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About the product
- In a strange and mystical land, a young boy discovers a mysterious creature with which he forms a deep, unbreakable bond. The unlikely pair must rely on each other to journey through towering, treacherous ruins filled with unknown dangers. Experience the journey of a lifetime in this touching, emotional story of friendship and trust.
- An Unlikely Companion: Discover a fantastical beast named Trico who will act as companion and protector, forging a bond that drives an emotional and harrowing journey.
- Truly Unique Gameplay: Take control of an ordinary young boy who must communicate with his gigantic companion in order to overcome obstacles and survive mysterious dangers.
- A Beautiful Fantasy World: Through advanced lighting and particle effects, detailed environments, and lifelike character animation, The Last Guardian transports players to a breathtaking world filled with crumbling ruins and mysterious secrets to discover.
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From the manufacturer
A truth greater than legend
Facing unknown dangers in a strange and mystical land, a young boy and his gigantic feathered companion must rely on each other to survive in this harrowing story of friendship and trust.
An Unlikely Companion:
Discover a fantastical beast named Trico who will act as companion and protector, forging a bond that drives an emotional and harrowing journey.
Truly Unique Gameplay:
Take control of an ordinary young boy who must communicate with his gigantic companion in order to overcome obstacles and survive mysterious dangers.
A Beautiful Fantasy World:
Through advanced lighting and particle effects, detailed environments, and lifelike character animation, The Last Guardian transports players to a breathtaking world filled with crumbling ruins and mysterious secrets to discover.
In a strange and mystical land, a young boy discovers a mysterious creature with which he forms a deep, unbreakable bond. The unlikely pair must rely on each other to escape towering, treacherous ruins filled with unknown dangers. Experience the journey of a lifetime in this touching, emotional story of friendship and trust.
- Supported Platforms: Playstation 4
PlayStation account required for game activation and installation
Top Customer Reviews
-This game is visually stunning. While some of the textures are clearly remnants of its original PS3 development, the lighting system is gorgeous, as is the art direction.
-Trico (the chimera creature). The way it moves is amazing. At times I would just watch him wander about, awed, and wonder how many thousands of collective development hours the game makers spent making him seem so alive. It's obvious that they observed birds, dogs, and cats to figure out the movements. Most impressive of all is how they managed to blend all of those animals mannerisms together while at the same time keeping them obviously distinct to the specific animal that they were taken from. For example, the way Trico's head moves on his neck is very bird like, his facial expressions are very much like a dogs, and the way he arches his back when threatened is exactly how a cat's would be. Words don't do it justice. You just have to see it to understand what I mean. It really is an amazing technical achievement and something that seems to be going underappreciated by most reviewers.
-The bond that forms between Trico and your character feels genuine and it is almost impossible not to care for them.
-The frame rate can be pretty bad at times. I'm not sure if this is simply a coding problem, the lighting system, or simply a result of all those feathers on Trico moving about (or all three), but it can be distracting. I'm playing on the PS4 Pro, which supposedly plays this game better than the other models, and I can say that while the frame rate dips are annoying, they aren't so bad that they hinder gameplay. I wouldn't be surprised if there is an update in the near future that addresses this issue.
-The camera isn't great. It gets the job done, but it can end up in places that make it hard to see what you're doing.
Overall, it's a wonderful game and a nice change of pace from games that have you shooting or killing things all the time. This is a puzzle game, first and foremost, so if wandering around and trying to figure out what to do next bugs you, or you just really like that shooter/hack and slash action, this game may not be for you. If you like to problem solve, enjoy looking at game environments, and love animals, you'll probably enjoy the heck outta this game. It does have a few ever-present minor problems, but if you are willing to deal with them, you'll have a blast.
EDIT (Jan 7, 2017):
As a commenter pointed out, there has been a patch to address some of the camera and frame rate issues. I finally got a chance to play the game again last night and I can tell a slight difference in the FPS (again, I'm on the PS4 Pro, so it may be more of a substantial improvement on the original PS4). However, it's still not perfect and there can be a little bit of stuttering in brightly lit areas when playing in 4K. On the other hand, in the section I played through the camera gave me no issues. That was one of the main issues, so because of that, I'm raising the rating to 4.5 stars (rounded up to 5).
My seven year old stopped playing Minecraft and Roblox for a while to play this.
My four year old has a whole lot of fun with this.
The Last Guardian has players assume the role of an unnamed boy who wakes up in a prison with Trico. And at first the creature is quite hostile, but after providing Trico with a bit of food and helping him by pulling some spears from his body, Trico slowly begins to warm up to him. Once Trico's initial chains are released the objective of the game becomes clear. Get out of this prison. The only way out is up and the boy and Trico must work together. It won't be an easy journey, as mysterious knights want to keep them there. The story seems like it might be complex. After all, Ueda's team created "Shadow of the Colossus" which ended up having a fairly intriguing narrative. The Last Guardian's is much more straightforward, mostly centering on the relationship between Trico and the boy. It's the big reason why it's so strong. As the game progresses you start to care. The way Trico moves, mewls and gets worried about you when you leave his presence is the kind of stuff that makes him a lovable character in every sense of the word. It's like having a pet for the journey. Everything Trico does feels natural. As the journey goes on you'll find food for him to eat. If you go through a place he can't fit he'll stick his head through looking for you. He'll whine when you aren't around and do his best to protect you from whatever enemies show up throughout. By the time you get to the end Trico and this boy will be characters you won't want to leave behind.
