to make red frogs.
- The mini-map is okay; the larger map is useless, and that can make navigation challenging at times. Overall navigation is bad. Icons on the minimap block out one another; they're hard to see; there's no legend for the meaning of the different color spots; there's no display of coordinates unless you go into the larger map.
- Creative mode...the ability to just sit and build your own lego objects...is effectively locked down. You have to first acquire each and every brick you want to use, which can be very time-consuming. I imagine this would be intensely frustrating for younger children.
- There are a number of spots where you have to protect another lego character, and often they're dead before you even get your weapon equipped, because the weapon interface is slow and it doesn't pause the action when you switch weapons. There are a lot of items in that menu and no way to favorite, or hot-key them.
- Overall, menus with too many items is a problem. The items don't appear to be alphabetical, nor broken down into finer categories like plants, furniture, etc. You often get quests that need you to place a specific item or two, and you have to scroll through a very long list of items trying to find the right one, if you even have it. Right now, they draw attention to the items by making them jump/wiggle in the menu...which is completely unnoticeable while you're scrolling. I have ~1000 discovered items; finding the correct one is slow/tedious.
I like the game. I really want to enjoy the game. Right now, though, it's an exercise in patience. I'm hoping in the next few months the developers will patch these issues and make the game useable. That said, it's just not strong on the story. For as much as people compare this to Minecraft, I think comparing it to No Man's Sky would be more apt. It's a sandbox more than it's a game. If your kid just wants to build lego houses, this'll work, provided you put in the hours to first acquire all the pieces s/he needs.