CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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Lanterns The Harvest Festival Board Game
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- Voted Most Anticipated Abstract strategy Game of 2015 on Board Game Geek
- Beautifully Crafted Components
- Tons of Replay Value
- 2 - 4 Players
- 20-40 minutes playing time
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Place tiles, adorn the palace lake, and dedicate lanterns in this beautiful, fast--paced board game set in imperial China. 36 lake tiles 56 lantern cards 20 engraved wood favor tokens 30 dedication tokens 1 custom wooden fishing boat Rulebook The harvest is in, and now it's time to celebrate! Lanterns: The Harvest Festival is a tile-- placement game set in imperial China. Players act as artisans decorating the palace lake with floating lanterns. The artisan who earns the most honor before the festival arrives wins the game.
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|Sold By||Newbend Discount||NY Distribution||269 HARDWARE INC.||Amazon.com|
|Are Batteries Required||No||No||No||No|
|Item Dimensions||7.25 x 2 x 9.5 in||3 x 9 x 13 in||7.5 x 2.62 x 10.75 in||9.62 x 9.62 x 2.12 in|
|Item Weight||1.3 lbs||2 lbs||1.54 lbs||1.92 lbs|
Top Customer Reviews
Lanterns is a tile laying, color matching, set collection game for 2-4 players, which takes about 20-30 minutes to play. I don’t know what the ages are officially but I can say without hesitation that my 9 year old wiped me off the table. Twice. And the second time I was really trying to win!
This game really has only three things in it you’re trying to do, but it lends itself to a decent amount of strategy for a 30 minute game. First, each player has three lake tiles – representing the lanterns of different colors floating on the water. The last action you’ll take on your turn is to place one tile, resolve the effects and then draw another tile. This continues until all tiles are drawn and placed, which causes the game to end.
As players place tiles, they collect sets of lantern cards matching the colors on these tiles. They can then dedicate sets of lanterns and exchange them for dedication tokens – points. Here’s how this works during your turn.
First, players can choose to use favor tokens they acquired in previous turns. Players get these by interacting with lake tiles that have platforms on them (the center tile in the image above). Two favor tokens can be used to exchange one lantern card for another. Why would you do this? Because you’re striving to collect sets of lantern cards.
If you have four of a kind of any of the seven different colored lantern cards, you can ‘dedicate’ them and collect the top red dedication token. If you have three pairs you can collect the top blue dedication token. If you have one of each of the seven colors, you get the top green dedication tokens. These tokens each start with 8, 9 and 10 respectively and the numbers go down as players obtain them. This is what you use to get your end-game points.
Lastly on your turn, you must place one of your lake tiles. It has to be adjacent to another lake tile (one starts the game off) and this allows you to collect a lantern card based on the color facing you. That’s kind of cool. Each other player also collects a lantern card based on the color facing them – that means that every turn, each player gets to do something, which is always a good thing in my book. If you happen to match any two colors (white with white say) even if that color is not on your side of the tile, you also get a lantern card of that color. That is where the bulk of the strategy comes into play. You want to help yourself as much as possible but also face the fact that every tile you play also helps your opponents in some way. If you place a tile with a platform, or place a tile adjacent to another tile with a platform, you get to collect a favor token.
Here’s that comparison I promised. While the mechanics are a bit different and feature a directional component, this game very much reminds me of Splendor in complexity, strategy and that general feeling. I know, right?
I’ve played both games an equal amount of time and I’ve gained equal enjoyment from them both. Lanterns makes a nice pattern during game play which makes it visually appealing. It does have the tile laying aspect which appeals to a certain set of gamers just because it is what it is. Strategically your using pattern matching to plan ahead and acquire the sets of lantern cards you need to collect to turn in for points. Sounds fairly simple, but ends up with a bit of complexity as the game goes on. I found myself holding my tiles up in front of me and turning them about, looking for the perfect match to help me the most and benefit my daughter the least. I failed in that, but had a great time doing it. This might lead to a bit of analysis paralysis in those who are prone to such things, but nothing like a lightweight euro would.
I like this game, as I said at the beginning of this review. I like it enough that I’m actively planning on playing it more. It’s a great filler style game, which would be perfect for my occasional lunch time work group. also great for a game or two before my kids have to go to bed.
It is similar to Dominoes with the added elements of cards, "Favor Tokens", and victory points in the form of dedication rewards. The main premise is to match the color on the tile you're laying to the color on a tile already on the table, but you'll sometimes want to try to match a certain color because you need that card. For example, if you match a white to a white on the side that is facing you, you'd get 2 white cards. If you already have 2 red and 2 blue, you'd now have enough to turn in a dedication of 3 pair. On the other hand, if you match a white on the opposite side and have a purple facing you, you'd get 1 white and 1 purple, which might finish out your 7 unique.
The gameplay is not fast-paced by any means, and I like that,since I'm more into thinking/strategy games.
I also love that when you place a tile, if a particular color of "money" has run out, it's possible one of the players may not get paid. Resources are finite, and it's a good way to backstab your friends (all within the context of the rules, of course).
If you've got a group of "thinkers," a game may take 30-40 minutes to complete.
As quick as this is to learn and play, there is plenty of depth to be had. Not only are you trying to help yourself, but it's also in your interest to keep others from completing their goals. It's not a "take that" game in any way, but rather a thoughtful abstract game that scales its depth to match the players' skill levels.
This game plays fantastically and looks amazing on the table. I recommend Lanterns for families and more serious game groups alike. Great stuff, this!