This may seem like you'll get no answers to the predicament you're in at the start. You will in a few twists and turns, but as I said, it's a little more straight forward than Team Ico's last outing, but it will come together and make sense. There are other twists, but experiencing the journey is part of what makes the narrative experience so good in the first place. Trico is charming, the narrative is intriguing and the mechanics of the game are certainly unlike what you've seen before. This is a strength and a problem.
At its heart, The Last Guardian is a puzzle game. Much of the time the game is about making sure Trico does what needs to be done. You'll jump and crawl on Trico to reach ledges. You'll also sometimes need to command him to do things or be in a particular spot at a particular time. The AI Trico has can be a little wonky at times. For instance, you might need him to stand on his hind legs so that you can jump off of his head, but he'll go up against the wrong wall. It's never too particularly frustrating, but in some areas it can be annoying. Sometimes Trico will also figure out the solution before you do. However, what's amusing about the puzzle design is that you won't ever find yourself stuck for a very long. Most of the time the puzzles are restricted to one or two rooms. And just looking around for a moment usually presents the solution in and of itself. So even if you get stumped, the game is pretty good about making sure that the things you need are what you can interact with in some way. There were only two particular puzzles I found frustrating, but not because they were difficult to figure out the solution to, but rather because executing the solution was difficult.
The puzzles are creative, however. Some of them being among the most creative I've seen. It's controlling Trico that can make them take time. Sometimes Trico (like any good-natured pet) doesn't really listen. This was pretty rare in my experience, but your mileage may vary. If something goes wrong, however, you never suffer any major setbacks. Often if things aren't going well you can restart the checkpoint and you don't lose progress. The current puzzle just resets and that's normally about it. The other thing which can make progress annoying is that the camera is not the best. It often gets stuck in odd places, resets often and sometimes gets stuck in things. It's an easy issue to bypass, and again, won't set you back much. Players ought to ramp up the camera sensitivity, though, because you will have to fight with the camera more here than in most games.
None of these problems were pervasive enough to be a huge problem because the game doesn't punish you for screwing up. As it is focused a lot on its narrative, The Last Guardian isn't very hard, and it's also very forgiving. So yes, the camera will give you some trouble, but not enough trouble that you can't progress or play. Trico will give you trouble, but not long enough you can't progress. If there were major setbacks such as checkpoints, more enemies to disrupt your progress or more moments to fail and meet a demise these might be huge problems. But much like Shadow of the Colossus, The Last Guardian doesn't really include what it doesn't need. This includes enemies.
Combat, as you can guess, is pretty hands off. The boy can't defend himself on his own. If enemies approach it is your job to trust Trico to handle them. The best the player can do is run away, and mash on the buttons when they are apprehended. On the other hand, Trico also needs to trust you. There are symbols you can find that Trico will not approach and that you need to find ways to destroy before Trico will proceed. The game uses these mechanics to make the player trust Trico and, by extension, make Trico trust the player. It might be why the bond at the end eventually does become so strong. The player is forced to build it through gameplay and not just simply through a series of cutscenes showing the two growing closer. It's pretty strong, but also pretty creative.
And that's the thing about The Last Guardian, there are few games you're going to play like it. It's just held back by some of its problems. The camera and controlling Trico are problems, but thanks to the design of the game, they're never big setbacks. But they ARE annoying moments, especially when the game wants to provide a sense of urgency. When trying to outrun knights and the camera decides to focus elsewhere, that interrupts the flow. When the camera decides to randomly focus on Trico while I'm in the middle of a puzzle, that can be a problem. You can reset it, but these are still moments when it can be a problem. After a while controlling Trico just doesn't really become a problem when you realize the whole point of the game is building trust. The game had to find some way to give the illusion that Trico has a mind of his own and so I really didn't mind that as much the further I got into the game. The camera, however, does not become a non-issue later on in the adventure.
The presentation of it all, however, is incredible. The game has a nice art design and a washed out look similar to other things Team Ico has done. But by far the best looking part of the game is Trico. The way Trico looks, moves and behaves is very reminiscent of a dog and it's almost impossible not to like him. Everything he does feels natural. I never tired of being with Trico throughout the whole journey. Through the relationship of Trico and the boy the game was able to make so many moments so memorable. There were a flurry of emotions as the game progressed. Sadness, anger and despair to name a few... all brought on because of the relationship of these two. The game's music (when there is music) is also pretty good, particularly when being engaged in combat with the knights.
The only real problem with the presentation is that sometimes the game has hiccups when performing. For instance, though it didn't happen often, Trico's AI can lock up. When this happens the ONLY solution is to restart the checkpoint. Again, this is not a big deal. You lose virtually no progress when this happens, but it can be confusing when you can't tell if it's a AI bug or if it's doing a "Trico has a mind of his own..." moment. There were also moments of dips in the frame rate.
In the end, though, The Last Guardian is a solid game. It has problems, but they aren't invasive enough to hold anyone back. For those enjoy good storytelling alone, this is a great game. The puzzles are creative and smart and the relationship formed between the two characters is pretty amazing in and of itself. The Last Guardian is a fantastic game. It's easy to love the game even if it's problems make it hard to be IN love with it.